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Lix => Lix Main => Topic started by: Forestidia86 on November 12, 2017, 12:01:06 AM

Title: Lix was part of a study about learning
Post by: Forestidia86 on November 12, 2017, 12:01:06 AM
I don't know if it was talked about already:

Some time ago I stumbled into that google books snippet:

Snippet (https://books.google.de/books?id=2HD_DAAAQBAJ&pg=PA674&lpg=PA674&dq=European+Conference+on+Technology+Enhanced+Learning+lix&source=bl&ots=q2n23ETHBm&sig=1Yhq5ICaDys7fECMmcDK-QBtbEo&hl=de&sa=X&ved=0ahUKEwiysNeO6LHXAhXREewKHTmyC8sQ6AEITTAF#v=onepage&q=European%20Conference%20on%20Technology%20Enhanced%20Learning%20lix&f=false)

The text parts available indicate that Lix was used in a study about learning, which I just found remarkable.

Abstract (https://link.springer.com/chapter/10.1007/978-3-319-45153-4_89)

Full citation:
Vahdat M., Carvalho M.B., Funk M., Rauterberg M., Hu J., Anguita D.: "Learning Analytics for a Puzzle Game to Discover the Puzzle-Solving Tactics of Players", 2016. In: Verbert K., Sharples M., Klobučar T. (eds): "Adaptive and Adaptable Learning", pp. 673-77. EC-TEL 2016. Lecture Notes in Computer Science, vol 9891. Springer, Cham


Title: Re: Lix was part of a study about learning
Post by: mobius on November 12, 2017, 03:49:12 AM
that is remarkable :scared:

how comes Simon always gets all the fame? :P

I haven't read it all yet so I wonder exactly why the picked this: it's not well known but based on a well known game. Thought from my skimming it looked like perhaps they wanted an open sourced game that was easy to modify.
Title: Re: Lix was part of a study about learning
Post by: Strato Incendus on November 12, 2017, 10:14:02 AM
Quote
how comes Simon always gets all the fame? :P

Because of his name. The Simon effect (https://en.wikipedia.org/wiki/Simon_effect) is an ancient psychological phenomenon ;P .
Title: Re: Lix was part of a study about learning
Post by: Simon on November 12, 2017, 11:50:14 AM
Wow, interesting find! I knew this paper existed, but had not found it before. Thanks for fishing it from the internet!

I discussed this research project around 2012 with the scientists. Singleplayer and multiplayer work by recording the bare minimum to recreate solutions: You save/send only your assignments, everything else follows from the deterministic physics.  The scientists weren't C++ developers, but figured out enough of the code and the replay format to extend Lix with player monitoring: They monitored level restarts and level progress.

They chose Lix because of its self-contained levels, to study a well-defined small section of the game with many people. I was really happy about their choice, offered to answer any questions about the code, and answered their survey about game design and learning.

Never thought I'd get referenced by a psychology paper earlier than by math papers. :lix-evil: Cool thing!

-- Simon
Title: Re: Lix was part of a study about learning
Post by: grams88 on November 12, 2017, 01:15:24 PM
That is quite cool they picked your one one for the study Simon. :thumbsup: I noticed they have included a screenshot of the lix game as well, might be more screenshots, haven't checked that one yet. That's kind of cool.
Title: Re: Lix was part of a study about learning
Post by: Forestidia86 on November 13, 2017, 03:51:42 PM
On this site (https://easy.dans.knaw.nl/ui/datasets/id/easy-dataset:67926) seems to be the data gathered for the study.

Title: Re: Lix was part of a study about learning
Post by: Forestidia86 on November 13, 2017, 04:34:51 PM
In this PhD-thesis (https://research.tue.nl/en/publications/serious-games-for-learning-a-model-and-a-reference-architecture-f) Lix seems to have played a big part as well. It's by one of the study scientists.
Link to the github page of AdaptiveLix (https://github.com/carvalhomb/AdaptiveLix), which seems to be used for the thesis and related to the study.