Well, here's a more recent screenshort of my little project:
http://home.arcor.de/0xdeadbeef/lemmgreen.pngThe screenshots are not "mock ups" in the sense of put together in a graphics program. These are actual "in game" shots.
Then again, at this moment, large parts of the game logic are still missing (not to speak of sound, music etc.) and while I added the loading of all the lemmings animations recently and started with the lemmings state machine, I must admit, my progress was rather slow lately (due to heavy workload in my "real" job, sickness and lazyness).
Status Quo of the project:
- ripped all 9 gfx sets from the windows version (original + oh no!)
- converted all 80 original and 96 oh no levels to text files
- added code to load all (?) of the 176 level, display them with all draw modes and full animation of animated objects
- included the 4 "special" levels
- created collision mask out of level data and hand drawn collision masks for exit/traps
- implemented mousescrolling and keyboard scrolling
- ripped and integrated all animations of all the lemmings
- ripped and integrated icon bar which is already working in sense of pressing buttons etc. while the game code is still missing
- ripped and integrated number charset and complete charset
- added mini-map