Lemmings Forums

Other Lemmings Projects => Levels for other engines => Topic started by: Clam on May 29, 2009, 06:01:28 AM

Title: Lemmings Chronicles custom levels
Post by: Clam on May 29, 2009, 06:01:28 AM
This thread is for levels made for Lemmings Chronicles / All New World of Lemmings. These can be made using Lem3edit by Mindless, and then uploaded to the Lemmings File Portal (at least that's where I put mine :)).

Has anyone considered making new levels for this game? I know it wasn't as popular as the original Lemmings, and the editor is a bit tougher to use than Lemmix, but it was still a decent game - and since there aren't many levels in existence, there's still plenty of room for original ideas. You can make a new level and be almost sure that your idea hasn't been done before. Now that's nice, isn't it ;)

And don't forget about my own levels, which you can download here (edit: host goes down sometimes, PM me if you're interested but can't get it). Has there been any more progress on these?
Title: Re: Lemmings Chronicles custom levels
Post by: The Doctor on May 29, 2009, 06:23:43 AM
Oh nice, some custom levels.

Owing to the repetitiveness of the graphics, I couldn't really be bothered with the game. I played it through, but still.

Mind you, having some new levels might be lovely. I'll try yours out.

Would you rate them Fun, Tricky, Taxing, or Mayhem, Clam Spammer?
Title: Re: Lemmings Chronicles custom levels
Post by: Clam on May 29, 2009, 06:39:53 AM
I'd call them Mayhem level for the most part, with a bit of variation of course. I tried to vary the terrain types a bit so hopefully they're not too boring on that front :)
Title: Re: Lemmings Chronicles custom levels
Post by: Dullstar on May 30, 2009, 02:44:46 AM
I never had that high of an opinion on Lemmings 3.  I suppose it's okay, but...

Us people here on the Lemmings Forums could probably do better than the designers did!
Title: Re: Lemmings Chronicles custom levels
Post by: The Doctor on May 30, 2009, 04:23:45 AM
I'm sure we could. But the mindless tedium ...

Making levels is made of SOOOOOOOOOOO many constituencies ... backgrounds, objects, tiles, tiles that compliment tiles (so sick of using leaves in the Classic tribe, aye) ...

Though, if Clam can do it, so can any of us. It must've been a bit of a chore to make his Egyptian pack, I imagine. :S
Title: Re: Lemmings Chronicles custom levels
Post by: Clam on May 30, 2009, 04:50:36 AM
lol, Mindless tedium :P

Honestly, the biggest difficulty for me was wrangling with the editor. It's not like Lemmix where you can just hit F2 and test out the level. You have to restart the game (otherwise it won't update any changes you've made) every time you want to playtest the level. And, if (like me) you couldn't get it to run from the command line and used the alternate method, you need to rename the level file each time as well. Plus I had some considerable difficulty making it go in the first place :XD:.

Placing thousands of terrain pieces with no group select isn't too fun either (yes, two of my levels actually ran up over a thousand pieces :D)
Title: Re: Lemmings Chronicles custom levels
Post by: Mindless on May 30, 2009, 05:21:19 AM
Honestly, the biggest difficulty for me was wrangling with the editor.

And I still haven't gotten around to updating it... I did get as far as to convert most of it from C to C++, but actually since I didn't even complete that, it has lost features since the last release. :(

I did release the source of the C++ version of lem3edit though, so somebody could pick up where I left off if I never get back to it.
I intended to learn qt and give it a proper interface, but then I discovered that learning qt isn't as easy as I'd like.
Title: Re: Lemmings Chronicles custom levels
Post by: Clam on May 30, 2009, 08:50:08 AM
Don't get too down on yourself. It's plenty useable - I wouldn't have used it otherwise ;). It's just that Lemmix sets the bar very high.
Title: Re: Lemmings Chronicles custom levels
Post by: The Doctor on May 30, 2009, 08:56:43 AM
I'm sure whatever you come up with as you progress your port will be awesome. Beats what we're doing, anyway! :D Which is nothing, afaik :P Still, Clam's level pack proves the utility of the thing.

If I could make a feature request, however, it'd be zoom. Otherwise, luvly jubly. :-)
Title: Re: Lemmings Chronicles custom levels
Post by: Dullstar on May 30, 2009, 08:42:36 PM
It's just that Lemmix sets the bar very high.

Yeah.  It's much better than LemEdit in every aspect except crashing.  Of course, Lemmix is still in the alpha stage and therefore not yet complete, so what do you expect?
However, I think it isn't Lemmix that causes the crash every time I try to close it...  I think you can guess who I think causes it...  ;)
Title: Re: Lemmings Chronicles custom levels
Post by: Clam on November 04, 2009, 09:04:10 PM
In response to a PM I just received regarding my levels...


Since people have had difficulties due to a lack of knowledge of the game mechanics, I feel I should give a few tips besides those mentioned in the text file that came with my levels (in fact, I might add these in and reupload it). To begin with, I had assumed that everyone had played this game and knew how it worked :-\




And I may as well post the ones from the text file, since some people won't have seen it:




If anyone has more, please let me know and I'll add them.