@NieSch Intended :thumbsup: well done!
The leftover jumper is there in case you don't use a walker inside the trigger area of the splitter. You can use it to turn the lemming around after he get out of the trigger area of it. It's optional ;)
I solved Apjjm's R2 level. :)
Nice puzzle! Funny that we both chose the snake as an animal.
Here're my solutions to all Neolemmix's R1 levels 8-)
Nice and tricy 4-of everything level here :thumbsup: My solution is not the cleanest one as I need quite precise timing to pull out miner canceling trick.
This one reminds me one of your older level which has many similarities to this level :D This is a pretty cool no-builder level!
This level seems like I have a lot of possible things to do but most of them fail due to skill shortage! I finally found a valid solution, I don't think mine is 100% intended though as I have a leftover skill
Here're my solutions to all Neolemmix's R1 levels 8-)
This level seems like I have a lot of possible things to do but most of them fail due to skill shortage! I finally found a valid solution, I don't think mine is 100% intended though as I have a leftover skill
Well done! You're right, it's not intended. The intended solution uses all of the skills. I updated the level. :)
And here're my solutions to rest of the levels 8-)
You again managed to impressed me with your superb artistic skill :thumbsup:
Also it was tricky to figure out how to push leftside button
That's a really cute little bat! Though it hurt me a little bit when I realized that I had broke its both legs to solve the level :evil:
I bring two solutions for you! Just making a bridge to the exit with 2 platformers doesn't seem right so I tried to find an alternative way!
It's funny that we have two levels choose to make snake levels :D This level seems quite open ended with more than enough skills. Still I had fun time to find efficient way to solve the level
And here're my solutions to rest of the levels 8-)
It's funny that we have two levels choose to make snake levels :D This level seems quite open ended with more than enough skills. Still I had fun time to find efficient way to solve the level
:thumbsup: Yes, this level is totally open ended for a change. ;)
@Armani.
Intended solutions to my R2 and R3 levels. Good job! :thumbsup:
I can't (without massive unnessesary brute force fixes) prevent you from using those precise and timing heavy tricks in my R1 level. I can just assure you those are not nessesary!
Tricks in question:
1.) Blocker + Basher cancelling each other.
2.) Miner cancelling.
With those it is possible though to save 2 skills I initially used for my solution - yes 2 if you ever so slightly change up your solution.
I removed a root in V2 to steer your way to that save 2 skills solution, but I really do not want to tear up the level's visuals to prevent your challenge solution as I would declare it.
I would still say my intended solution (that I developed with kaywhyn) still has some precise tricks, but not nearly as much as those 2 tricks you used.
Still great find here! :thumbsup:
@NieSch
Intended solution! nicely solved :thumbsup:
@Armani
Using the snakes nose to hold in the slider was a bit of an oversight on my part but it is pretty much the intended solution so certainly an acceptable variation :thumbsup:
All rightie, I've finally released a V4 for all my entries. Once again, thank you all for your patience and understanding. I'm just slowly getting back into Lemmings after my lengthy break/hiatus from the game. I was just beyond stressed the last several weeks and with personal life, but I think I'm all right again and ready to come back, so no need to worry about me. Hopefully nobody missed me too much :laugh: I'm hoping to make some time this week to go through these entries. I'm starting with the Lix entries and then after that onto the NL entries :)
Ok, now I can get into more details about Icho's and Armani's solutions to my V3's.
@Icho
Those are backroutes to all 3 of my levels as I previously mentioned.
R1: For V4, I added more steel near the bottom of the huge wall in the middle.
R2: For V4, I added another flamethrower trap and smoothed out the starting platform completely.
R3: Ugh, people have been abusing that downward slanted platform left and right to backroute the level :evil: So, away it goes for V4 and as a result changed up the starting area a bit, some more terrain shifting, and added another fire trap.
Armani
R1: Wow, I'm quite surprised, because this is 100% intended! :thumbsup: Icho still managed to backroute V3, therefore I released a V4 as mentioned above.
You got the main trick, which is to stop the shimmier with the laserer. Otherwise he'll keep going straight to his death into the fire trap. Nice job! :) Now, one could release him with a walker instead, but if you do that, you're not going to be able to get the level solved.
As you might had guessed, you could also swap the digger, miner, basher, and fencer skills to go from the other side instead. Meaning, you could also do the digging, bashing, and mining with the upper left lemming, as well as bash to the left with the bottom right lemming and fence with the bottom left lemming instead. This is of course entirely up to the player ;)
Again, I'm happy to hear that you liked this level as much as you did the original from a few LDC's ago :thumbsup:
R2: Both solutions are very bad backroutes. The changes I made for V4 are as I described above for Icho's solution ;)
R3: Now we got further away from the intended solution with V3 than we did with V2 :( It's that downward slanted terrain that you, Icho, and Niesch have all abused to backroute the level :devil: Again, for V4 the changes are as described above for Icho's solution.
@Armani
Close ;) R2 is an acceptable alternative, while R3 is exactly intended :thumbsup: In the case of R2, one of the main tricks is there near the exit area, you simply did it in a different place. Other than that and a few skill swaps, you did indeed get the intended solution, therefore no changes are needed. Nice job! :thumbsup: Phew, I knew R2 was going to be very problematic to fix, though maybe Icho will have something to say about that :laugh:
The stacker and then mining it to make a step up for the others near the exit area is where you did it differently. In my solution, I platformed up the water gap, then while the crowd is coming I stacked against the steel block and then mined to make a hole so the others can step up. Then it was simply two builders, one going to the left, the other going to the right, after placing a blocker at the end of the first staircase, to reach the exit.
For R3, I like how the timing all works out before anyone gets into danger. A nice round number of 80 for the RR too :laugh:
I attached my solution to my R2 for you to compare :)
@Icho
R1 and R2 are both 100% intended! :thumbsup:
For R1, you can of course swap the digger, bashing, and mining with the top right lemmings, as well as fence with the bottom right lemming and bash with the bottom left lemming. This is of course up to the player and therefore doesn't matter which side the assignments are on ;)
Also as you might have noticed, a builderless level on top of it being based on the original "Sports-tacular Athletic Rescue Mission" from a few LDC's ago :)
Phew, before I watched your replay to R2 I was afraid that you backrouted it again, but nope, you got the intended solution :) I knew it was going to be a problematic level to fix, but what I was wrong about is that all of my entries needed the same number of fixes. Thus, R2 didn't need as much fixing as I thought. I guess I really thought deep about the root of the problems and succeeded this time :laugh: I think what really did it though was that once I succeeded with
making the stoner the only way to safely contain the crowd at the start, as a stacker is too slow and will cause too many to slip by while it's in progress, then the rest of the solution fell into place
R3 is a similar backroute that was possible on an earlier version of the level that has apparently been made possible again with V4 :forehead: For V5, I simply shifted the thin poles of the structure near the entrance, therefore blocking that jumper assignment you did ;) This should be it now, but let's see!
Resolves for Kingshadow3's and geoo's R2. 8-)
I think Kingshadow3's might be at least close to intended, but I have spare Lixes and skills for geoo's level. Although, I think it's closer than the first solution. :)
I'll accept this as an alternative solution. :thumbsup:
The intended solution uses the trick of cancelling a basher with a walker midstroke to make a one way path onto the tail but using a stacker to turn the crowd around and using a walker to turn the climber I'll accept. A stacker is used to patch the flipper up instead of a platformer but you can use either skill. It's also possible to get from the platform on the right to the tail with a stacker, a walker and a builder. The main trick I wanted to enforce for this level was delaying the crowd with a basher
My first NL replays. Amazed how much puzzle potential the shimmier offers, even in the miniatures.
My L-Team solution has a shimmier left over, but still feels reasonable. Everything else looks as if it's 100 % intended.
kaywhyn's videos: Thanks! Gentle Slope is intended, ξ is a minor variant and perfectly acceptable.
Near the exit, your path makes you use more jumpers than the intended path. I gave infinite jumpers because I didn't want the solution to hinge on such details.
Correct, the name ξ comes from the miner's path. Early versions had the miner start from the top right, and I mirrorerd the entire level to fit the title.
-- Simon