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Messages - hermojp

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Other Projects / Re: Dumb Little Creatures ... why did it fail??
« on: December 18, 2020, 08:32:43 PM »
Thanks for the feedback. True I believe the video itself may not be great, which may also be something additional that needs to be taken care of

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Other Projects / Dumb Little Creatures ... why did it fail??
« on: December 18, 2020, 04:14:40 AM »
Hi guys

Last year I created a Lemmings inspired game called Dumb Little Creatures.

https://dumblittlecreatures.mismatch.studio/

At the time it sounded like a good idea, it was for me a new take on Lemmings which I loved, but with modern graphics, 3D engine and fresh style. Etc

I didn't want to go to mobile since it would lose much of the mechanics, so went for PC and decided on Steam for distribution. I wanted to make it a bit difficult so that it would be challenging enough. The thing is that at some point I just decided it was a good time to launch it, but really nothing happened. I did get some sales, but not many, and also almost none opinions or feedback. So it was really dissapointing.

Now, after almost 2 years, I'm planning on resuming with this project if I feel I can understand what it may take to make it successful.
These are some of the known issues that I believe could have been the main issue of the low sales, but not sure:

1. The game may be buggy. While I tried fixing and polishing, I'm pretty sure there's still a tremendous number of bugs.
2. The game may feel weird on Windows? I tested on Mac since that's what I use for work and felt more natural, but I remember that camera movements felt a bit weird on Windows
3. The game may be too complicated. The 3D enviroment and movement of cameras (panning, zooming, perspective) may be a bit too much?
4. It may be missing a good tutorial?  I saw a few reviews on YouTube but feels like people did actually understood how to play it and not really any bad reviews (I think)
5. The price point may have been too high. I didn't really understand how much steam players would be willing to pay, nor any pricing strategies. I know I could have made it free and then sell DLC or expansions, but sounded like more work.
6. The game is good , but there's the market for this kind of game is not large enough (I remember reading somewhere that puzzles are the least popular category?) or would have needed some marketing? I was trying to avoid any marketing since I didn't have the budget. Still handled to get 15k fans in the game Facebook page, but when the game launched I believe not even 20 bought the game. So I'm guessing those "fans" are just people that liked the Ad, but not even have Steam.

There's a free demo here :

https://store.steampowered.com/app/918450/Dumb_Little_Creatures/?l=spanish

I would really appreciate any feedback. I'm thinking on how to redo the game or make a V2 that may be better and have better chances

Thanks,



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