new release v1.45
This is a bit of an unplanned release... I have a rough roadmap in my head, and I haven't done enough for what I consider v1.50, so this is a halfway step... v1.45.
I've finalized the filenames for the enhanced iconbar images, to properly support cross-compatibility between SuperLemminiToo and SuperLemmini. WillLem, you'll need to make some minor adjustments to your updated mods, which is why I wanted to get this release out there as quick as I could, so you and other mod makers don't have a moving target to support.
The big changes:
* I've moved all the new images for the IconBar into the /gfx/iconbar/ folder. (this includes iconbar_filler.png, and the 3 large_minimap_xxx.png images
* I've also moved and renamed the transparent skill icons, into the same /gfx/iconbar/ and prefaced them with ticon.
So, /gfx/iconbar/ now has: icon_empty_large.png, iconbar_filler.png, 3 large_minimap_xxx.png images, 15 ticon_<skill>.png transparent static images, 15 anim_<skill>.png animated images.
The way it works is like this... SuperLemminiToo will first check if there are any icons at all in the /gfx/iconbar/ folder. If there isn't, then it assumes the mod does not have support for SuperLemminiToo, and will apply whatever icons it does find, even if they look ugly. That's pretty much the behaviour v1.40 an earlier did. If there *is* a /gfx/iconbar/ folder, then it will ignore the icons in the gfx/icons folder.
In that case, it will check for an animated icon in the mod first, then a static transparent icon in the mod, then an animated icon in the root, then a static transparent icon in the root.
So to support both SuperLemminiToo and SuperLemmini, as a mod maker, you should create the icons with background in the /gfx/icons/ folder, and transparent icons in the /gfx/iconbar/ folder (and animated icons too). You should also use a minimalist philosophy... if your custom icon isn't any different from the default icon, don't include it -- remember the default icon will be applied over-top of your custom icon background now. So if you're only modifying the skill icons and the empty icon, all the others will get updated for free because they'll get auto-composited on top of the new empty icon.
WillLem, I haven't included your newly coloured animated icons in this update, because I just wanted to focus on locking down the filenames. I also looked at adjusting the size of the icons further, like you'd suggested but ultimately, I'm satisfied with them as they are. I'm considering these sizes locked in: 32x40 for the standard iconbar, and 34x54 for the enhanced icon bar. (EDIT: NOTE: The animated icons, and transparent icons are still only 32x40, but are composited into the larger background). I did move the labels down to the bottom though, for all of them. I think I'll play around later with giving them some drop-shadow or something, so the white doesn't get so lost on all the icons, but I do like how it's more consistent across the board.