First of all Taxing 11 Rainbow Road some of the objects were missing from NL's Namida Psychodelic style. the 2 radiation traps and the 4 teleporters arent listed in his NL one, but they are in 1.43's
Psychodelic style so I had to make a 2nd Psychodelic one into Nl from 1.43. So now there's 2 Psychodelic styles in the NL editor. (This one was hard to explain since it involved a technical issue that's kind of complicated. Also when I converted it from 1.43 to NL, all the builder pickup skills didn't show up in NL so I had to manually add them in NL, by looking at the 1.43 at the same time.
so the Psychodelic style in 1.43 is more complete than Namida's NL one. So if I decide on making levels using the Psychodelic style in NL, I will use the One from 1.43 that's now in NL.
Ah, yes, this one is easy. I took a look at the level in the old player, and the reason why this wouldn't convert properly is simple: radiation was culled completely from New Formats NL and so it doesn't support it. You can only find slow freeze and radiation in Old Formats NL, such as in Strato's LWT pack for Old Formats. I have completely forgotten that there was such a level from this pack that had them.
And for Mayhem 4 Where's your holiday Spirit again 1.43 uses rock-christmas which is very similar to Gigalem's Xmas-rock style in NL. But for some reason I had to make a 2nd one from 1.43
and put it into NL(So Now I have 2-1 called xmas-rock(Gigalem) originally in NL) and rock-christmas from 1.43. But for some reason when I converted it to NL it wouldn't accept it in NL using
Xmas-rock(Gigalem), only the rock-christmas. So that's why I also now have rock-christmas as another style in NL).
Again both these issues were kind of technical too, So this is most likely why Mantha16 didn't convert these 2 levels. I don't think Mantha16 would have been able to figure this out-too techincal for her.
I think the problems arise due to tile mixing, but I'm not certain. Then again, the colors are a bit different from the tilesets from the original games, so they're not exactly identical.
Now only the music issue I can't figure out, probably also a very technical issue since it was in old formats.
Yea, it's something about the way the music works in Old Formats. In those packs, if the music wasn't provided as a download, it worked automatically in the .nxp file. If a download was available, the content had to be extracted to the music folder. At least the pack has now been updated to work and is completely playable in New Formats NL, so it's no big deal if we can't get the music to work, but it's a shame, because I remember there were some really awesome tracks in the pack. Since I gave you the files, you can even listen to the music by loading the pack up in the old NL player.
In any case, after reading about the multiple issues that arose during the conversion process, I was definitely right to hand the task over to you. Not only do I lack the necessary knowledge to do it myself, even if I eventually did figure it out it would likely take me way too long to get anything done. You managed to get it all done in less than a day. It probably would take me several days or not even at all.
So, huge thanks both to sam for converting nearly all of the entire pack to New Formats, and eric's dedication, time, and effort in picking up the remaining slack in converting the 2 levels that wouldn't convert properly over to New Formats, as well as properly organizing the levels in the ranks that Albird intended, the pack is now complete with all 130 levels present. Cheers!