Author Topic: CustLemm Level List Game  (Read 256323 times)

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JM

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Re: CustLemm Level List Game
« Reply #1725 on: January 25, 2006, 11:03:38 AM »
I like the design of Level 5. It's nice and symmetrical. I've so far done Levels 1,2,3,5,7,9 and 10. Level 6 is too annoying to pull off but I finally passed Level 7 after guessing that the lemmings had to walk over a trap.

Offline Shvegait

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Re: CustLemm Level List Game
« Reply #1726 on: January 25, 2006, 03:30:36 PM »
Quote from: JM link=1114567084/1725#1725 date=1138187018
but I finally passed Level 7 after guessing that the lemmings had to walk over a trap.

Yeah, that's a backroute. I tried but failed to eliminate it :(

JM

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Re: CustLemm Level List Game
« Reply #1727 on: January 25, 2006, 08:42:37 PM »
I keep getting stuck on Level 6. It's well annoying to pull off. I'm ok about Level 8 I think I can solve that easily. So far Levels 1,2,3,5,7,9 and 10 have all been passed by me. Took me a few months to pass any level from this pack.

tseug

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Re: CustLemm Level List Game
« Reply #1728 on: January 26, 2006, 01:46:32 AM »
What was intended for level 7? I passed it the same way as JM.

Offline Shvegait

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Re: CustLemm Level List Game
« Reply #1729 on: January 26, 2006, 03:13:40 AM »
You're supposed to use some weird Lemmings behavior, dealing with hmm, I'll be a little vague, but climbers and/or floaters. It requires a pixel-perfect move, but only one. I guess I could just make that trap a pit...

Seems like everyone has passed all the levels in this pack using backroutes (except I guess levels 1 and 2... I'm pretty sure a backroute for 2 exists though, but I forget what it is), which I'm not really surprised about. Sometimes fixing a backroute makes the intended solution stand out a bit more, though, and I'm not sure I want that either. But I'll probably make an at least partially fixed version of this pack sometime soon...

MC Marshy

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Re: CustLemm Level List Game
« Reply #1730 on: January 26, 2006, 10:22:48 AM »

Shveg03 - Level 6: Now try saving them all

Number of Lemmings: 54
Save: 100%
RR: 99
Time: 3 minutes
Skills: 1 climber,1 blocker,1 builder,3 bashers,2 miners,1 digger

Good: Title matches since you should save all the lemmings, some nice amount of scenery, rather hard level

Bad: The solution is rather annoying to pull off and the high release rate is really annoying.

Leviathan

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Re: CustLemm Level List Game
« Reply #1731 on: January 26, 2006, 12:34:49 PM »
I didn't even bother trying level 6 yet...it looks very cool but on the other hand it's way too chaotic to begin searching for a solution...it's even tricky from the start since I guess you need to make the second lem a blocker,to be released somehow later in the level...

I can't pass levels 6,7,8 and 9...I did level 10 with exactly 25% )

JM

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Re: CustLemm Level List Game
« Reply #1732 on: January 26, 2006, 06:33:08 PM »
I couldn't do Level 6. It was far too hard for me. The Release Rate was evil. I might have a go at Level 8. Level 7 probably did have a backroute so who's going to do Level 7?

Offline Shvegait

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Re: CustLemm Level List Game
« Reply #1733 on: January 26, 2006, 08:58:56 PM »
Level 6 is an extension of the 9th level of my first pack (same terrain, different skills/save%), and the assumption is that you've at least worked with that level to some extent, so that the complexities should break down a bit. The reason for the strange terrain in the first place is because I made up the solution (to the original level) first, then tried coming up with a terrain that would allow the different steps to be executed. Then I needed to obfuscate the solution a little bit and prevent some backroutes, and the result is kind of a mess, but oh well. [smiley=tongue.gif]

JM

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Re: CustLemm Level List Game
« Reply #1734 on: January 26, 2006, 10:08:52 PM »
I liked the design of the level. Well maybe you could make a tidied up version of the level  :P

I think I know how to pass Level 8 but I keep failing. I well had to guess how to do Level 10. Level 9 was almost impossible to do but I figured it out several months later. The only levels I haven't done are 4,6 and 8. Shveg02 seems to be your easiest pack Shvegait.

Offline Proxima

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Re: CustLemm Level List Game
« Reply #1735 on: January 26, 2006, 10:49:11 PM »
Quote from: Shvegait link=1114567084/1725#1733 date=1138309136
The reason for the strange terrain in the first place is because I made up the solution (to the original level) first, then tried coming up with a terrain that would allow the different steps to be executed. Then I needed to obfuscate the solution a little bit and prevent some backroutes, and the result is kind of a mess, but oh well. [smiley=tongue.gif]
The result is a very nice-looking level, actually  ;)

tseug

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Re: CustLemm Level List Game
« Reply #1736 on: January 27, 2006, 02:30:28 AM »
Quote from: JM link=1114567084/1725#1734 date=1138313332
Shveg02 seems to be your easiest pack Shvegait.
Maybe... level 5 is a bit tricky....

Or maybe that was just a typo?

MC Marshy

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Re: CustLemm Level List Game
« Reply #1737 on: January 27, 2006, 12:04:10 PM »
Tseug are you reviewing Level 7? I can't review it because I reviewed Level 6. I'll play the rest of the pack later when I get the time. Right now I'm busy with some work.

tseug

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Re: CustLemm Level List Game
« Reply #1738 on: January 28, 2006, 12:20:29 AM »
I might. btw I found another solution, it uses a glitch and needs 3 pixel precise moves. There was nothing strange involving climbers and/or floaters.

JM

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Re: CustLemm Level List Game
« Reply #1739 on: January 28, 2006, 11:02:54 AM »
Tseug you could probably review Level 7. I'm going to try and pass Level 8 if possible. Could you also PM me the solution involving the glitch?