Author Topic: CustLemm Level List Game  (Read 256296 times)

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Leviathan

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Re: CustLemm Level List Game
« Reply #1560 on: December 27, 2005, 01:06:39 PM »
I have a nice title for a hell set level but I can't come up with a level design that fits the title...
I was thinking about a level with 2 parts:
-"Highway to hell"
-"Litter on the highway"

So who's doing level 10 now?That's one of the easiest levels I've ever played ;)

Jazzem

  • Guest
Re: CustLemm Level List Game
« Reply #1561 on: December 27, 2005, 01:23:51 PM »

Conway06 - Level 10: Dyslexia
 
Number of Lemmings: 80
Save: 100%
Release Rate: 1
Time: 1 minute
Skills: 8 floaters
 
Good: The scenery for the level is certainly something to speak about, the terrain has been tiled very well, and there's no example of poor overlapping.
 
Bad: The solution uses nothing but a glitch, and an obscure glitch at that. It feels like it was rushed in at the last second to make a hard level, but in reality it's basically a revision lesson if you know the glitch, and since the likelyhood of discovering the glitch on your own is practically non-existent, it's impossible if you're unaware of it. I'm sorry if I'm harsh, but glitches really shouldn't be needed to make hard levels.

Leviathan

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Re: CustLemm Level List Game
« Reply #1562 on: December 27, 2005, 03:58:21 PM »
Where can we get Tim's second pack?
I didn't find it on any download site for custlem levels :)

Jazzem

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Re: CustLemm Level List Game
« Reply #1563 on: December 27, 2005, 04:51:16 PM »
I'd like to know aswell actually, it's not on Garjen's site or the lemmings file archive/portal.

JM

  • Guest
Re: CustLemm Level List Game
« Reply #1564 on: December 27, 2005, 08:02:34 PM »
http://www.webcatgraphics.com/jmlproductions/jeffsite.htm

Get Timballisto's levelpak from there. It's Pack2.

We also have the screenshots aswell on Shvegait's small screenshot page. The screenshots are located in timb02.

Conway

  • Guest
Re: CustLemm Level List Game
« Reply #1565 on: December 27, 2005, 09:54:05 PM »
In case anyone's interested, I've updated the pack just reviewed to remove backroutes in levels 7 and 8. Thanks to Tseug for finding the backroute in 'A Springboard would be handy'!

<Download>

tseug

  • Guest
Re: CustLemm Level List Game
« Reply #1566 on: December 27, 2005, 10:20:58 PM »
My solution to level 8 now uses everything except the cimber, the floater, and the bombers.

Conway

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Re: CustLemm Level List Game
« Reply #1567 on: December 27, 2005, 11:55:32 PM »
Quote from: tseug link=1114567084/1560#1566 date=1135722058
My solution to level 8 now uses everything except the cimber, the floater, and the bombers.
That sounds about right. Could you send a screenshot, or briefly describe what you did, to make sure it's not a backroute?

tseug

  • Guest
Re: CustLemm Level List Game
« Reply #1568 on: December 28, 2005, 12:41:24 AM »
I sent a screenshot. It probably isn't a backroute, it seems about right.

Conway

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Re: CustLemm Level List Game
« Reply #1569 on: December 28, 2005, 02:32:36 AM »
Thanks, Tsueg!  :D

That's the intended solution. I hope there are no more backroutes.

JM

  • Guest
Re: CustLemm Level List Game
« Reply #1570 on: December 28, 2005, 09:58:03 AM »
Are we reviewing Timb02 now?

Offline Proxima

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Re: CustLemm Level List Game
« Reply #1571 on: December 28, 2005, 11:11:29 AM »
I'm still intrigued to know what the backroutes in levels 7 and 8 were.......

Conway

  • Guest
Re: CustLemm Level List Game
« Reply #1572 on: December 28, 2005, 03:45:15 PM »
Quote from: Ahribar link=1114567084/1560#1571 date=1135768289
I'm still intrigued to know what the backroutes in levels 7 and 8 were.......
Notice the areas I've blocked off in the updates? They should give you a clue.

Leviathan

  • Guest
Re: CustLemm Level List Game
« Reply #1573 on: December 28, 2005, 07:12:38 PM »

Timb02 - Level 1: The icey collision
Number of Lemmings: 80
Save: 93%
Release Rate: 1
Time: 10 minutes
Skills: 3 miners,3 bashers,1 bomber,20 builders

Good: Cool scenery and somewhat interesting trick to contain the crowd

Bad: If there's some thing I really hate about levels then it's non-functional exits that need to be built into.Especially for levels that take a whole time to solve...

Offline Proxima

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Re: CustLemm Level List Game
« Reply #1574 on: December 28, 2005, 07:25:44 PM »
Quote from: Conway link=1114567084/1560#1572 date=1135784715
Quote from: Ahribar link=1114567084/1560#1571 date=1135768289
I'm still intrigued to know what the backroutes in levels 7 and 8 were.......
Notice the areas I've blocked off in the updates? They should give you a clue.
Well, it would be nice if I had CustLemm so I could look  :P