Author Topic: CustLemm Level List Game  (Read 256299 times)

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Jazzem

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Re: CustLemm Level List Game
« Reply #1530 on: December 23, 2005, 09:14:44 PM »
I think JM's done it, but he wants someone else to do it since he did the last invisible level.

That was a while ago though, and this topic is beginning to plummet because of it!

Leviathan

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Re: CustLemm Level List Game
« Reply #1531 on: December 23, 2005, 09:29:42 PM »
I still can't pass level 5 (not even in EGA mode where black parts become grey)...I'll do level 9 :P

JM

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Re: CustLemm Level List Game
« Reply #1532 on: December 24, 2005, 12:33:20 PM »
Somebody else should do the invisible level as I did the last one.

I might do Level 6.

Conway

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Re: CustLemm Level List Game
« Reply #1533 on: December 24, 2005, 09:25:58 PM »
For level 4, although there's no 100% foolproof method, there are ways to make it easier and improve your chances of being successful.

For level 5, I agree it is very cheap. I can't blame anyone for looking in LemEdit. It was very cheap to make the exit and all the terrain completely hidden. It's a good job there's no way of hiding the lemmings or I would have probably done that too!  :o

Jazzem

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Re: CustLemm Level List Game
« Reply #1534 on: December 24, 2005, 09:26:55 PM »
Finally!



Conway06.dat-Level 5-Somebody switch on a light!
No. of lemmings: 20
Save: 50%
RR: 1
Time: 3 minutes
Skills: 1 climber, 8 floaters, 1 bomber, 2 blockers, 15 builders, 1 basher, 2 miners, 1 digger
 
Good: The invisible aspect is clever...
 
Bad: But very poorly implemented. It's simply a case of trial and error finding the solution, and it's near impossible to do without looking in EGA mode.

JM

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Re: CustLemm Level List Game
« Reply #1535 on: December 24, 2005, 09:44:31 PM »

Conway06 - Level 6: It's cold outside

Number of Lemmings: 80
Save: 100%
Release Rate: 32
Time: 5 minutes
Skills: 20 of everything but blockers

Good: Nice scenery and the title definitely fits in,the 5 minute time limit really makes you need to speed things up and not
waste time,

Bad: Tedious,basically it's pretty obvious what you have to do,the exit on the left is evil!

Jazzem

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Re: CustLemm Level List Game
« Reply #1536 on: December 24, 2005, 09:47:34 PM »
The trapdoor area at the left is evil! If your reactions would fail to impress a samurai cat then you'll instantly miss it first time!

Offline ccexplore

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Re: CustLemm Level List Game
« Reply #1537 on: December 25, 2005, 06:09:09 AM »
Quote from: Conway link=1114567084/1530#1533 date=1135459558
For level 4, although there's no 100% foolproof method, there are ways to make it easier and improve your chances of being successful.
I have to agree. &#A0;I have replayed the level 2 more times so far (surfing the net at the same time since the level is mostly waiting ;)), and currently the success rate is 2/3. &#A0;Granted, it helps that I can followed the example of my first success (although the 3 tries are obviously not all identical, with even the second successful try ending up with 35 seconds rather than 40+ on the clock because I didn't start some of the bashings as soon as possible), and 3 tries is statistically meaningless. &#A0;Still, it seems a far cry from other people's experience.

So although I'm still not sure why there is anything special in what I did, I don't think it's purely luck.

Offline ccexplore

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Re: CustLemm Level List Game
« Reply #1538 on: December 25, 2005, 08:15:07 AM »
Quote from: ccexplore (not logged in)(Guest) link=1114567084/1530#1537 date=1135490949
Quote from: Conway link=1114567084/1530#1533 date=1135459558
For level 4, although there's no 100% foolproof method, there are ways to make it easier and improve your chances of being successful.
I have to agree.
<snip>
I don't think it's purely luck.
I decided to do the grunt work of analyzing the blocker-freeing scenarios frame by frame based on the basher's masks.
 
It now looks like Conway isn't quite right.  As far as I can tell, where you put your blockers shouldn't really change your chances of success much, if at all.  Still, your chances are not bad.
 
However, it does appear that the thickness of the platform has some effect.  On a 9-pixel-thick platform, there is a 1/5 chance the freed blocker will not fall into or through the basher's pit.  On an 8-pixel-thick platform, the chance becomes 2/5.  Conway's level currently has one 9-pixel platform and one 8-pixel platform that the freed blockers stand on, so the chance of success is 48%.  Technically a little less because there is the possibility of lemmings from the crowd being too close and therefore unblockable, but I have never experienced that in my 3 tries, so I think the probability of that happening is far lower than 48%.  So whether or not blocker positions can affect the chances of stray lemmings going past the blocker, it is not likely to affect the 48% by much.
 
But had Conway made both platforms 9-pixel-thick, it would increase the chances to 64%.  Not great but better.

JM

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Re: CustLemm Level List Game
« Reply #1539 on: December 25, 2005, 12:43:54 PM »
Level 7 is well annoying. Those hammer traps keep leaving me with only 3 lemmings to save.

EDIT: I passed level 7 saving 41% but it was a backroute  :o

Conway

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Re: CustLemm Level List Game
« Reply #1540 on: December 25, 2005, 03:53:36 PM »
Quote from: ccexplore (not logged in)(Guest) link=1114567084/1530#1538 date=1135498507
Quote from: ccexplore (not logged in)(Guest) link=1114567084/1530#1537 date=1135490949
Quote from: Conway link=1114567084/1530#1533 date=1135459558
For level 4, although there's no 100% foolproof method, there are ways to make it easier and improve your chances of being successful.
I have to agree.
<snip>
I don't think it's purely luck.
I decided to do the grunt work of analyzing the blocker-freeing scenarios frame by frame based on the basher's masks.
 
It now looks like Conway isn't quite right . . .
Actually, I was just referring to placing each blocker on the spot where he will fall through the moment he is freed, so the blocker is constantly recycled. This won't reduce the chance of the blocker not falling, but it does virtually eliminate the chance of another lemming being too close to the blocker. But since this didn't seem to be a problem for any of you, maybe you were already doing this.  ;)

And yes, level 7 does contain a huge backroute.

JM

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Re: CustLemm Level List Game
« Reply #1541 on: December 25, 2005, 06:53:59 PM »
So far I've passed levels 1,3,5,6,7,8 and 10. Am I the only one who's passed Level 7 or is somebody going to review it?

Offline ccexplore

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Re: CustLemm Level List Game
« Reply #1542 on: December 26, 2005, 06:01:36 PM »
Quote from: Conway link=1114567084/1530#1540 date=1135526016
Actually, I was just referring to placing each blocker on the spot where he will fall through the moment he is freed, so the blocker is constantly recycled. This won't reduce the chance of the blocker not falling, but it does virtually eliminate the chance of another lemming being too close to the blocker. But since this didn't seem to be a problem for any of you, maybe you were already doing this.
I have been doing that, but the more I think of it the more I think it makes no difference.  The fact that the blocker can fall also means someone from the crowd who catches up will also fall at about the same moment, so what's the difference?

Jazzem

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Re: CustLemm Level List Game
« Reply #1543 on: December 26, 2005, 06:02:42 PM »
Level 7 is a tricky 'un, I only managed 6%. It's obviously the ol' Compression method, but it's tricky to pull off...

JM

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Re: CustLemm Level List Game
« Reply #1544 on: December 26, 2005, 07:18:46 PM »
I was just one lemming short but then I discovered a backroute that took my score to 41%. I've so far managed to pass Level 8 which seemed simple. Level 10 seems to use a trick that hardly anyone has heard of.