Author Topic: CustLemm Level List Game  (Read 256311 times)

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Jazzem

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Re: CustLemm Level List Game
« Reply #1515 on: December 21, 2005, 06:30:12 PM »
Quote from: Insane Steve link=1114567084/1500#1512 date=1135186616
If I remember correctly, which I don't offhand (SPOILER),

The right lemming goes into the left exit, and the left lemming goes into the bottom exit... the paths cross as indicated by the title, and the trick is to dig and bash without the tunnels stopping each other. That is, if I remember correctly, which I might not.

Looks like a backrouted it then. That's a fairly clever solution though, I can see it needing timing.

I presume with the luck based criticism that you mean releasing the blockers Shvegait? I'm amazed you can post so much about the bad aspect of the level, and not mention how blooming long you have to wait for the bashers!

tseug(Guest)

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Re: CustLemm Level List Game
« Reply #1516 on: December 21, 2005, 06:38:13 PM »
I did level 5, but I had to look at it in custlemm. Level 4 is really awful, especially if the last blocker fails. :P

Jazzem

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Re: CustLemm Level List Game
« Reply #1517 on: December 21, 2005, 06:40:25 PM »
I presume you mean in lemedit.

Level 5 is a little irritating, it seems to be entirely luck. A shame, the other invisible level we had was very well designed.

tseug(Guest)

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Re: CustLemm Level List Game
« Reply #1518 on: December 21, 2005, 08:16:29 PM »
Oh, yes, I meant lemedit.

I have 2,4,6 left. There seems to be a pattern of even numbered levels being harder.

tseug(Guest)

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Re: CustLemm Level List Game
« Reply #1519 on: December 21, 2005, 08:24:13 PM »
Really not much harder, just longer.

4 and 6 left.

Offline Shvegait

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Re: CustLemm Level List Game
« Reply #1520 on: December 21, 2005, 09:55:37 PM »
Quote from: Jazzem link=1114567084/1515#1515 date=1135189812
I presume with the luck based criticism that you mean releasing the blockers Shvegait? I'm amazed you can post so much about the bad aspect of the level, and not mention how blooming long you have to wait for the bashers!

Yeah, releasing the blockers, of course. There's a lot more bad I could've said about the level, but based on the reaction I got the last time I did that, I think I will refrain :P

JM

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Re: CustLemm Level List Game
« Reply #1521 on: December 21, 2005, 10:27:35 PM »
Is somebody able to review Level 5?

tseug(Guest)

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Re: CustLemm Level List Game
« Reply #1522 on: December 21, 2005, 10:50:10 PM »
I finally did level 4. :) Level 6 is really long. :P

Jazzem

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Re: CustLemm Level List Game
« Reply #1523 on: December 21, 2005, 11:07:19 PM »
Quote from: Shvegait link=1114567084/1515#1520 date=1135202137
Quote from: Jazzem link=1114567084/1515#1515 date=1135189812
I presume with the luck based criticism that you mean releasing the blockers Shvegait? I'm amazed you can post so much about the bad aspect of the level, and not mention how blooming long you have to wait for the bashers!

Yeah, releasing the blockers, of course. There's a lot more bad I could've said about the level, but based on the reaction I got the last time I did that, I think I will refrain :P

Very modest of you! Don't hold back anything that could help the author to improve though, criticism isn't just a way to rant about other people's work :P It can be useful.

Gah, I think level 5 is impossible without looking in lemedit, and even then the objects being hidden hinders it.

Offline Proxima

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Re: CustLemm Level List Game
« Reply #1524 on: December 21, 2005, 11:24:26 PM »
Don't worry; Conway already knows what the criticism would be, we had the full version in the Cheapo Level Pack topic.

Offline Shvegait

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Re: CustLemm Level List Game
« Reply #1525 on: December 22, 2005, 03:33:07 AM »
Ahribar, I almost forgot about that! Yeah, I already ranted on the level. I think that's a better reason not to do it here, and as I mentioned before, the Cheapo version is MUCH worse, because it is a longer level, meaning you have more places to mess up. And don't expect replay to work for you.

I passed level 5 a long time ago without looking at it in LemEdit... Yeah, it's a bit annoying, but it's novel anyway. Or it is if it's the first invisible level you've played, anyway.

Offline ccexplore

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Re: CustLemm Level List Game
« Reply #1526 on: December 22, 2005, 10:22:20 AM »
Quote from: Shvegait link=1114567084/1500#1514 date=1135188921
Conway06 - Level 4: Back and forth
<snip>
Bad: Extremely obvious what you have to do, and rather luck-based in getting it to work.
<snip>
Some levels of this type have a sort of "flow" to them. This one seems very hard to predict. Does anyone know a way to solve this 100% of the time? (aside from memorizing specific pixel positions...) I've tried various release rates, but those only help marginally.
I must have been very lucky. &#A0;I just tried the level right now and solved it on first try. &#A0;Actually, I'm still not really sure why exactly would the level require so much luck as you guys purported...... [smiley=huh.gif] &#A0;Maybe I'll discover it if I replay the level, but I'd rather not as it is certainly very repetitive.

FYI, I did not fiddle with the RR. &#A0;I have about 40 seconds left on the clock.

JM

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Re: CustLemm Level List Game
« Reply #1527 on: December 22, 2005, 05:07:40 PM »
I failed Level 4 when I passed it. I didn't know you have to just let 1 lemming die when I was trying to pass the level. I did Level 3 which wasn't bad but it tok me a long time to get level 10 figured out.

tseug(Guest)

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Re: CustLemm Level List Game
« Reply #1528 on: December 23, 2005, 08:25:56 PM »
*bump* I know level 5 is an annoying one, but someone has to review it!

Offline Shvegait

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Re: CustLemm Level List Game
« Reply #1529 on: December 23, 2005, 08:52:33 PM »
I've passed 5, but reviewed 4. No one else has passed it?