Author Topic: CustLemm Level List Game  (Read 256297 times)

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JM

  • Guest
Re: CustLemm Level List Game
« Reply #1500 on: December 20, 2005, 06:11:33 PM »
Quote from: Leviathan link=1114567084/1485#1497 date=1135089768
Bad:
1)You have to save only 75% whereas 100% is easily achieveable
2)Given you save 100%,the level can be done with only 5 builders,2 diggers and 3 bashers...I'm almost sure better is possible too so why give 50 of each skill if you can complete it with 5 of each skill at maximum?
3)Who needs 7 minutes to do this?
4)One of the traps is floating mid-air
5)So easy certainly for a 10th level in a pack

Look at the title. The title is saying that the level looks pathetic. Also it's saying the amount of tools,lemmings to be saved and the time limit are also pathetic.

How about we do Conway06 next?

Leviathan

  • Guest
Re: CustLemm Level List Game
« Reply #1501 on: December 20, 2005, 07:00:08 PM »
Quote from: JM link=1114567084/1500#1500 date=1135102293
Quote from: Leviathan link=1114567084/1485#1497 date=1135089768
Bad:
1)You have to save only 75% whereas 100% is easily achieveable
2)Given you save 100%,the level can be done with only 5 builders,2 diggers and 3 bashers...I'm almost sure better is possible too so why give 50 of each skill if you can complete it with 5 of each skill at maximum?
3)Who needs 7 minutes to do this?
4)One of the traps is floating mid-air
5)So easy certainly for a 10th level in a pack

Look at the title. The title is saying that the level looks pathetic. Also it's saying the amount of tools,lemmings to be saved and the time limit are also pathetic.

How about we do Conway06 next?

Actually I wanted to say that the title suits the level but I didn't meant to insult you ;)
By the way,besides of the floating trap the level design looks very OK :)

Conway06 is fine to me...

JM

  • Guest
Re: CustLemm Level List Game
« Reply #1502 on: December 20, 2005, 07:11:06 PM »

Conway06 - Level 1: Dr. Lemminglittle

Number of Lemmings:21
Save: 100%
RR: 60
Time: 1 minute
Skills: 1 bomber,14 bashers

Good: A nice simple level with nice scenery to start off the pack

Bad: Nothing I guess...

Leviathan

  • Guest
Re: CustLemm Level List Game
« Reply #1503 on: December 20, 2005, 08:51:46 PM »

Conway06 - Level 2: right of way

Number of Lemmings:10
Save: 100%
RR: 40
Time: 3 minutes
Skills: 3 bombers,3 blockers,12 builders,3 bashers,5 miners,5 diggers

Good: Nice design and time limit

Bad: Too many straight building,building to that exit can get annoying


Level 10 is a cheapie and for level 9 I found my own cunning solution that didn't use many skills...so if it's ok with the rest I'll review level 9 when the time has come :)

Jazzem

  • Guest
Re: CustLemm Level List Game
« Reply #1504 on: December 20, 2005, 09:06:16 PM »
How on Earth do you do level 10!? I've never heard of a floater glitch :-/

JM

  • Guest
Re: CustLemm Level List Game
« Reply #1505 on: December 20, 2005, 09:12:48 PM »
Here is one hint. When one lemming comes out of the hatch click the nuke button.

Jazzem

  • Guest
Re: CustLemm Level List Game
« Reply #1506 on: December 20, 2005, 09:16:32 PM »
Quote from: JM link=1114567084/1500#1505 date=1135113168
Here is one hint. When one lemming comes out of the hatch click the nuke button.

...!? That's it!?

Isn't that too easy if you know, and impossible if you don't know the glitch?

tseug(Guest)

  • Guest
Re: CustLemm Level List Game
« Reply #1507 on: December 20, 2005, 09:25:04 PM »
Exectly. Level 10 is a cheap level.

JM

  • Guest
Re: CustLemm Level List Game
« Reply #1508 on: December 20, 2005, 09:25:15 PM »
If you don't know the glitch then the level is impossible  :P

The first few times I played this level I had no idea how to get past it. I managed to figure it out in the end when I was told about a trick you need to use to pass a level in one of Insane Steve's sets. There's also a level in one of my packs that you need to use the trick in and also one of Tumble Weed's levels.

tseug(Guest)

  • Guest
Re: CustLemm Level List Game
« Reply #1509 on: December 20, 2005, 10:16:10 PM »
So far I've done: 1,3,7,9,10

Level 7 was absurd, I saved 42% :P :-?

JM

  • Guest
Re: CustLemm Level List Game
« Reply #1510 on: December 21, 2005, 12:05:34 PM »
I did 1,3,5,10


Conway06 - Level 3: Double crossed

Number of lemmings: 2
Save: 2/2
Release Rate: 40
Time: 1 minute
Skills: 1 climber,1 floater,1 bomber,1 blocker,1 basher,1 digger

Good: Nice scenery,perfect time limit,perfect amount of tools,title matches as the lemmings walk into each other if you placed the digger in the right place

Bad: It's rather straightforward

Jazzem

  • Guest
Re: CustLemm Level List Game
« Reply #1511 on: December 21, 2005, 03:45:03 PM »
Which exit did you go to on that JM? I managed the bottom, although it was a little luck based since I had to hope the left lemming was facing right when he fell.

Offline chaos_defrost

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Re: CustLemm Level List Game
« Reply #1512 on: December 21, 2005, 05:36:56 PM »
If I remember correctly, which I don't offhand (SPOILER),

The right lemming goes into the left exit, and the left lemming goes into the bottom exit... the paths cross as indicated by the title, and the trick is to dig and bash without the tunnels stopping each other. That is, if I remember correctly, which I might not.
"こんなげーむにまじになっちゃってどうするの"

~"Beat" Takeshi Kitano

JM

  • Guest
Re: CustLemm Level List Game
« Reply #1513 on: December 21, 2005, 05:41:08 PM »
That solution is correct. It only took me 2 or 3 tries to pass the level correctly.

Who's passed Level 4?

Offline Shvegait

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Re: CustLemm Level List Game
« Reply #1514 on: December 21, 2005, 06:15:21 PM »


Conway06 - Level 4: Back and forth
    
20 Lems
95% to save  
RR: 1
Time: 6 minutes
Skills: 3 blockers, 5 bashers

Good: Cool concept of bashers releasing blockers, I guess...

Bad: Extremely obvious what you have to do, and rather luck-based in getting it to work. I'll withhold my rant this time, but only because his Cheapo version of this level is far worse in this respect and I don't have much time now anyway.

Some levels of this type have a sort of "flow" to them. This one seems very hard to predict. Does anyone know a way to solve this 100% of the time? (aside from memorizing specific pixel positions...) I've tried various release rates, but those only help marginally.