Author Topic: CustLemm Level List Game  (Read 256320 times)

0 Members and 3 Guests are viewing this topic.

Offline Shvegait

  • Posts: 772
    • View Profile
Re: CustLemm Level List Game
« Reply #1425 on: December 08, 2005, 12:55:04 AM »
Quote from: Insane Steve link=1114567084/1410#1423 date=1133995752
JM, go for it. It's a personal theory of mine that just about every level designer eventually makes some sort of I Am A.T. remake.
Yep. I was gonna say I haven't made one, but I've made a level that was, umm, "inspired" by that level... it's sufficiently different, though.

Quote
I was listening to a song called Bolero when I made level 6 and couldn't think about the title. Something about the word links in my mind to fire, and I don't know why.

Have you ever played Ocarina of Time? The song that you play to warp to the Fire Temple is called "Bolero of Fire." Maybe that's why :P Playing that game was the first time I'd ever heard the word "bolero", so I think they kind of link together for me, too.

tseug

  • Guest
Re: CustLemm Level List Game
« Reply #1426 on: December 08, 2005, 01:40:57 AM »
Well, I utterly backrouted level 9 (Highlight to read): Make the first lemming start digging about 2/5 (anything to the right of this is fine, just don't start too far to the left) of the way along the block. Bash after he has dug 5 pixels. Make the next lemming start digging about a digger's width to the left of where the first one started (shouldn't fall into the pit). Bash after he has dug 10 pixels. Continue digging and bashing, 5 pixels lower each time. Good job, you just saved 100%!

I know that the text is white and this post is blue, but it's still pretty much impossible to read accidentally.

Offline chaos_defrost

  • Posts: 908
  • the artist formerly known as Insane Steve
    • View Profile
Re: CustLemm Level List Game
« Reply #1427 on: December 08, 2005, 03:37:07 AM »
Ya, see, I tried to prevent that from happening when I made the level. Bah. That's why I had 11 as the number of bashers. Think I should make it 10?
"こんなげーむにまじになっちゃってどうするの"

~"Beat" Takeshi Kitano

tseug

  • Guest
Re: CustLemm Level List Game
« Reply #1428 on: December 08, 2005, 04:08:46 AM »
Quote from: Insane Steve link=1114567084/1425#1427 date=1134013027
Ya, see, I tried to prevent that from happening when I made the level. Bah. That's why I had 11 as the number of bashers. Think I should make it 10?
Hold it! My version had 20 of each! I should get the real version...

Offline chaos_defrost

  • Posts: 908
  • the artist formerly known as Insane Steve
    • View Profile
Re: CustLemm Level List Game
« Reply #1429 on: December 08, 2005, 06:24:56 AM »
Ya, see, that's a problem. My version has 11 bashers and 11 diggers, because I noted the 20/20 backroute you mentioned. Real version is on my Useless Website in my profile.
"こんなげーむにまじになっちゃってどうするの"

~"Beat" Takeshi Kitano

JM

  • Guest
Re: CustLemm Level List Game
« Reply #1430 on: December 08, 2005, 03:10:29 PM »
Who's reviewing Levels 7,8,9 and 10?

Offline Proxima

  • Posts: 4571
    • View Profile
Re: CustLemm Level List Game
« Reply #1431 on: December 08, 2005, 07:49:11 PM »
Quote from: Shvegait link=1114567084/1425#1425 date=1134003304
Quote from: Insane Steve link=1114567084/1410#1423 date=1133995752
JM, go for it. It's a personal theory of mine that just about every level designer eventually makes some sort of I Am A.T. remake.
Yep. I was gonna say I haven't made one, but I've made a level that was, umm, "inspired" by that level... it's sufficiently different, though.
I think that's what Steve meant; if you count levels "inspired" by I am A.T., it probably is most people who have done one. I have too -- Zorn's Lemming -- but my version is definitely "sufficiently different", as well as a whole lot harder.

Offline ccexplore

  • Posts: 5311
    • View Profile
Re: CustLemm Level List Game
« Reply #1432 on: December 08, 2005, 08:15:34 PM »
Quote from: Ahribar link=1114567084/1425#1431 date=1134071351
I think that's what Steve meant; if you count levels "inspired" by I am A.T., it probably is most people who have done one. I have too -- Zorn's Lemming -- but my version is definitely "sufficiently different", as well as a whole lot harder.
So we have Insave Steve, Shvegait, Ahribar, and maybe J.M. in the future. &#A0;Just 4 examples so far. &#A0;Surely there are more level designers out there, 4 can't be "most people".

I suppose one can revise the theory to: &#A0;level designers who have seen, heard about, or discovered independently the trick is likely to make a level based on it, in which case 4 might have a chance of being "most".

Personally I find the trick a bit overhyped here and would not use it in a level just for its sake, unless there are other, more interesting moves you need to do in the level.

Offline Shvegait

  • Posts: 772
    • View Profile
Re: CustLemm Level List Game
« Reply #1433 on: December 08, 2005, 09:54:30 PM »
Conway made one also, in his first level pack ("I am not A.T., but close enough"). And Isu, in Isupck02 ("I am A.L. (A Lemming)". In fact, we reviewed both of those. Garjen02 Level 9 is also a remake of this level, although I think it tries to stick as much to the original as possible.

Anyway, I think the point was that it's a commonly imitated or built-upon trick for whatever reason, moreso than some other tricks.

JM

  • Guest
Re: CustLemm Level List Game
« Reply #1434 on: December 08, 2005, 10:22:39 PM »
All these "I am A.T" remakes are amazing. Insane Steve's re-make is probably my favourite. Level 7 of this pack seems to be a re-make of a level from the original Lemmings. Has anyone passed it?

Leviathan

  • Guest
Re: CustLemm Level List Game
« Reply #1435 on: December 08, 2005, 10:25:17 PM »
I've only beaten one out of about 5 versions from "I am AT" I played...most of the time I make a crucial mistake,somewhere in the level and have to start all over again.

Jazzem

  • Guest
Re: CustLemm Level List Game
« Reply #1436 on: December 08, 2005, 10:25:49 PM »
Is I am A.T a Mega Drive/Genesis level?

Offline ccexplore

  • Posts: 5311
    • View Profile
Re: CustLemm Level List Game
« Reply #1437 on: December 08, 2005, 10:33:50 PM »
Quote from: Shvegait link=1114567084/1425#1433 date=1134078870
Anyway, I think the point was that it's a commonly imitated or built-upon trick for whatever reason, moreso than some other tricks.
Well, no wonder I find it overhyped! ;)

Offline ccexplore

  • Posts: 5311
    • View Profile
Re: CustLemm Level List Game
« Reply #1438 on: December 08, 2005, 10:36:15 PM »
Quote from: Jazzem link=1114567084/1425#1436 date=1134080749
Is I am A.T a Mega Drive/Genesis level?
Yes, it was like Sunsoft 29 or something like that (don't remember the exact level number). &#A0;It was also Sunsoft 2 on the SNES version (exact same level).

JM

  • Guest
Re: CustLemm Level List Game
« Reply #1439 on: December 08, 2005, 10:39:18 PM »
Re-makes of Genesis levels or Original Levels are always cool. Especially the re-makes of "Tightrope City","Steel Works","Pea Soup" and there's also a level in another of Insane Steve's packs with a title similar to "Fall and no life".