Author Topic: CustLemm Level List Game  (Read 256308 times)

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Jazzem

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Re: CustLemm Level List Game
« Reply #1200 on: November 11, 2005, 08:19:55 PM »
Quote from: Ahribar link=1114567084/1185#1196 date=1131730581
Quote from: Jazzem link=1114567084/1185#1194 date=1131713587
Also, hidden traps should only be used if losing only one lemming won't stop you from winning the lemming.
An interesting rule. Can I ask why you think that?

(I can't help pointing out that there are a few levels on ONML that come very close to breaking that rule....... and Havoc 19 definitely breaks it.)

Simple-It isn't fair. I think hidden traps should be used as a way of changing the way the player thinks about the level, the problem with this level is that simply losing the lemming will result in retrying due to no fault of the player. Otherwise, they could be aware of the trap and start backing up their initial plan. Just me being fussy.

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I wonder why there's also a vscroll though?  That's rather unnecessary.

I imagine that with long posts, it would simply make the page length too long. Guess it's just there to limit.

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Precision? End? The way I did it used almost no precision, what did you do?

I tried going over the arrow rock by building a large bridge, which wasn't easy to aim thanks to the rock hanging from the debris above. I can see another way in doing I now you say that though...

Offline DragonsLover

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Re: CustLemm Level List Game
« Reply #1201 on: November 11, 2005, 08:24:24 PM »
Heh! I'm back again, it was a long time I didn't post here! A veeeeeery long time! :D

I didn't notice you reviewed one of my level packs until today. Thanks! And yes, my levels are kinda easy to solve... I didn't want to do something too hard... so I guest I did levels too easy...
I like dragons! They're the center of my life! I'll never forget them...

Offline ccexplore

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Re: CustLemm Level List Game
« Reply #1202 on: November 11, 2005, 08:24:58 PM »
Quote from: Jazzem link=1114567084/1200#1200 date=1131740395
Quote from: Ahribar link=1114567084/1185#1196 date=1131730581
I wonder why there's also a vscroll though? &#A0;That's rather unnecessary.

I imagine that with long posts, it would simply make the page length too long. Guess it's just there to limit.
Except my impression is that the vscroll doesn't appear unless the hscroll also appears. :-/

Offline ccexplore

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Re: CustLemm Level List Game
« Reply #1203 on: November 11, 2005, 08:30:10 PM »
Quote from: Ahribar link=1114567084/1185#1196 date=1131730581
(I can't help pointing out that there are a few levels on ONML that come very close to breaking that rule....... and Havoc 19 definitely breaks it.)
I'm trying to remember where Havoc 19 has a hidden trap..... :-?

I do know that the icicle trap in ONML levels is often hidden or at least well-disguised, but I think that's more or less the extent of hidden traps in ONML.

I haven't looked at the level in question here, but it sounds like it was a piece of hidden water in the middle of thin air, which definitely is not in style with the official Lemmings and ONML levels.

Offline ccexplore

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Re: CustLemm Level List Game
« Reply #1204 on: November 11, 2005, 08:33:25 PM »
Quote from: ccexplore (not logged in)(Guest) link=1114567084/1200#1203 date=1131741010
I haven't looked at the level in question here, but it sounds like it was a piece of hidden water in the middle of thin air
Um, kindly ignore that part. &#A0;Looks like I confused one post with another. &#A0;Clearly some of my brain cells went very dead this week. :-[ ;)

JM

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Re: CustLemm Level List Game
« Reply #1205 on: November 11, 2005, 08:41:11 PM »
Mikepak02 was quite easy Dragonslover. I love "The Invisible Level" . So far Dragonslover since we reviewed your levelpak we then did one of Leviathan's packs,another one of Conway's packs,Steaver's levelpak,Another one of Insane Steve's packs,One of Juanjo's packs,Isu's levelpak,Geoo's levelpak and now we are doing another one of Garjen's packs  :)

I've passed Level 5 and 6 but I can't review three levels in a row  :o

Jazzem

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Re: CustLemm Level List Game
« Reply #1206 on: November 11, 2005, 09:00:21 PM »
I'm ready for both of them, although I'll let someone else do level 5 since I only just did 3. I'll be happy to do 6 though.

Offline Proxima

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Re: CustLemm Level List Game
« Reply #1207 on: November 11, 2005, 09:06:03 PM »
Quote from: Jazzem link=1114567084/1200#1200 date=1131740395
Quote from: Ahribar link=1114567084/1185#1196 date=1131730581
Simple-It isn't fair. I think hidden traps should be used as a way of changing the way the player thinks about the level, the problem with this level is that simply losing the lemming will result in retrying due to no fault of the player. Otherwise, they could be aware of the trap and start backing up their initial plan. Just me being fussy.
No, I think I agree. It's just difficult to tell when I hadn't thought about the issue before.

tseug

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Re: CustLemm Level List Game
« Reply #1208 on: November 11, 2005, 09:21:00 PM »
I've passed the whole pack, so I can review any level.


Garjen01 - Level 5: Get Deeper and Down

Number of Lemmings: 50
Save: 100%
RR: 99
Time: 4 minutes
Skills: 1 builder, 1 basher, 3 miners

Good: Good scenery. High RR makes the level a little harder.

Bad: This was easy, and I think (like most of this pack) that my solution was a backroute. (a builder and a miner left over, and it took me less than a minute)

Offline Shvegait

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Re: CustLemm Level List Game
« Reply #1209 on: November 11, 2005, 09:43:14 PM »

Garjen01 - Level 6: Playing with Fire

Number of Lemmings: 50
Save: 100%
RR: 99
Time: 2 minutes
Skills: 1 floater, 5 builders, 2 bashers

Good: A different take on (almost) the same level.

Bad: Even easier than the previous. The route is too obvious.

tseug, might I ask what your backroute was to Level 5? The way I solved it used all the tools, if I remember correctly, and it took a little time to figure out.

Jazzem

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Re: CustLemm Level List Game
« Reply #1210 on: November 11, 2005, 09:43:58 PM »

Garjen01 - Level 6: Playing with Fire
 
Number of Lemmings: 50
Save: 100%
RR: 99
Time: 2 minutes
Skills:  1 floater, 5 builders, 1 basher
 
Good: Nice use of the skills to make a different challenge, you really have to think about how to do it, and you certainly can't take your skills for granted.
 
Bad: The same level design twice in a row!?! How cheap is that? Perhaps this should've gone into a different pak. It's also a similar solution to it's prequel...

EDIT: Whoooooops! Sluggish me!

JM

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Re: CustLemm Level List Game
« Reply #1211 on: November 11, 2005, 11:08:36 PM »
I passed both levels but on Level 6 I was trying to figure out which route to take and I found it. I have trouble passing Level 7. Level 8 seems fairly easy to pull off but Level 9 and Level 10 are annoying me.

Btw Jazzem you deserve to keep your review of Level 6 there  :)

Offline Mindless

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Re: CustLemm Level List Game
« Reply #1212 on: November 11, 2005, 11:38:13 PM »
Quote from: ccexplore (not logged in)(Guest) link=1114567084/1200#1202 date=1131740698
Quote from: Jazzem link=1114567084/1200#1200 date=1131740395
Quote from: Ahribar link=1114567084/1185#1196 date=1131730581
I wonder why there's also a vscroll though?  That's rather unnecessary.

I imagine that with long posts, it would simply make the page length too long. Guess it's just there to limit.
Except my impression is that the vscroll doesn't appear unless the hscroll also appears. :-/
Ah... That'd be an IE problem.  ;)  A rather annoying one to develop around, I might add.

tseug

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Re: CustLemm Level List Game
« Reply #1213 on: November 11, 2005, 11:39:22 PM »
@JM: Level 9 has an absurd backroute, level 10 is almost as simple as it looks (at least the backroute I found is...). For level 7, just think about what skills you have.

@Shvegait: I would be interested to know how other people did 5 and 6.
Here's what I did for 5:
1) Last lemming mines in the first dip. This should make the second to last turn around.
2) Make the second to last lemming mine to the right out of the left chamber.
3) Make him bash through the OWW.
The crowd should be freed late enough for the basher to have gotten all the way through.

And 6:
1) #3 builds in the first dip to turn around. (using the third lemming makes step 2 easier)
2) Make #1 build to the right from the left side of the chamber. There should be a space because #3 was removed. #1 should build until he hits the steel.
3) Make #3 bash out of the left chamber.
4) Build across the fire pit.
5) Now it is okay to release the crowd, make a lemming build to the left from the right edge of the chamber.
6) Make #3 bash through the OWW.
Now they should all go to the exit.

Offline LemSteven

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Re: CustLemm Level List Game
« Reply #1214 on: November 12, 2005, 01:24:11 AM »
Quote from: ccexplore (not logged in)(Guest) link=1114567084/1200#1203 date=1131741010
I'm trying to remember where Havoc 19 has a hidden trap..... :?

To answer your question, there are two icicle traps near the bottom of the level, slightly to the right of where the lemmings come out. &#A0;If you start the level and just watch, the lemmings will walk right into the traps.

There are only a handful of other levels that have hidden traps in them, as far as I know.  For me, that's a good thing; it drives me crazy when I suddenly get zapped by a hidden trap while playing a level.