Author Topic: CustLemm Level List Game  (Read 256350 times)

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Offline ccexplore

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Re: CustLemm Level List Game
« Reply #915 on: October 14, 2005, 11:56:53 PM »
Off topic, but I just noticed that this thread has been viewed over 10000 times!  I don't think any other thread even came close.

guest

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Re: CustLemm Level List Game
« Reply #916 on: October 15, 2005, 12:53:09 AM »
This thread is also closing in on 1000 replies.

Offline LemSteven

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Re: CustLemm Level List Game
« Reply #917 on: October 15, 2005, 04:06:04 AM »
Quote from: Shvegait  link=1114567084/915#915 date=1129331783
7000+ on the Lemmings Level List Game. Of course, that one has the disadvantage of being able to reach a dead end. We still haven't reviewed the XMas/Holiday Lemmings levels, though, and undoubtedly some of the version-specific levels...

We also haven't reviewed levels from the other Lemmings games (e.g. Lemmings 2, The Lemmings Chronicles, Lemmings 3D, Lemmings Revolution, etc.)

guest

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Re: CustLemm Level List Game
« Reply #918 on: October 15, 2005, 05:20:34 AM »
juanjo1n.dat Level 2 -- No es tan dificil!



Save 10/10
Release rate 1
5 minutes

6 builders, 2 bashers, 9 miners

Good: Good scenery, I like the letters. The three entrances make the level look better. Nice and simple second level. There is plenty of time and a few extra skills so you don't have to start over if you mess up a little. The precision isn't so bad because you can pause the game and look at where a lemming is; if he's in the wrong place you can unpause and he will walk a bit and then give you another chance.

Bad: Mining at a precise point could get annoying.

JM

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Re: CustLemm Level List Game
« Reply #919 on: October 15, 2005, 12:43:59 PM »


Juanjo1n - Level 3: Date prisa o muere!

Number of Lemmings: 80
To be saved: 97%
Release Rate: 80
Time: 2 minutes
Skills: 2 bombers,2 blockers,4 builders,6 bashers

Good: A nice amount of tools and some good level design

Bad: Checking each side to see what each lemming is doing can get annoying

guest

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Re: CustLemm Level List Game
« Reply #920 on: October 15, 2005, 06:59:37 PM »
The titles for Juanjo's levels and the designs are pretty good although I haven't passed all the levels.

Craig3410

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Re: CustLemm Level List Game
« Reply #921 on: October 15, 2005, 07:28:06 PM »
Can someone who knows Spanish translate the titles? I'm wondering what they are in English, and Babelfish is useless. :)

guest

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Re: CustLemm Level List Game
« Reply #922 on: October 15, 2005, 08:01:25 PM »
juanjo1n.dat Level 4 -- 2 posibilidades.



Save 2/2
Release rate 1
4 minutes

2 climbers, 7 builders, 2 bashers, 1 miner

Good: It's possible to reach both exits. The scenery on the right side of the level is pretty good.

Bad: The left side is ugly. It is obvious that the left exit was intended. The right exit is easier, faster, and uses way fewer skills. This is where it starts to become evident that this pack isn't going to get much harder.

Offline Shvegait

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Re: CustLemm Level List Game
« Reply #923 on: October 15, 2005, 08:29:45 PM »
I'm not a native Spanish speaker so these are just rough translations, but they should be good enough. If someone has a correction, please make it.

Level 1 - Vamos parriba! -> Vamos para arriba! -> Let's go up!

Level 2 - No es tan dificil! -> It's not that hard!

Level 3 - Date prisa o muere! -> Make haste or die!

Level 4 - 2 posibilidades -> 2 possibilities

Level 5 - En Grecia -> In Greece

Level 6 - En un minuto... -> In a minute...

Level 7 - Los lemmings fantasmas -> The ghost/ly (phantasmal) lemmings

Level 8 - Las 3 montanas -> The 3 mountains

Level 9 - Veeeeeeenga! -> Come onnnnn!

Level 10 - Puzzle atractivo -> Attractive puzzle

Jazzem

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Re: CustLemm Level List Game
« Reply #924 on: October 15, 2005, 08:32:06 PM »
Well, let's not jump to that assumption yet. It's a shame you can't just shuffle the positions of the levels in the pak's about, that way it would be easy to sort out a proper difficulity curve.

guest

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Re: CustLemm Level List Game
« Reply #925 on: October 15, 2005, 08:47:47 PM »
The levels in this pack all seem to be at about the same difficulty level. (To me anyways)

Offline Proxima

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Re: CustLemm Level List Game
« Reply #926 on: October 15, 2005, 09:08:31 PM »
It's very rarely "easy" to sort out a "proper" difficulty curve; what's easy to one person can be difficult to another, even when they're just as good at solving in general. And it's doubly hard when you're the creator, since you never get to see the levels from an outsider's point of view; even if you forget the solution and have to solve them for yourself, you approach them knowing things about your style and why you will have put certain parts where; you can never get the experience someone else has in solving the level.

guest

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Re: CustLemm Level List Game
« Reply #927 on: October 15, 2005, 09:11:44 PM »
Quote from: Jazzem  link=1114567084/915#924 date=1129408326
It's a shame you can't just shuffle the positions of the levels in the pak's about


I'm actually working on something that does that.

Jazzem

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Re: CustLemm Level List Game[
« Reply #928 on: October 15, 2005, 09:30:31 PM »
Quote from: Ahribar  link=1114567084/915#926 date=1129410511
It's very rarely "easy" to sort out a "proper" difficulty curve; what's easy to one person can be difficult to another, even when they're just as good at solving in general. And it's doubly hard when you're the creator, since you never get to see the levels from an outsider's point of view; even if you forget the solution and have to solve them for yourself, you approach them knowing things about your style and why you will have put certain parts where; you can never get the experience someone else has in solving the level.



Yeah, that is a very good point, and true aswell. It's easy to get a general gist of one (Perhaps not every level is harder then the last, but the last few levels are a mile away from the first few), but for solution based levels, it's hard to do a commercial quality one.

Quote
I'm actually working on something that does that.


Really? Great! I wish you luck.

Conway

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Re: CustLemm Level List Game
« Reply #929 on: October 15, 2005, 09:43:09 PM »
Quote from: guest  link=1114567084/915#927 date=1129410704

I'm actually working on something that does that.



 We already have something to do that, it's called LemEdit.  :P