Author Topic: CustLemm Level List Game  (Read 256307 times)

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Offline Shvegait

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Re: CustLemm Level List Game
« Reply #780 on: September 29, 2005, 11:14:28 PM »
At least he was generous with the # of builders for "Water Cascade"!

Hmm, that level didn't make me want to go off on a rant at all, even though it took a good number of tries. There's really nothing cheap about the level.

If something works sometimes (the stair trick, as you claim), you should think about why that is. In this case, it is easy to control. Just make sure the lemming who digs does so at the very last pixel on the previous step, then builds right away. This won't fail you. All the times I lost on that level were from stupid errors on my part.

EDIT: Conway, your links aren't working.



Levipak2 - Level 9: No world without you
   
2 Lems  
100% to save  
RR: 99
Time: 1 minute
Skills: 1 climber, 2 builders, 4 bashers, 1 digger

Good: Well, I don't know...

Bad: It's basically identical to the original "No world without you", except you get 2 less builders. Still, very easy. Should probably be much earlier in the pack.

Conway

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Re: CustLemm Level List Game
« Reply #781 on: September 29, 2005, 11:25:51 PM »
Just passed 7 and 8! B)


 Levipak 2, level 8 - Water Cascade
 Save: 80/80
 Time: 5 minutes
 RR: 99
 Skills:
   Builders: 40
   Bashers: 2
   Miners: 1
   Diggers: 2

 Good: Daunting and difficult to pass.

 Bad: Everything else. Seriously, the level is neither fun nor decorative. The release rate is annoyingly high, the tricks on the stairs are annoying to pull off and only seem to work sometimes, and all the terrain is taken from an original level. The only imaginative thing is the waterfall, which looks out of place in a level like this.

 Sorry for the rant. I was a little inspired by Shvegait's review of Timb03 level5.

 I would upload some screenshots of how I solved it, but yahoo's all screwed up again.  >:(

Leviathan

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Re: CustLemm Level List Game
« Reply #782 on: September 29, 2005, 11:53:24 PM »
Actually I find it easier to pass than the original 100% cascade solution...delaying the crowd is easier with spare builders than the 10 floaters you get in Cascade :)
The concept of the level was inspired strait from the title from the original level...a cascade :)

Offline Proxima

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Re: CustLemm Level List Game
« Reply #783 on: September 30, 2005, 08:14:15 AM »
Quote from: Leviathan  link=1114567084/780#780 date=1128038004
Actually I find it easier to pass than the original 100% cascade solution...delaying the crowd is easier with spare builders than the 10 floaters you get in Cascade :)

Except that on the original 100% Cascade you don't need to delay the crowd at all.........

Offline Shvegait

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Re: CustLemm Level List Game
« Reply #784 on: September 30, 2005, 11:40:48 AM »
Conway, I found it *much* easier to use the digger trick twice (isolate one lemming), and at the end, simply use a miner, build to the right, and use direct-drop (use the 2nd basher to stop the final builder). Much less pain...

JM

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Re: CustLemm Level List Game
« Reply #785 on: September 30, 2005, 12:42:45 PM »
I got passed Level 7 :) . The trick works. I'll have to remember to use this in some levels if I get stuck hehe. I failed the 10th level I only managed to save about 5 or 6 lemmings. I didn't know there was a trap at the end of the level then suddenly it started killing my lemmings and I didn't save the percentage I needed. The 9th level has good scenery and so does the 8th.

Conway

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Re: CustLemm Level List Game
« Reply #786 on: September 30, 2005, 12:47:17 PM »
Shveg, I hadn't thought of that! The solution I used wasn't that difficult is principle, I just managed to mess it up a bit the time I passed it, so the screenshot looks quite messy.

 I haven't had much of a look at level 10 yet . . .

JM

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Re: CustLemm Level List Game
« Reply #787 on: September 30, 2005, 06:54:42 PM »
I passed the 9th level but i'm having trouble passing Ventral Maintenance. I hope someone can kindly PM me the solution if they can :)

Leviathan

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Re: CustLemm Level List Game
« Reply #788 on: September 30, 2005, 08:45:54 PM »
Level 10 should be straitforward but difficult to pull off.

It requires somewhat precision,as well as clever thinking on how to save the maximum possible amount from the second group.

Because I don't want to upset people doing everything right and messing all up at the end: There's a trap hidden right before the exit.

JM

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Re: CustLemm Level List Game
« Reply #789 on: September 30, 2005, 08:47:36 PM »
I spotted that trap when you sent me the level over msn. I failed the level that time. I'll pass it one day.

JM

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Re: CustLemm Level List Game
« Reply #790 on: October 01, 2005, 02:30:42 PM »


Levipak2 - Level 10: Ventral Maintenance

Number of Lemmings: 80
To be saved: 70
Percentage: 87%
Time: 3 minutes
Release Rate: 1
Skills: 1 floater,1 blocker,15 builders,22 bashers

Good: Cool scenery and cool trick like placing a hidden trap infront of the exit

Bad: Level can sometimes be annoying

Jazzem

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Re: CustLemm Level List Game
« Reply #791 on: October 01, 2005, 03:16:55 PM »
Nous avons finissont!

Erm, what's the French for "What pack shall we do now"?

JM

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Re: CustLemm Level List Game
« Reply #792 on: October 01, 2005, 03:21:29 PM »
I don't know what the french for "What pack shall we do now" is. We are reviewing conway12 now. Conway wanted us to review it after we finished doing Leviathan's second levelpak.

Offline Shvegait

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Re: CustLemm Level List Game
« Reply #793 on: October 01, 2005, 03:50:10 PM »
Quote from: JM  link=1114567084/780#790 date=1128177042
Good: ... cool trick like placing a hidden trap infront of the exit


Hidden traps now fall under the realm of "cool trick"?



Conway12 - Level 1: Let's play Lemmings!!!
   
80 Lems  
100% to save  
RR: 99
Time: 1 minute
Skills: 5 of each

Good: Cool multi-task level requiring you to optimize because of the tight time limit.

Bad: The floating exit top on the water looks odd (because it's in front of the water). That's about it.

JM

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Re: CustLemm Level List Game
« Reply #794 on: October 01, 2005, 04:39:49 PM »
It was a good trick to use hehe



Conway12 - Level 2: Castle of Symmetry

Number of Lemmings: 20
To be saved: 18
Percentage: 90%
Release Rate: 30
Time: 4 minutes
Skills: 2 climbers,2 bombers,2 blockers,20 builders,10 bashers,10 miners,4 diggers

Good: Nice symmetrical design

Bad: Level can sometimes be annoying