Author Topic: CustLemm Level List Game  (Read 256325 times)

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Jazzem

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Re: CustLemm Level List Game
« Reply #705 on: September 25, 2005, 08:07:23 PM »
The difficulity curve is certainly random in this pack.

JM

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Re: CustLemm Level List Game
« Reply #706 on: September 25, 2005, 08:12:13 PM »
It certainly is. I havent got passed Level 7 yet and I'll try and pass it in a bit.

Jazzem

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Re: CustLemm Level List Game
« Reply #707 on: September 25, 2005, 08:19:27 PM »
It's a shame it isn't easier to rearrange the levels in packs, it usually involves lots of deleting and re-saving.

JM

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Re: CustLemm Level List Game
« Reply #708 on: September 25, 2005, 08:47:26 PM »


Mikepak02 - Level 7: The small factory!

Number of Lemmings: 80
To be saved: 81%
Release Rate: 01
Time: 5 minutes
Skills: 2 climbers,2 floaters,2 bombers,2 blockers,4 builders,2 bashers,2 miners,2 diggers

Good: Level has nice scenery and a good amount of skills

Bad: The time limit, it took me 3 minutes to finish the level

Leviathan

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Re: CustLemm Level List Game
« Reply #709 on: September 25, 2005, 09:08:58 PM »
Finished level 7 now with 82% saved and more than 3minutes on the clock.

I finished level 8 earlier today.

Mikepak02 - Level 8: EMERGENCY 1


Lems:80
TS:98%
RR:50
Time:5 mins
Skills:1 climber,1 floater,1 bomber,1 blocker,10builders and 3 bashers.

Good: I really love this level design and the level makes you think on how to delay the second group of lemming.

Bad: Level is quite easy,also yet again,the time limit is way too generous.

JM

  • Guest
Re: CustLemm Level List Game
« Reply #710 on: September 25, 2005, 09:55:33 PM »


Mikepak02 - Level 9: The Invisible Level

Number of Lemmings: 80
To be saved: 93%
Release Rate: 20
Time: 8 minutes
Skills: All with 1 but blocker and bomber

Good: Amazing Scenery with amazing features

Bad: Time limit: It took me 4 and a half minutes to complete and I saved 97%. It is possible to just lose 2 or 3 lemmings on the level.

Offline ccexplore

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Re: CustLemm Level List Game
« Reply #711 on: September 25, 2005, 11:12:44 PM »
Quote from: JM  link=1114567084/705#710 date=1127685333
Good: Amazing Scenery with amazing features

"Amazing scenery" almost sounds sarcastic.  ;P

But really, can someone tell me whether there really are invisible (but functional) terrain in that level?  I would be rather surprised since I didn't expect it to be possible without something like myvgaspec or some sort of modified graphics set.  And if there are no terrain, what's actually happening when you play the level?

Leviathan

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Re: CustLemm Level List Game
« Reply #712 on: September 25, 2005, 11:18:37 PM »
I checked the level in LemEdit and it uses the black parts of certain terrain pieces from the crystal set.

It's an original idea for a level :)

Level 10 is fairly easy too but I'll give the chance to someone else reviewing it :)

After this,is it OK to have my second pack reviewed?

JM

  • Guest
Re: CustLemm Level List Game
« Reply #713 on: September 25, 2005, 11:32:34 PM »
ccexplore play Custlemm in EGA mode and you will see that the terrain turns out grey and visible. Also Leviathan you can have your second pack reviewed after this pack is finished. Level 9 is one of the best Lemedit levels you will ever play.

Offline ccexplore

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Re: CustLemm Level List Game
« Reply #714 on: September 25, 2005, 11:34:36 PM »
Quote from: Leviathan  link=1114567084/705#712 date=1127690317
I checked the level in LemEdit and it uses the black parts of certain terrain pieces from the crystal set.

Wow, interesting.  I always thought those black parts were just a really dark shade of blue, but I guess they are actually true black!

Definitely an interesting concept, but what a pain it is to create the level!

JM

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Re: CustLemm Level List Game
« Reply #715 on: September 25, 2005, 11:38:31 PM »
This is really interesting. There are terrain pieces in the crystal set and the middle part which is black is actual terrain. You should play on my level "The Invisible Bridge" and the bridge the lemmings walk along is invisible. So who wants to review Level 10?

Offline Shvegait

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Re: CustLemm Level List Game
« Reply #716 on: September 25, 2005, 11:40:45 PM »
Conway06.dat Level 5, "Somebody swich on a light" [sic], is a level with a similar concept, all "invisible" terrain.

Also, Conway04.dat Level 9, "The invisible barrier", uses the same trick of black terrain for part of the level.

I didn't realize how this was accomplished either until Leivathan mentioned that. Clever indeed! And thanks for the tip JM to make these levels trivial :P

JM

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Re: CustLemm Level List Game
« Reply #717 on: September 25, 2005, 11:44:22 PM »
It is clever. These authors are good at designing levels with invisible terrain. You should check out No use for a terrain from TWPAK09. Also check out What happened to all the terrain? from JMGM02.

guest

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Re: CustLemm Level List Game
« Reply #718 on: September 26, 2005, 12:03:24 AM »
I found a glitch while messing around with level 10. It can't be applied to any level from Lemmings or ONML though, and it can't be applied to level 10. It obviously has very specific requirements, but it looks CRAZY.

JM

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Re: CustLemm Level List Game
« Reply #719 on: September 26, 2005, 12:05:51 AM »


Mikepak02 - Level 10: All with 6 (Except builder!)

Number of Lemmings: 66
To be saved: 87%
Release Rate: 66
Time: 6 minutes
Skills: All with 6 except builder

Good: A cool level with cool scenery

Bad: Too easy