Author Topic: CustLemm Level List Game  (Read 256351 times)

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Offline ccexplore

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Re: CustLemm Level List Game
« Reply #450 on: September 07, 2005, 01:25:27 AM »
Ugh, while I can't say I know the specifics of whatever scripting language they use to run this forum, I am seriously becoming more and more compelled to take a deep look at the smiley codes so we can fix problems like this once and for all.

Actually, what we really need is a "no smilies" tag.  You would think that if there's a checkbox to turn off smilies for the whole message, it should be relatively easy to turn smilies on/off within a message.

MC Marshy

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Re: CustLemm Level List Game
« Reply #451 on: September 07, 2005, 11:23:11 AM »
When is Level 3 being reviewed?

Offline Proxima

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Re: CustLemm Level List Game
« Reply #452 on: September 07, 2005, 12:29:11 PM »
Do it yourself if you like!

Offline Mindless

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Re: CustLemm Level List Game
« Reply #453 on: September 07, 2005, 02:22:41 PM »
Quote from: ccexplore (not logged in)  link=1114567084/450#450 date=1126056327
Ugh, while I can't say I know the specifics of whatever scripting language they use to run this forum, I am seriously becoming more and more compelled to take a deep look at the smiley codes so we can fix problems like this once and for all.


It's a CGI board, so I think the amount of hacks you can do is limited.  I prefer PHP/mySQL boards myself, that's why I run an Invision Power Board, which has never had smiley problems. ;)

JM

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Re: CustLemm Level List Game
« Reply #454 on: September 07, 2005, 04:21:22 PM »
Quote from: Ahribar  link=1114567084/450#452 date=1126096151
Do it yourself if you like!


He doesn't seem to be online a lot so I could review it



Shveg01 - Level 3: Impasse

Number of Lemmings: 20
100% to be saved
RR: 50
Time: 2 minutes
Skills: 20 climbers,3 builders,5 diggers

Good: Hard level with a good amount of skills and lemmings

Bad: Level can be annoying

Offline Shvegait

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Re: CustLemm Level List Game
« Reply #455 on: September 07, 2005, 05:38:39 PM »
Quote from: JM  link=1114567084/450#454 date=1126110082
Skills: 20 climbers,3 builders,3 diggers


You get 5 diggers actually, not 3.

JM

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Re: CustLemm Level List Game
« Reply #456 on: September 07, 2005, 05:52:40 PM »
Thank you Shvegait. I've changed the 3 to a 5.

Leviathan

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Re: CustLemm Level List Game
« Reply #457 on: September 08, 2005, 01:54:54 PM »
Too bad I can't beat any of this pack's levels,otherwise I would have revieuwed the next level.

Offline ccexplore

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Re: CustLemm Level List Game
« Reply #458 on: September 08, 2005, 03:08:49 PM »
Quote from: Shvegait  link=1114567084/450#455 date=1126114719
You get 5 diggers actually, not 3.

Oh good (I haven't actually played or even examined the levels yet in LemEdit).  For a while I was worried about being stumped already by the third level (thereby presumably third easiest) in your set!

Very interesting levels, maybe I'll actually play them sometime in the future (not now though, can't you hear Ahribar's nagging me about the MIDIs? ;P)

JM

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Re: CustLemm Level List Game
« Reply #459 on: September 08, 2005, 05:32:08 PM »
I was able to pass the 5th level and that level wasn't too bad. Shvegait I'd love to see Pack 4.

Maybe I should review the 4th level of Shveg01.dat



Shveg01 - Level 4: Secret Hideout

Number of Lemmings: 60
To be saved: 90%
RR: 50
Time: 2 minutes
Skills: 6 climbers,6 blockers,6 builders,1 miner

Good: Level's hard and uses good set of skills

Bad: The solution is fairly obvious

Offline Shvegait

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Re: CustLemm Level List Game
« Reply #460 on: September 08, 2005, 05:53:50 PM »
Quote from: JM  link=1114567084/450#459 date=1126200728
Bad: The solution is fairly obvious


I couldn't really find a way to obfuscate the solution and still require the trick.  :-(

JM

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Re: CustLemm Level List Game
« Reply #461 on: September 08, 2005, 06:15:06 PM »
I was meaning it's fairly obvious how you can find a way to complete the level.

Offline ccexplore

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Re: CustLemm Level List Game
« Reply #462 on: September 08, 2005, 06:20:49 PM »
Interesting.  During my earlier days of LemEdit 5-6 years ago (back when I created the LemEdit version of "If Only They Could Swim", which I do plan to release in LemEdit form eventually), I had a similar idea for a level, only on my level you have people climb up, then do the trick, and then build to go from one ____ to the next and then to the exit on top.  (Sorry if this is a little unclear but I'm trying not to reveal Shvegait's puzzle idea.)

I haven't planned to release that level though because I thought the precision is too annoying (although maybe it's partly because of how I setup the terrain), but maybe I can throw it into a "cut levels" set sometime in the future.  (Very far future, as I haven't even actually make the 10 levels I want to make yet.)

Offline ccexplore

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Re: CustLemm Level List Game
« Reply #463 on: September 08, 2005, 06:22:52 PM »
Quote from: JM  link=1114567084/450#461 date=1126203306
I was meaning it's fairly obvious how you can find a way to complete the level. Use the <snip>. That's a good trick to use.

Please edit your post.  Some people might not want to accidentally read it, since you basically are giving away the solution to the level.

Offline ccexplore

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Re: CustLemm Level List Game
« Reply #464 on: September 08, 2005, 06:24:20 PM »
Quote from: ccexplore (not logged in)  link=1114567084/450#462 date=1126203649
Interesting. &#A0;During my earlier days of LemEdit 5-6 years ago (back when I created the LemEdit version of "If Only They Could Swim"<snip>

Note: that post was a reply to Shvegait, not to JM.  JM's post that gave away everything wasn't even there yet when I wrote.