O_O...uh...I think my lemmings levels might raise an angry mob if everyone was Shvegait.
No no, you aren't to take it personally. It's not your levels, it's this particular level.
Selhajek Arbenition. Yes, this was one thing you didn't like right? Well, I'll tell you now it has no real meaning. Those syllables put in that order just happened to sound appealing to me, and I used it as the level title. It was inspired by recent history classes and the Seljuk Turks ("Selhajek") .
Well, that was in the "Other comments" part. It was supposed to be separated from "Bad". I was just curious what it meant, since Google came up with 0 results
As for the steel areas, I forget why I didn't put in steel on top of it, but I doubt it was for the confusion of the player. I think it was for reasons involving scenery.
I'm not saying you had bad intentions, but you should at least consider the process in which players will think about your level.
The other thing is, about the set solution. Yes I realize that there is only one way to solve the level. Yes I realize that all the logic falls into place itself. However, is it not one of the goals of making lemmings levels, to create a level without backroutes?
The problem wasn't so much that there is a set solution. The problem is that the level is laid out in such a way that you can't even try any other method whatsoever. You must build, then you must climb (x4), then you must bomb (x3), then you must mine, then you must bomb. It is so plainly laid out that it is frustrating, because you must follow this rigid pattern that you can see by just playing the level once (assuming you know where the steel is).
As ccexplore said before lots of lemmings levels are mostly precision based. This was the case with this level. For some reason I like precision levels.
Well, I will just say that it's best to create a balance of puzzle and precision. That's just my opinion (and Ahribar's too it seems). I will say that one of the levels in my first pack was like this: extremely obvious solution, all precision. But I scrapped it as soon as I realized it became just a hoop to jump through.
Oh, and the falling bomber thing gives reason for the gaps , and the gaps give reason for the builder. Without gaps, the falling climber thing would work and then I would have a backroute.
Huh? I'm talking only about the gap to the right. And the falling climber backroute is VERY easy to fix. Just add steel areas over the black areas next to the terrain. The fallers will have steel under the feet and won't explode.
Also, the gaps give incentive to build, as you stated earlier. Because of this, the lemmings get those few extra pixels of height they need to get into the miner's tunnel.
Actually you only need a one-pixel height to be able to reach a miner's tunnel starting from the right-most area possible, so I don't think this is true. I wouldn't say you have an "incentive" to build. It's more like, you have NO CHOICE but to build with your first lemming.
Whenever I first look at a level that gives you a small amount of builders, I look for gaps that you must pass that give you no choice but to cross with a builder. Then subtract them from the amount you really have to work with. In this case it's 0, and in a lot of other cases it's like that too, but here it very clearly must be the first move with the first lemming.
If you don't like the level, that's fine. I don't think I've ever seen someone go off on a lemmings level like that though. O_O
Hehe. Well, one of the reasons was that I had to complete the level in order to review it, but the precision was pissing me off.
So some of the rant may have been unfounded, but I don't think most of it was. I'm only trying to help. That's why we have this thread in the first place, right?