Author Topic: CustLemm Level List Game  (Read 256323 times)

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Offline Timballisto

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Re: CustLemm Level List Game
« Reply #375 on: August 26, 2005, 02:26:55 AM »
Well then as the lemmings say lets go!

Offline Shvegait

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Re: CustLemm Level List Game
« Reply #376 on: August 26, 2005, 03:03:17 AM »


Timb03 - Level 1: The Secret of the Hidden Lake
   
4 Lems  
75% to save  
RR: 99
Time: 3 minutes
Skills: 1 bomber, 4 builders, 1 digger

Good: Interesting maze design. Involves a neat little trick.

Bad: Annoying pixel precision! (If you don't build in just the right space, the lemming will get stuck in the wall. >:( ) A lot of the maze is unused, and it's just a lot of waiting.

(Note: I'm making the assumption I solved it the intended way. It seems the way things worked out that I did.)

Offline ccexplore

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Re: CustLemm Level List Game
« Reply #377 on: August 26, 2005, 07:32:55 AM »
People should already know this, but since Tim doesn't use CustLemm to playtest (or for that matter, play) his levels, CustLem2 should be used instead for these levels.  In most (if not all) cases it probably won't make a difference, but as we are reviewing the set, this is kind of important for an accurate review.

JM

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Re: CustLemm Level List Game
« Reply #378 on: August 26, 2005, 12:16:20 PM »
I haven't got Custlemm2 but I love the design of the first level of timb03.dat

Offline Timballisto

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Re: CustLemm Level List Game
« Reply #379 on: August 26, 2005, 02:20:58 PM »
It involves a "neat trick"?

What is it?

Offline Shvegait

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Re: CustLemm Level List Game
« Reply #380 on: August 26, 2005, 02:59:40 PM »
Well I guess it's not really a "trick"... but the digger/bomber in the top half of the level.

Offline Timballisto

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Re: CustLemm Level List Game
« Reply #381 on: August 26, 2005, 03:31:43 PM »
Well, the solution is this, so you can check shvegait:

When the last lemming in the pack of lower lemmings reaches the very edge of the start of his descent on the first stair case, make him build.  This must be timed exactly on the last pixel you can build on on the first plane in which the lemming walks on.  If you are too late, the lemming will walk down the stair case and you won't be able to win.  If you are too early, the lemming will block himself out of the path forward or will get stuck in the ceiling.  If you do the first part right, the lemming should begin walking up the staircase.  After that, make the same lemming build so he ends up climbing the second set of upward steps.  Now you must make the same lemming a bomber when he is about 5 or 4 pixels from the vertical drop ahead of him.  When he drops down, you must make him dig.  If he starts digging but is off center, you have lost as you will not be able to get the lemming that ended up in the pixel gap below the uppermost one through the blocked area.  If the lemming you made a bomber was made a bomber at the right time and made to dig in the center of the vertical pixel gap, he should explode at a spot that will clear the way for the lower lemming to go on ahead.  Now you should wait until the lemming gets to the lake and is on the right side of it facing left.  Now make him build.  It is crucial here that you make the first brick the lemming puts down out over the water as to get a head start, so make him build as close to the water as possible.  Make him continue to build over the water.  The builder should complete the bridge across the water just in time to save the two lemmings walking through the lower passage of the level.  The builder should turn around eventually and go to the exit.

Offline Shvegait

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Re: CustLemm Level List Game
« Reply #382 on: August 26, 2005, 04:54:57 PM »
Yep, that's exactly how I solved it.

The part of the level I was talking about should be obvious.  :???:

Offline Isu

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Re: CustLemm Level List Game
« Reply #383 on: August 26, 2005, 05:25:23 PM »
Quote from: Timballisto  link=1114567084/0#1 date=1114596597
Actually, when does the 0 level get played?


I might be answering this a bit late, but Level009.dat #0 points to Mayhem 30.

I've just realised that in the LEVEL file (a subdirectory in WINLEMM), names it's levels in accordance to where they are in their corresponding Dos pack. You can then easily look at the level preview images to tell what that level is. Examples

LS0052.bmp = Level005.dat #2 = Triple Trouble
LS0077.bmp = Level007.dat #7 = Time to get up!
LS0011.bmp = Level001.dat #1 = Cascade

And as I've mentioned countless times before, The Oddtable.dat file in your Dos Lemmings folder contains the stats for the repeats. Now all we need is for someone to hack what levels are repeted. I could make a start on it, but I'm busy with Style Trial and the like.

Actually, this could all be old news to people like ccexplore and Mindless. Ah, well, I'm a little slow. :P

You can all get back to reviewing now ;P I might play a few in this pack, that first level looks goregous.

Offline Shvegait

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Re: CustLemm Level List Game
« Reply #384 on: August 26, 2005, 05:31:12 PM »
Isu, you can also determine this by simply opening Level009.dat in LemEdit (And you'll see that #0 is indeed "Rendezous at the Mountain" ). :P

Offline Timballisto

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Re: CustLemm Level List Game
« Reply #385 on: August 26, 2005, 06:08:25 PM »
Which level is that?  I haven't gotten that far yet.

Offline Shvegait

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Re: CustLemm Level List Game
« Reply #386 on: August 26, 2005, 06:26:23 PM »
Quote from: Timballisto  link=1114567084/375#385 date=1125079705
Which level is that?  I haven't gotten that far yet.


Quote from: Isu  link=1114567084/375#383 date=1125077123
I might be answering this a bit late, but Level009.dat #0 points to Mayhem 30.


I wasn't saying Isu is wrong. In LemEdit you only see the name of the level, though, not its place in Lemmings, so I just said the name.

Offline Isu

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Re: CustLemm Level List Game
« Reply #387 on: August 26, 2005, 11:43:09 PM »
Quote from: Shvegait  link=1114567084/375#384 date=1125077472
Isu, you can also determine this by simply opening Level009.dat in LemEdit (And you'll see that #0 is indeed "Rendezous at the Mountain" ). :P


...Erm...oops, I kinda missed that method. :-[

JM

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Re: CustLemm Level List Game
« Reply #388 on: August 27, 2005, 07:26:18 PM »
I knew that 0 in Level009.dat was Rendezvous at the Mountain

guest

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Re: CustLemm Level List Game
« Reply #389 on: August 28, 2005, 09:57:41 PM »


Timb03 - Level 2: So who's on first?
   
30 Lems  
100% to save  
RR: 1
Time: 5 minutes
Skills: 3 bashers, 5 diggers

Good: Uses a nice simple trick, and has nice scenery. The annoying digger is at the beginning.

Bad: Placing that digger can be annoying.