Author Topic: CustLemm Level List Game  (Read 256346 times)

0 Members and 2 Guests are viewing this topic.

Offline ccexplore

  • Posts: 5311
    • View Profile
Re: CustLemm Level List Game
« Reply #360 on: August 24, 2005, 02:47:14 PM »
I think Insane Steve was actually the first one who discovered the technique.  Build 4 bricks, dig down 4 times, build 4 bricks, dig down 4 times, repeat.

tumble_weed

  • Guest
Re: CustLemm Level List Game
« Reply #361 on: August 24, 2005, 02:48:44 PM »
i think it might be digging down through the builders steps then building again...possibly

guest

  • Guest
Re: CustLemm Level List Game
« Reply #362 on: August 24, 2005, 07:13:51 PM »
Quote from: ccexplore (not logged in)  link=1114567084/345#358 date=1124885423
This is a 77/80 solution.  It should be possible to get 79/80 if you don't use bombers to free the 2 blockers I used.  I'm less sure about the feasibility of 80/80, mainly because I think you'd run out of builders.


80/80 is definitely possible, just a bit hard to execute. The way I see would use all the builders, maybe.

Offline ccexplore

  • Posts: 5311
    • View Profile
Re: CustLemm Level List Game
« Reply #363 on: August 24, 2005, 07:48:01 PM »
"Definitely possible" and "maybe" seems oxymoronic.  :P  Have you confirmed it (ie. actually done it) to work or not?

I haven't really done any sketches on it, so I guess as long as you have enough builders you're fine, and there are ways you can avoid using the blockers (I used them because it's the simplest thing to do).  Though there's also the time limit to contend with.  So I really can't tell whether it is possible without trying it out, but I wouldn't be surprised either if someone succeeds.

One thing to keep in mind is that the third lemming lost in my 77/80 is the digger that creates the opening directly above the exit on the long bridge.  The digger has to dig a little to the right of it, which in turn causes him to miss the exit.  The question then becomes how many builders you need to turn him back towards the exit.  Hopefully not too many.  Or maybe you find a way to keep the digger from missing the exit?

Offline ccexplore

  • Posts: 5311
    • View Profile
Re: CustLemm Level List Game
« Reply #364 on: August 24, 2005, 07:52:14 PM »
Quote from: ccexplore (not logged in)  link=1114567084/360#363 date=1124912881
Or maybe you find a way to keep the digger from missing the exit?

Hmm, I guess there's a way.  Start doing that build+dig+repeat routine earlier and you automatically get an opening at the right location with the trailblazer instead of having to send a second lemming to do it.  Ok, I guess 80/80 is possible.

guest

  • Guest
Re: CustLemm Level List Game
« Reply #365 on: August 24, 2005, 08:19:42 PM »
"maybe" was referring to whether or not all the builders would be used. Actually, after trying the level, there would probably be 4 or 5 left. I did start the build+dig+repeat so there would be an opening above the exit, but I messed up on the next one and the lemming fell.

Conway

  • Guest
Re: CustLemm Level List Game
« Reply #366 on: August 24, 2005, 11:14:51 PM »
Yet again I'm proved wrong! Good job, Old Guest!

 Shvegait, you can get a screenshot of a line level either by

1. Opening it at low resolution in WinLemm, maximized at a sufficiently high screen resolution, or

2. Inserting temporary intermediate pieces for perspective when piecing together the level from DOSBox screenshots, then removing them in Paint or another imaging program.

Offline Timballisto

  • Posts: 941
    • View Profile
Re: CustLemm Level List Game
« Reply #367 on: August 25, 2005, 02:36:44 AM »
I'm still a bit confused about that technique, but I'll try it.

Sometimes I get the feeling that anything is possible in lemmings!

Offline Shvegait

  • Posts: 772
    • View Profile
Re: CustLemm Level List Game
« Reply #368 on: August 25, 2005, 04:29:09 AM »
Quote
Sometimes I get the feeling that anything is possible in lemmings!


I get this feeling all the time... when ccexplore is around. :P


@Conway: I never even thought of editing the level to take a screenshot of it. Now, with LemEdit2, it won't even be a hassle. Thanks for the idea!

JM

  • Guest
Re: CustLemm Level List Game
« Reply #369 on: August 25, 2005, 06:56:52 PM »
I'm no good at taking screenshots :(

But I know how to complete the last level of 20041.dat It's not a bad level

guest

  • Guest
Re: CustLemm Level List Game
« Reply #370 on: August 25, 2005, 07:34:38 PM »
We're doing timb03 next, right? That pack has lots of good scenery, but that squigly thing in level 6 looks a lot like tapeworms, ugh.

JM

  • Guest
Re: CustLemm Level List Game
« Reply #371 on: August 25, 2005, 07:46:39 PM »
I think it is. You could ask Shvegait or Conway if you don't know what pack is being reviewed next.

Conway

  • Guest
Re: CustLemm Level List Game
« Reply #372 on: August 25, 2005, 11:04:56 PM »
Well Timbalisto kindly requested one of his packs for review. I see no better choice. Everyone else seems happy with the idea. So yeah, let's go!

 How's those screenshots coming, Shvegait?

Offline Shvegait

  • Posts: 772
    • View Profile
Re: CustLemm Level List Game
« Reply #373 on: August 25, 2005, 11:09:12 PM »
Quote from: Conway  link=1114567084/360#372 date=1125011096
How's those screenshots coming, Shvegait?


They're already up and done. It's just timb04.dat Level 4 that I need to make better. (We're reviewing timb03.dat, so this doesn't really matter.)

JM

  • Guest
Re: CustLemm Level List Game
« Reply #374 on: August 25, 2005, 11:27:36 PM »
I'm happy with reviewing timb03.dat