I'm planning a Lix release in the next days, but I'd still not include ClamLix yet. Nonetheless I'll gather all replays and changes since the 2017-10-31 compilation and package ClamLix in this thread.
1st Things that weren't considered in the first packaging:
- Fix to "Square Squabble" by mobius in reply
#126 + solving replay by mobius
- TameLix was still included
2nd Things that are were provided after the packaging:
- Fix to "Death Slide" by you + solving replay (
#141)
- Replay to "Abridged Version (V2)" (
#143)
- (Two) replays to "Fling me" (
#146)
- Replay to "Abridged Inversion" + slight change to "Abridged Version (V1)" + solving replay (
#147)
- mobius replay to "Santa's Workshop" that seems to be at least close to the intended solution (
#153) (This replay breaks in the fix by mobius of reply#160, but mobius therefore provided a working replay to that fix in the same reply (see below).)
- another solution to "Switchback Mountain", which seems a bit cleaner (
#155)
- geoo's fix to "Skyline Skydiving" (
#156)
- Replay to geoo's fix to "Skyline Skydiving" (
#157)
- Fix by mobius to "Santa's Workshop" + solving replay (
#160)
- Another solution to "Urban Ledge-End" (
#164)
- Attempted fix to "Time is Running Out" and solving replay
(#168) (This one really needs to be checked by someone more experienced than me.)
3rd Things still open:
- "Chaos Theory" and "Korean Border Crossing" have no solving replay (Maybe consider to cut these levels since "Chaos Theory" seems to have been luck based (at least reply
#20 in this thread indicates that) and "Korean Border Crossing" seems to be designed for the other tileset (even if that doesn't exclude solvability)).
Edit: Added mobius fix to "Santa's Workshop" to the list. Thanks for that, mobius. Other things added, too.