There's the Amiga version of the game (available on
Planetemu.net. The website is in franch, but it doesn't matter). Take the first "Captive" link.
The PC version is available
here in 2 zip files.
So, here are the bugs I encounter during the game:
1. The "Optic VII: Vision Corrector" doesn't work well under PC. Red lines are shown and react like the "Optic Super: Visor" and is not supposed to. Vision Corrector must only shows false walls and that's all! Because for now, it can avoid our vision to be blurred by static (like bumping into fire) and it can shows dark room correctly. These are the role of the "Visor" only.
2. Little windows on walls don't work well: When throwing or shooting through them (by our robots or by enemies), the objects/shots don't pass through and knock on something. I realised that sometimes, it teleports the objects to the edge of a level. Also, it can works in a sens but not in the other. It must react "normally" like an empty space.
3. It happens rarely when shooting on a wall after killing a monster (really hard to explain which time it is perfectly): the game hangs completely and we need to shut down the game. It happens in some bases, not all.
4. The music isn't played very well, the volume of the MIDI instruments are sometimes changed and we don't hear them. I must wait later for the volume to be ok. Also, when a specific music is played at the end of a level (don't remember which file it is), the next music is looped when moving on the next base. Kinda annoying: I must shut down the music for the base and wait for the other one (because on the next one, it is correct again). Something strange too: I tried to modify the MIDI tracks and it seems that the game keeps the perfect position of the notes of the original MIDI tracks. So, when I tried to change them: nothing played in the game.
5. Icons of the legs when taking them on our robots are bad.
6. The "Electric bolts" animation of the hand isn't correct. It looks like the animation is frozen when not moving the hand and played at the speed of the movement of the hand. Also, it is possible to do infinite shots which of course it isn't supposed to be!
7. Enemies may disappear when they shoot. This is kinda weird! It happens rarely!
8. When going up or down a ladder or a hole and that a monster is trapped on the other floor ("trapped" means that there's no way to go, each space around are blocked by walls, doors or monsters) the monster must die. This doesn't happen all the times and sometimes, my robots are "in" the monster without killing them.
9. I'm not sure if it's a bug or it's normal, but the "Deflector" works strangely when a spray is shooted to our robots (a spray is a shot that pass through our robots and hurts all of them): the spray rebounds (because this is the role of the "Deflector": it rebounds the shots to the attacker), it rebounds through the square when our robots are. This is kinda annoying! It rebounds, then rebounds, rebounds... all the time through the robots.
For now, I think that's all! If someone here is able to correct all this, I want to say a GREAT thank you to him!