UPDATE: I have uploaded V2 of Deceit's Lemmings. The download link has changed. The pack is available as an attachment to download, while the link for music is the same, as it's too large to attach here.
All rightie, I have converted Deceit's pack Deceit's Lemmings to Superlemmini, and so the pack is now available for Superlemmini. The pack originally started out as a Lemmix pack, had an Old Formats NL version, and finally got converted to New Formats NL by Nepster. This means that the pack only uses the OL/ONML tilesets, and so it was a very easy pack to convert to Superlemmini. Also this is just a really great pack that I absolutely enjoy and thought it should receive a Superlemmini treatment. Luckily, the Old Formats NL version is still available for download from the New Formats NL level pack topic. Here I simply used the nxp extractor to get .lvl files and was able to mass convert them to SL. Also, most levels didn't need any editing and could be left as is after mass converting to SL. However, there were still a couple of things I needed to fix on some levels.
Tricky 9 -
Stairway Garden According to the preview image of the level in the OP of the NL level pack topic, the sky background missing from the exit is intentional, but I decided to add it in for the SL version just because it looks better with it. The level still worked before I added it in, but IMO it looks really weird without it.
Tricky 13 -
And, take a little guess Superlemmini complains when there's a comma in the level title, and so this level has the same title, just without the comma. No changes to the level itself were made.
Taxing 3 -
I My Me Mine Miner The steel near the exit wasn't working and hence the level was impossible. I have corrected this so that it's non-destructible.
Taxing 4 -
Symmetrical Structure System The exit trigger is either too high or too low and hence the lemmings couldn't exit. I have fixed this by lowering the exit.
Taxing 14 -
Bubble Trouble Same as Taxing 4, I needed to lower the exit so the lemmings can exit.
Mayhem 21 -
Enter at your own risk... This was the most problematic to fix in terms of what should be the intended solution, as it doesn't work as is. I tried many things to get the intended solution working, and the closest I can get to make it work is by increasing the number of climbers and floaters. Everything else has stayed the same, including number of lemmings, save requirement, and the RR that is the equivalent of New Formats NL's. The solution is just very iconic, and so I wanted to preserve it, even if it means making changes to the skillset to get it to work. Also for some very strange reason when I first solved the level I saved the requirement exactly, but when I ran the replay it now shows me as saving 1 over the requirement
Mayhem 22 - It appears that the level originally intended to have the Superlemming gimmick enabled. Indeed, this took me by surprise when I loaded the level in Superlemmini. I think I remember the Lemmix version having the gimmick enabled, so I decided to leave it in for the level. Even then, the level's still very easy... if you pause! For those who want a challenge, you can try and solve it without using pause, which should still theoretically be possible. Indeed, according to the gimmicks list for the level, it had Superlemming, Frenzy (no pause), backwards walkers, lazy lemmings (builders and destructive skills only happen for a few bricks/strokes), non-permanent skills, disobedience, rising water, and clock gimmick enabled. However, in Superlemmini only the Superlemming one is supported. Maybe one of these days I will try it out in very Old Formats and see how very challenging it is. It makes sense, as otherwise it's an extremely easy level in both Old Formats and New Formats NL.
Also note that Mayhem 22 doesn't have a level title. I don't know if it ever had a title, or if it was always blank. The Lemmix version of the pack might have had a title for Mayhem 22, but I'm not sure. I don't know if I still have it somewhere on my laptop, but I could always look around for it. Then again, it appears that the Old Formats NL version didn't have a title for the level, and so this would indicate that it being untitled is intentional.
Some levels have steel that doesn't function, although they can be solved without interacting with them. Some examples like Mayhem 1 and Mayhem 19, where in the latter I tried using the solution I used in my LP of the New Formats NL version. Thus, no changes were made to them. Most glaring, however, is Mayhem 17, where the solution I used in my LP should work, but it doesn't because the steel doesn't function properly to stop the basher. Nevertheless, the level can still be solved with the given skillset, hence no changes were made. In any case, I tried everything to try and make the steel destructible, but it doesn't seem to work? It might even be tied to tileset, where perhaps the Dirt steel doesn't work? Or maybe I'm just not doing the settings right. In any case, it's quite a hassle to fix, as selecting pieces in the NL v1.43nc editor is very annoying, but if any SL people want to fix the steel, be my guest. There might be far more levels with broken steel, as I haven't checked all of them.
Also, the fall distance was doubled the default in all of the .ini level files when I used the mass converter feature of the NL 1.43nc editor. The fall distance should be correct in all of the levels now.
Since the pack just uses the same ranking names as OL, this made it very easy for me to write up the levelpack.ini file, as I could simply use the one for OL and replace all the level names with that of the Deceit's Lemmings pack.
Download the music here:
https://www.dropbox.com/s/d0obudvnc8van4s/Deceit%27s%20Lemmings.rar?dl=1. I would attach the pack here (I have now as of V2), but it along with the music was only slightly over the limit. Therefore, I had to make it a Dropbox link. It contains the
level pack and the music. Here, I simply followed the music sequence that plays whenever I loaded up my physical copy of the CD version of the game. My CD bundled both OL and ONML games, but ONML used the first 6 OL soundtracks only. So, I decided to use the 6 Dos ONML soundtracks for this pack in addition to the OL ones. Also, the OL tracks are Icho's copy from his Canadian CD soundtrack. My CD has the exact same soundtracks, but each track has several seconds of silence at the beginning before it plays. Here, I think he said he trimmed out the silence at the start. Thanks again for it
Simply extract the folders to your Superlemmini base directory. Everything should fall into place. Load up Superlemmini, select Deceit's Lemmings, and enjoy!
I went through every level, and yes, all levels are possible. I have working replays for all of them. However, I'm not going to post my solutions at this time, especially since there aren't any intended solutions anywhere, and hence these are just my solutions I found to the levels. I might post them in a few weeks or so. If I ever end up making a pack later on, don't expect me to post replays along with the pack's release
My goal is to help people improve their level solving
Update: 6/25/21 My replay collection for the pack is now included, as I felt enough time has passed since the pack's release.