:lix-grin: Welcome to NepsterLix :lix-mystery:
Here are 96 exciting levels waiting for you to solve :lix-cool: or backroute :lix-evil:! The pack already comes with the latest Lix version (http://www.lemmingsforums.net/index.php?topic=2815.0), so no need to download anything further.
Paradise or Hell?
(http://i.imgur.com/87OHqpo.png)
A Study in Scarlet
(http://i.imgur.com/PhzfyL4.png)
On the Toy Ship
(http://i.imgur.com/htfhNnU.png)
A Heart for Lix
(http://i.imgur.com/TQSkGBa.png)
A Day in Lixtown
(http://i.imgur.com/9hmVres.png)
Thanks for all the replays. Unfortunately most of them are backroutes, a lot of them introduced by subtle changes in the game mechanics of Lix compared to NeoLemmix and by slight inaccuracies when copying the terrain. In detail:
Fourtissimo: Glaring backroute.
Five do not survive: It seems that I have to remove the batter. Adding it to require less timing was probably not a good idea.
Construction zone: Backroute due to different digger behavior.
Tomb Raider: Backroute due to slight terrain changes.
Minimalistic Platforms: I already checked this approach, but appearently not in enough details - backroute.
Toy Ship: Slight variation of the intended solution.
Cubism: Again a glaring backroute due to subtly different terrain widths.
Death of a Working Lix: Backroute. I never even considered this approach and was simply fortunate in the NeoLemmix version.
Choir of the Mad: That is a very embarrassing backroute :lix-blush:
Canonballs: The left-hand side is totally fine, but I will block the way you did the right-hand side.
No matter what I try: Very interesting solution and completely different to mine. I have not yet decided what to do with it.
Minor Obstacles: This is truly embarrassing, because I gave you floaters where you should have none... :lix-gasp:
Marble Temple: Again a backroute introduced by subtle terrain changes combined with less strict terrain checks for builders.
Chinese Lemmings: Essentially the intended solution.
Ugly Bricks: This is an open-ended level, but your solution feels slightly too easy...
Hope and Despair: Intended.
Icy Smell of Steel: Glaring backroute to both the Lix and the NeoLemmix version. Given that a lot of people found other much harder (and acceptable) solutions this is quite surprising.
Broken Symmetry: Again subtle changes in the terrain made this backroute possible.
Woodworms: Intended.
Lament of Innocence: Acceptable alternative solution, that was already found for the NeoLemmix version.
Divide & Conquer: Backroute, but given the huge amount of backroutes for the NeoLemmix version, this is not surprising.
Advanced Earth Cube: Backroute, due to a slightly thinner gap to bridge.
Builders Prohibited: Another backroute, this time caused by my changes to allow for fixed SI.
Heart for Lix: I tried this backrouty approach, but couldn't make it work myself. Thanks for showing my that it is still possible.
Edge of Death: Same here.
Magic Wings: Oh, this is very bad! Now I have to adapt all my levels with one-way-gadgets...
Fall and Never Live: Totally my fault. This backroute was already found for NeoLemmix, but only after I converted the level. Then I forgot to fix the Lix version.
Attached solutions to 19 out of 20 levels of the Moon rank. Most of them are done in 0.9.2 and some in 0.6.x but the ones of 0.6.x attached should work in 0.9.x as well.
It was already very hard for me despite being the first rank.
Apart form "Study in Scarlet", which I haven't solved yet, I found actually the first two levels quite hard.
I liked "Another Miner Problem", "Earth Cube", "Blockers forever", "White Wonder" and "Construction Zone".
I'm not sure if I solved "Colored Cube" intended since it is in a particular way precise but everthing worked out.
For "The Prisoners" I saved the batter and climber, so I don't know if it was the way to go.
If "Horror Ping-Pong" is fully intended then it's quite precise since I only got it with early basher assignment.
If "Don't feed the frogs!" is intended then it's very bruteforcy. It's a nice trick to close the imploder gap but you have to go for it in the hope that it works out.
If "Direct Misdirection" is basically intended then it's quite special what one has to do. I probably did it overprecisely but nevertheless.
In "Maze-Lix" it was hard to coordinate all actions. I at first did multiple replays and copied them together but the attached replay is a reproduction of it in one go. As I knew a way it wasn't that bad anymore.
Thanks for the replays. Technically the first rank is the "5-of-all" rank, and at least its first levels are easy intoduction levels. But I agree that the Moon rank is already rather difficult. I am just terrible at creating easy levels. ;)
All solutions I don't comment on are absolutely intended.
Another Miner Problem: Backroute, even though you liked it.
Colored Boxes: Completely different from the intended route, but this level is incredibly nasty to fix, so I might just accept your solution as an alternative one.
Blockers Forever: Accepted alternative solution.
You need Blockers this time: Backroute.
Lix Playground: Backroute. While this level has a lot of different solutions, yours misses the key characteristic of all others.
Jump in the Ring: Interesting alternative solution. Haven't seen this one before.
Horror Ping-Pong: Backroute.
Prisoners: Not one of the two acceptable solutions. So I really don't know whether I want to keep it or not.
White Wonder: While I am glad that you liked that level, your solution is a 100% backroute.
Construction Zone: Same here.
Don't feed the frogs: The intended way is far less precise. But your solution seems nevertheless close enough that I will keep it. I might raise the SI to make it easier to execute your solution, though.
Direct Misdirection: No, that is a backroute. If I had intended that route, then I would have made the execution far less precise.
Miner Preservation Society: Shame on me for not seeing this backroute.
Thanks for the feedback.
I played through the 5-of-all rank and yeah, that are the easier levels. Sorry, I didn't realize that this was the lowest rank. I thought it was something extra due to its different naming.
"Stopping Stones" seemed a bit too many stones for me.
"A Small Step for Lixkind" and "Lots of Small Tasks" hit my weakness of not being good at imagining a level in advance. I actually generally like the small-task-concept but it was just too much for me to manage.
It's kind of uncanny that the hell route in "Paradise or Hell?" seemed to be the easier one to me.
There were some fun levels in between.
Thanks for your feedback.
I have attached a set of another 5 solutions to the Planet rank. Unfortunately all feel backrouty.
"Slow down, Walkers!" - I thought a bit too complicated in the beginning. The more straightforward solution worked. Though it had kind of some trick to it then.
"Five do not Survive" - Hm, felt somehow easy.
"A Stroll on the Lawn" - Hm, I just abused the lower save requirement.
"On the Toy Ship" - This was the hardest of the 5 solutions for me. But it felt somehow hacky-precise what I did.
"Cubism" - This solution felt somehow peculiar and it was precise as well.
I solved 5 further Planet levels.
"Minimalistic Platforms" felt like the level solved itself.
"Choir of the Mad": What I did happened to work out somehow.
"Minor Obstacles": I have two slightly different solutions for the level but the second one is much more precise.
"The Marble Temple": This level felt quite easy. The only thing to take care of was the order of actions so that the climber is saved as well.
"Chinese Lix": I doubt that the solution is intended since I just tried around until the timing worked out. I even did an empty basher assignment to hold one lix up.
Solved 5 Sun levels.
"Lament of Innocence": Was a nice level. How I solved it relied on two main tricks and wasn't extremely hard.
"Three Little Lix": Not sure if the pickaxe turn move was intended. But managing the timing and distances between the lix seems the tough part of the level.
"Advanced Earth Cube": How I solved it, the solution seems a bit out-of-the-box at one point. Managing the destructive skills is the tough part here.
"Magic Wings": The trick in the end felt a bit hackish but could very well be intended.
"Fall and Never Live": It feels a bit backrouty. Although these could very well be the main tricks of level and the rest is just distraction.
Solved 4 further levels of the pack.
My solution is peculiar but fits the title.
Nice interesting levels and good that they needed different solutions.
This was about managing the ressources. I first didn't realize that they won't walk into the fire at the top.
Edit: There basically my Dawn in Lixtown solution works, only with a bit different timing due to different SI and I cancel the miner with a jumper.
Just some replays to three more levels. (Moonshine Trio, Sacrifice of a Climbing Lix and 2 solutions to Dunes)
Moonshine Trio: This actually feels intended, although I saved one blocker. Looks at first like there are many possibilities to try but in the end it's not that bad.
Sacrifice of a Climbing Lix: My solution is likely a backroute: I saved the climber, saved 27 instead of 20 and had plenty of skills left. A variant of this works in Neolemmix, although there you have to avoid traps that aren't in this Lix variant, but you have enough skills for it, and the setup for one step is harder due to different blocker physics, which are more lenient for bypassing than in Lix.
Dunes: I have two solutions there one of which feels intended and works in Neolemmix as well. The other solution abuses the runner in combination with precise basher assignment, which to a certain extent triviliazes the level.
I've solved the Planet level "No matter what you try... " and Final Frustration.
Everything just worked out together without that much precision than I expected for my route.
Than level has some nasty parts you sometimes don't see in the beginning. If you make a mistake at an early stage you can redo everything. It nevertheless stayed always interesting though exhausting to deal with this level. The toughest hatch to deal with was the lowest hatch. The right side was a bit easier to deal with generally.
I've solved "The Deadly Rooms of Lix".
My solution felt much too easy for the rank.
I've solved House of the Mad Trickster.
It's peculiar but uses most of the skills.
Edit: I've solved A Heart for Lix as well.
Not sure if it's intended that way; parts of it seem fitting, other parts just like an abuse of the amount of builders.
I've solved "The Icy Smell of Steel" and "Oh, to be a Squirrel".
I think I have a heavy backroute to "The Icy Smell of Steel".
I used by far not all of the climbers in "Oh, to be a Squirrel" but had some route.
Edit: I've solved On the Edge of Death.
My solution was very straightforward.
I've looked through the Black Hole rank, for which levels I have a quick idea.
I've solved:
My solution feels intended but was not that tough.
I totally lucked this level out what was funny for me. I liked the general concept of the level.
Was a short concise level. It was not that hard to find a solution.
Was interesting to puzzle a way for the crowd together. Feels like there are some backroutish parts.
I've looked through the rest of the Sun rank the same way and solved three further levels.
Was a bit trickier to keep the two apart in a working way but the level doesn't leave that much possibilities.
I went for the right route. Was tight on timing for making the route.
Interesting to keep the crowd away from the worker.
I've solved three further Planet levels.
That level is tough and tightly timed as I solved it.
That was about puzzling together a route. Timing plays a role here and I used an unelegant "trick" to make it work out.
Not sure if it's intended that way since I only used one blocker and really abused the amount of stairs available to keep up lix.
Two solutions to One Minute of Action.
The first one is likely a backroute since it just abuses the abundance of skills for delay. The other one is a bit less blatant but the level seems to offer many possibilities to solve due to the abundance of certain skills and low amount of lix.
I've solved "Builders Prohibited".
I had one skill left but the main approach seemed intended.
Solved "No added Colors and Lix".
Not sure if it's intended that ways since I had the floater left. The route is rather a counterintuitive one.