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Lemmings Boards => Contests => Topic started by: IchoTolot on September 08, 2019, 03:42:44 PM

Title: Level Design Contest #18 - Playing Phase (Discussion Topic)
Post by: IchoTolot on September 08, 2019, 03:42:44 PM
NeoLemmix Level Pack: https://www.dropbox.com/s/7fnx41mec2yx5zx/Contest_18.zip?dl=1

- Put the folder of the level pack in the "levels" folder of your NeoLemmix Player.

Music: https://www.dropbox.com/s/gkri2i9m6rwvu1p/Contest_18_Music.zip?dl=1

- The music must be put inside the "music" folder of the NeoLemmix player. If the folder doesn't exists, create it.

Rule 1 Levels

Colorful Arty's "Viridian Chapel" (V4)
Crane's "Dropship 12" (V16)
Minim's "Splitting the gaps" (V1)
Namida's "The Embiggening Of The Cromulent" (V4)
Nessy's "Climb Every Green Hill" (V2)
Proxima's "Trick or Tree" (V1)
SQron188's "Herd Behaviour" (V2)

Rule 2 Levels

Crane's "A Simple Plan" (V1)
IchoTolot's "Not A Bitter Timing Effort" (V1)
Minim's "HIGHLAND FLING" (V1)


Rule 3 Levels

IchoTolot's "Bookworm's Bite" (V2)
SQron188's "CAUTION Open Pit" (V1)



You can check the rules details again here: https://www.lemmingsforums.net/index.php?topic=4299.0

Playing Phase will be closed on 10th of October!
Updates will close on 8th of Oktober!

Note: This topic is for posting your comments, replays, etc for the levels. If you wish to post an update to your level, or enter a late submission, please do so in the Updates Topic instead.

Title: Re: Level Design Contest #18 - Playing Phase (Discussion Topic)
Post by: Crane on September 08, 2019, 06:25:11 PM
These are my replays so far.  A few tough ones in this pack!
Title: Re: Level Design Contest #18 - Playing Phase (Discussion Topic)
Post by: Crane on September 08, 2019, 07:06:02 PM
And another one.
Title: Re: Level Design Contest #18 - Playing Phase (Discussion Topic)
Post by: IchoTolot on September 08, 2019, 09:45:44 PM
Here are my solutions to all V1 levels. My live-solving recordings begin to come up tomorrow on my Youtube channel so that you can see how I got to the solutions. Your decision if you watch them or the replay first. :)
Title: Re: Level Design Contest #18 - Playing Phase (Discussion Topic)
Post by: IchoTolot on September 09, 2019, 09:01:33 AM
Resubmitted my solution for Crane's R1. My solution for Nessy's level is still functional. :)
Title: Re: Level Design Contest #18 - Playing Phase (Discussion Topic)
Post by: IchoTolot on September 09, 2019, 11:40:34 AM
Well, with the thicker floor being back again in Crane's R1 the old backroute works again as well. :P
Title: Re: Level Design Contest #18 - Playing Phase (Discussion Topic)
Post by: Minim on September 09, 2019, 03:41:33 PM
Well, here are my solutions to the updated levels so far. (I managed to solve five yesterday and two more today, including one of IchoTolot's. :devil:) I have to agree with Crane that some of these are tough.

Ichotolot, you might want to update the rules link in your OP. It is actually taking me back to the previous contest! :P I believe this (https://www.lemmingsforums.net/index.php?topic=4299.0) is the one you wanted.
Title: Re: Level Design Contest #18 - Playing Phase (Discussion Topic)
Post by: IchoTolot on September 09, 2019, 03:53:45 PM
Intended solution to my level. :thumbsup:   I aimed for a lower difficulty this time compared to the super tough ones from the previous contest.

Updated the link as well.
Title: Re: Level Design Contest #18 - Playing Phase (Discussion Topic)
Post by: IchoTolot on September 09, 2019, 06:45:58 PM
I don't know if this is intended now as I got a climber left over.
Title: Re: Level Design Contest #18 - Playing Phase (Discussion Topic)
Post by: IchoTolot on September 09, 2019, 09:25:47 PM
As I still have a climber left, I guess the next fix could reduce the lemming count or increase the RR. :P
Title: Re: Level Design Contest #18 - Playing Phase (Discussion Topic)
Post by: Crane on September 09, 2019, 11:00:27 PM
I managed to complete a few more random ones: V2 of Green Hill, the unrenamed Highland Fling, and Bookworm's Bite (if the last one is intended, I really like how it all comes together at the end).

P.S. IchoTolot... in English, it's spelt "October", not "Oktober".
Title: Re: Level Design Contest #18 - Playing Phase (Discussion Topic)
Post by: Nessy on September 09, 2019, 11:21:04 PM
All solutions to my Rule 1 level are acceptable :)

EDIT: :tal-gold: For anybody that wants an optional challenge (a gold talisman if you will), try to save 27 Lemmings on my Rule 1 level :evil:


Title: Re: Level Design Contest #18 - Playing Phase (Discussion Topic)
Post by: Crane on September 10, 2019, 04:20:31 AM
Gold medal please! (It's the same replay as the one I posted in the Discord chat)
Title: Re: Level Design Contest #18 - Playing Phase (Discussion Topic)
Post by: Minim on September 10, 2019, 07:41:17 AM
Hey, nicely done on Highland Fling, Crane! :D You did it differently to Icho's solution.

In fact I've been inspired by Nessy's "talisman" to come up with one of my own for this level. :tal-silver: Solve Highland Fling with 5 builders.
Title: Re: Level Design Contest #18 - Playing Phase (Discussion Topic)
Post by: IchoTolot on September 10, 2019, 10:54:37 AM
Well, I still saved that climber. ;P   Your solution to my R3 is intended, Crane. :thumbsup:

Corrected the typo as well.
Title: Re: Level Design Contest #18 - Playing Phase (Discussion Topic)
Post by: Armani on September 10, 2019, 01:31:20 PM

I found a backroute to Rule1 -02, differnt to ichotolot's solution. :)

A climer and a miner is unused.
Title: Re: Level Design Contest #18 - Playing Phase (Discussion Topic)
Post by: IchoTolot on September 10, 2019, 01:34:46 PM

I found a backroute to Rule1 -02, differnt to ichotolot's solution. :)

A climer and a miner is unused.

Then attach the replay and let Crane know ;)
Title: Re: Level Design Contest #18 - Playing Phase (Discussion Topic)
Post by: Armani on September 10, 2019, 02:15:20 PM
Oh i forgot to attach file...
Title: Re: Level Design Contest #18 - Playing Phase (Discussion Topic)
Post by: Armani on September 10, 2019, 04:13:47 PM

I'm pretty sure that many of my solutions are backroutes  .
Title: Re: Level Design Contest #18 - Playing Phase (Discussion Topic)
Post by: IchoTolot on September 10, 2019, 04:44:29 PM
I'm pretty sure that many of my solutions are backroutes  .

At least for my cases no backroutes. ;)
Title: Re: Level Design Contest #18 - Playing Phase (Discussion Topic)
Post by: Crane on September 10, 2019, 05:22:42 PM
Ugh, crumbs, I'm not sure how to patch that Wild 15 Glitch without making parts of the solution painfully obvious.

Your rule 2 solution to my level is intended though - well done.
Title: Re: Level Design Contest #18 - Playing Phase (Discussion Topic)
Post by: namida on September 10, 2019, 07:56:57 PM
Both of the solutions to my level so far are the same minor backroute. I'll have a fix up soon.
Title: Re: Level Design Contest #18 - Playing Phase (Discussion Topic)
Post by: Crane on September 10, 2019, 08:21:30 PM
Arty, you can't have one-way arrows in Rule 1. (Referring to V2 of Viridian Chapel)
Title: Re: Level Design Contest #18 - Playing Phase (Discussion Topic)
Post by: SQron188 on September 10, 2019, 08:36:20 PM
Crane, IchoTolot, Minim, Armani - all of you have done well with with achieving intended solutions to my levels (CAUTION Open Pit is a fairly open-ended level anyway, excuse the pun). Good work and thanks for checking them out!

I'd like to attach my replays to this very post here as well.
While I'm at it, it does seem like I've solved Highland Fling with exactly 5 builders (prior to me even reading about your challenge), yayz
Title: Re: Level Design Contest #18 - Playing Phase (Discussion Topic)
Post by: namida on September 10, 2019, 08:58:37 PM
Your replay for The Embiggening Of The Cromulent (Rule 1 Level 4) doesn't work anymore with the latest update, but based on what you did it looks like your solution was a slight variation on IchoTolot / Armani's backroute.
Title: Re: Level Design Contest #18 - Playing Phase (Discussion Topic)
Post by: IchoTolot on September 10, 2019, 09:05:04 PM
Resolved Crane's and namida's level and yes Arty's needs a patch ;)
Title: Re: Level Design Contest #18 - Playing Phase (Discussion Topic)
Post by: IchoTolot on September 10, 2019, 09:49:32 PM
Maybe this is more intended @namida
Title: Re: Level Design Contest #18 - Playing Phase (Discussion Topic)
Post by: namida on September 10, 2019, 10:43:25 PM
Maybe this is more intended @namida

Yep, that's the intended solution. :D
Title: Re: Level Design Contest #18 - Playing Phase (Discussion Topic)
Post by: IchoTolot on September 11, 2019, 10:47:50 AM
Ok, resolved Arty's and Crane's level again. :)
Title: Re: Level Design Contest #18 - Playing Phase (Discussion Topic)
Post by: Colorful Arty on September 11, 2019, 07:42:32 PM
Well done on my level Icho; your solution saves an extra lemming, which means I'm changing the level to enforce your solution. ;) I also made another minor change which improves the level slightly imo.
Title: Re: Level Design Contest #18 - Playing Phase (Discussion Topic)
Post by: IchoTolot on September 11, 2019, 07:43:33 PM
The lastest fix actually let's me save an extra climber as the melted steel is helping me.

Word of advice as I see the constant backrouting is bothering you: Take your time and try out possible backroutes for yourself. Playtest the level, think and tryout as many different variations as you can and force a backroute. If a backroute is found and you have a fix ready try also to adjust the previous backroute so that variations of it are not possible. Don't just fix a single sympton and be maybe a bit more radical with the fixes. Also it is allowed to have a person playtest your levels before the playing phase.

Title: Re: Level Design Contest #18 - Playing Phase (Discussion Topic)
Post by: IchoTolot on September 11, 2019, 07:48:37 PM
Well done on my level Icho; your solution saves an extra lemming, which means I'm changing the level to enforce your solution. ;) I also made another minor change which improves the level slightly imo.

Resolved it again with the updated skillset. ;)
Title: Re: Level Design Contest #18 - Playing Phase (Discussion Topic)
Post by: Crane on September 11, 2019, 07:59:31 PM
I did have a person playtest the level.
Title: Re: Level Design Contest #18 - Playing Phase (Discussion Topic)
Post by: Minim on September 11, 2019, 08:52:46 PM
It's looking like I found the intended solution to Dropship no matter how many times I've been downloading it. I remember that it's not the only level of Crane's to have so many updates. I do understand how frustrating it can be to fix backroutes while sticking to rules (And personal beliefs, for example Classic skills).

I'm not thinking about updating my levels anytime soon, particularly Highland Fling. The absence of the basher really is carving a whole new variety solutions that are fun to watch! :D I wonder if this can be done with two blockers...
Title: Re: Level Design Contest #18 - Playing Phase (Discussion Topic)
Post by: Crane on September 11, 2019, 09:26:26 PM
I completely missed your solution - sorry.  That is a backroute.

Rule 2 is intended.
Title: Re: Level Design Contest #18 - Playing Phase (Discussion Topic)
Post by: IchoTolot on September 12, 2019, 07:33:07 AM
This time I used all skills. :)
Title: Re: Level Design Contest #18 - Playing Phase (Discussion Topic)
Post by: Crane on September 12, 2019, 07:44:40 AM
And that's the intended solution - well done.
Title: Re: Level Design Contest #18 - Playing Phase (Discussion Topic)
Post by: Crane on September 12, 2019, 09:02:33 AM
How's this for The Embiggening of The Cromulent?

Also completed the latest version of Viridan Chapel.
Title: Re: Level Design Contest #18 - Playing Phase (Discussion Topic)
Post by: Colorful Arty on September 12, 2019, 07:51:35 PM
Well done on the sub-1 minute solution Crane! That is exactly as intended. :)
Title: Re: Level Design Contest #18 - Playing Phase (Discussion Topic)
Post by: namida on September 13, 2019, 05:14:53 AM
How's this for The Embiggening of The Cromulent?

Intended solution. :D
Title: Re: Level Design Contest #18 - Playing Phase (Discussion Topic)
Post by: namida on September 15, 2019, 08:26:39 AM
I'm going to take a bit of a risk.  V15 doesn't fix any backroutes, but might potentially reopen some!  I've removed the gap in the floor at the bottom right corner of the first wall, since I think the backroutes that exploited that part of the level have been patched in other ways.

This solution is possible, but was not on the previous version of the level.
Title: Re: Level Design Contest #18 - Playing Phase (Discussion Topic)
Post by: Crane on September 15, 2019, 08:37:14 AM
Ah drat, good break Namida.  Back we go!
Title: Re: Level Design Contest #18 - Playing Phase (Discussion Topic)
Post by: Nessy on September 15, 2019, 11:28:06 PM
Earlier today I did a stream of this contest and I managed to solve every level (with some help from chat) except Minim's Rule 1 level. I have attached all of my successful replays below :thumbsup:
Title: Re: Level Design Contest #18 - Playing Phase (Discussion Topic)
Post by: namida on September 16, 2019, 05:01:56 AM
Intended solution on my level. :)
Title: Re: Level Design Contest #18 - Playing Phase (Discussion Topic)
Post by: Flopsy on October 03, 2019, 01:12:16 AM
Submitting this replay for Minim's level under recommendation from Arty's stream chat. I beat it in v1 a while back but it still works to date.
Title: Re: Level Design Contest #18 - Playing Phase (Discussion Topic)
Post by: Crane on October 12, 2019, 12:43:19 AM
I know it's past the deadline, but this isn't showing off a backroute, but instead a 100% solution to "Splitting the gaps".
Title: Re: Level Design Contest #18 - Playing Phase (Discussion Topic)
Post by: IchoTolot on October 12, 2019, 08:36:11 AM
Totally forgot to post about my voting phase plans here. :-[

Voting will probably start later today and if not then on monday.