Although the backroute [of Crazy 1?] makes it easy enough for its position again....
You don't mean the way Wicked 8 "A TOWERING PROBLEM" is solved, with exploding climbers, do you? I was never successful with that.
And re Wicked levels 1 & 2, I guess there's no pleasing some people, is there. The funny capitalization is cool, and the typo, being rare and unobtrusive, is nothing bad; if anything, it's as cool as the last one, seeing as how it could be symbolic by meaning that there is a shortage on 't', or time.
At the same time, I disagree with the glitch backroute to Wicked 1. There's no conceivable reason why you should be able to bash steel and one-way together, it's not even possible on the Mac, and it's not necessary on any platform.
What do you mean, you disagree? That's... how it happens. It's obviously not
necessary, otherwise there'd be levels designed that took it into account. And congratulations on finding out that different platforms work differently.
(To be fair, I still find it annoying that things can be a lot easier on the DOS version than they are on the Mac – the Mac version has various graphical glitches (like Mayhem 26 or Havoc 16) that make things harder, for one thing; the DOS version has several levels that have a lower goal than the Mac or Amiga versions (Taxing 22, Mayhem 4, Mayhem 15, Mayhem 26 for example); and it's very difficult to accurately predict what will happen when a lemming hits something on the Mac version, like whether it will climb up the side of something or not, due to the fact that it's trying to map larger pixels onto the smaller ones in the actual graphics. They are much nicer graphics, though. And yeah, there are various things that are programmed differently, like steel detection, bashing, symmetrical builders, etc...)
Anyway, the
point of these topics is to bitch and moan about levels you don't like, and come up with good
and bad things for each of them.