Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Proxima

Pages: 1 ... 320 321 [322] 323 324
4816
Lemmings Main / Re: Lemming Level List Game
« on: November 20, 2004, 12:58:28 PM »
ok....... thank you for saving it for me!!!



Havoc 2: Be more than just a number

Good: the title, and the puzzle. This level shows why Havoc is the ultimate in Lemmings puzzle-setting, and they don't get any easier after this......

Bad: if anyone tries to say anything bad about this level I'll punch them!

And now for the song, which is about to be published for the first time ever.

Please bear in mind that I'm 21, and Havoc 1 isn't the sort of level you can be stuck on for years and years, so I was still pretty youthful when I wrote this.

BE MORE THAN JUST A NUMBER

Be more than just a number
Be more than just a life
Be more than just a lemming
Be more than just some pretty lemming's wife
You gotta show some feeling
(There's no shortage of time)
You gotta have a purpose
(There's always one more block of steel to climb)

Be more than just a number
Be more than just "that guy"
Be more than just a climber
There's always something original to try!
You gotta have some courage
To brave the lemming world
You gotta show some wanting
To have the tale of your mightiest deeds unfurled

Be more than just a number
Be more than just yourself
Be more than just "some other"
Be someone truly willing to help yourself
You gotta join in somehow
In all the fun and strife
Gotta give yourself a meaning
Before you learn the meaning of lemming life

4817
Lemmings Main / Re: Lemming Level List Game
« on: November 19, 2004, 08:50:04 PM »
I really wish I wasn't at work right now...... I actually have a SONG I wrote about Havoc 2 that I could regale you with!!!

4818
Lemmings Main / Re: Lemming Level List Game
« on: November 18, 2004, 01:16:10 PM »
Heh, no problem.........  B)



Wicked 18: Lots More Where They Came From

Good: ouch, this one's hard! At least, it was the way I did it.....
Bad: that hidden trap! It scared me so much I solved the level by building into the large block and mining over the trap, using my bombers to keep back the other lemmings..... and I bet you didn't even realise that was possible!

4819
Lemmings Main / Re: Statistics
« on: November 18, 2004, 10:51:50 AM »
Oh No! More Lemmings:

Brick - 45
Snow - 20
Rock - 19
Bubbles - 16

Lemmings (Mac version):

Tile - 31
Hell - 31
Column - 25
Dirt - 20
Crystal - 9
Special - 4

The extra tile level is 21 Tricky "Going their separate ways" instead of "All the sixes" (which is a Hell level), but I don't know why I've got two more Hell levels than you and two fewer crystal.....

Now shall we do The Tribes?!?

4820
Lemmings Main / Re: Lemming Level List Game
« on: November 18, 2004, 10:31:20 AM »
Quote from: DragonsLover  link=1090216677/210#218 date=1100736577
Also, Ahribar, to reduce your frustration, you can tell the lemming to bash, then press F7 and click quicly on it again to make it build. You can even select the tools or increase/decrease the release rate when the game is paused with the same manner, by pressing the F1 to F10 keys. Also, you can pause the game with F11 and nuke all lemmings with F12.

I'm very amused that you thought I don't know that.....




Wicked 16: Five Alive

Good: a lovely puzzle level. I love having a small number of lemmings and having to save the precise maximum that you can save; it makes it seem more elegant.

Bad: um...... by this stage we're getting rather sick of the brick style? Can't think of anything else.........

4821
Level Design / Re: Suggestions for a new Cheapo Copycat game
« on: November 17, 2004, 09:16:53 PM »
Quote from: Essman  link=1100126896/30#33 date=1100712249
I don't want to give out copies before the coding is complete, when it's ready for "beta testing". This way there won't be unfinished copies floating around.

That's what I meant, though -- at the beta testing stage.

4822
Non-Lemmings Gaming / Re: Your game records
« on: November 17, 2004, 09:06:31 PM »
Actually, the old version is harder, at least on Beginner; the grid was 8x8 but on new versions it is 9x9. (This is harder because the same number of mines are in less space, so there are fewer empty spaces.)

It's possible to beat either version in 1 second, but much easier with the new (9x9) version.

On the Intermediate and Expert levels, there are no differences in the gameplay.

4823
Level Design / Re: Suggestions for a new Cheapo Copycat game
« on: November 17, 2004, 11:38:45 AM »
Can't you distribute test copies to people such as myself who have 98 to test it for you? Hell, I didn't even know there was a Windows 2003 until you mentioned it just now..........

One more question/suggestion. How do I measure whether a fall from the initial window is survivable, i.e. what point of the window do I measure it from? And can this be made a bit more obvious in the next version?

4824
Lemmings Main / Re: Lemming Level List Game
« on: November 17, 2004, 11:35:00 AM »

Wicked 13 - Almost Nearly Virtual Reality

Good: the title! And it's a nice, hard, frustrating level. You have to bash and build perfectly.
Bad: maybe a bit too frustrating.

4825
Non-Lemmings Gaming / Re: Your game records
« on: November 16, 2004, 10:04:55 PM »
Sounds good (but unforunately I don't know the game so I can't say how good).

Anyone else here have good times on Minesweeper? Mine are 2-18-76 (which I believe makes me the wordl #233......)

4826
Level Design / Re: Ultimate Levels of your packs
« on: November 15, 2004, 10:14:16 AM »
You mean "look them over"... "overlook" means "ignore".

By the way, I've played most of your Cheapo levels now, so expect some comments soon... for now I'll just say that I love "The Chasm"!

4827
Level Design / Re: Suggestions for a new Cheapo Copycat game
« on: November 14, 2004, 07:36:52 PM »
Quote from: piainp2  link=1100126896/15#21 date=1100443338
One of my levels is also a cheapo remake of level 3 fun. so I guess I knew part of the solution already.

Nearly the same for me; one of my ResEdit levels is a clone of 3 Fun. But even if it hadn't been, the solution is completely obvious; it's just timing it right, as Steaver just said, that's hard.

4828
Level Design / Re: Suggestions for a new Cheapo Copycat game
« on: November 14, 2004, 09:47:48 AM »
Quote from: Streetlight Admnistrator  link=1100126896/15#18 date=1100397092
It's just you. The Parking Lot can be solved without any bugs being exploited. It's just a matter of timing.

Actually, I've just solved it! Sorry for doubting you.........

Quote
Although I won't go as far as to invoke the "spirit of Lemmings" in the argument...it means different things to different people anyway.  ;)

I'm not sure. What I meant by it is clearly stated in the words on the scroll at the bottom of the main screen: "Remember: the needs of the many outweigh the needs of the few" :)

4829
Level Design / Re: Suggestions for a new Cheapo Copycat game
« on: November 13, 2004, 06:39:46 PM »
Quote
Well, I've just seen that 2 other versions also behave identically as the Mac, so this is not an issue.  I'd definitely shy away from having multiple types of one-way walls, it just gets too confusing for the average player.

Sure; I just meant if other versions had non-explodable one-way walls, which I wasn't in a position to know about. If they don't, fine.

Quote from: guest  link=1100126896/15#16 date=1100349765
So the question now is, should we fix the game mechanics so that terrain pixels in steel areas are properly protected from explosions (and conversely non-steel areas are not protected merely by having the exploder standing on steel), or should Cheapo employ the same shortcut PC Lemmings took (if it hasn't done so already), and accept all the resulting inconsistencies?

It is interesting to note that although it is conceptually a bug, it seems clear that the programmer intentionally decided to make things work the way it does, as I said probably for efficiency reasons. &#A0;So it's even debatable whether to really call it a programming "error" or not.

Well, it's clearly some kind of error; the manual clearly states that steel is not explodable. More to the point, both players and level designers regard steel as non-explodable, and existing levels could be ruined if it's possible to explode steel by exploiting this bug.

You could argue that it would be interesting to make levels that depend on exploiting this bug. But, by its nature -- it depends on a fact that isn't at all obvious from the nature of the skills or the objects -- it would be distinctly unfair on the player to make him guess something like this, and not at all in the spirit of Lemmings.

I definitely think steel on the new Cheapo should be once-and-for-all unexplodable.

- - -

On another note, I had a couple more suggestions but I forgot what they were.

4830
Level Design / Re: Ultimate Levels of your packs
« on: November 12, 2004, 06:41:34 PM »
Quote from: Streetlight Admnistrator 370  link=1090901525/0#9 date=1092535462
Actually, I don't find confusion to be at all that hard. It does require a small bit of precision, but that's it.

But it's extremely hard to find the solution -- harder than all but about five levels of the original Lemmings, if that's any indication.

Winding Up Your Lemmings part 2 is also much too hard for its position in the set, and (if I've got the right solution) that DOES also require precision.

Pages: 1 ... 320 321 [322] 323 324