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Messages - IchoTolot

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1711
Closed / Re: Wrap? [DISCUSSION] [PLAYER]
« on: May 15, 2019, 11:34:03 AM »
As I tend to get easily confused with the yellow rectangle way and speed is not essential as in Lix multiplayer, I would tend to the red rectangle way.

Then we would need another way to tell the player that wrap is active though. ???

I would still say yellow is faster and you need to be fast in MP Lix, but it can get very confusing depending on the level (especially small levels can get confusing). Here in NL we don't need to be very fast and therefore I tend to red.

1712
For now I tend to a slight increase, but the implementation is tricky and must be discussed. In that the main problem is located and if we find a good way, I would be completely fine with a higher increase.

Shrinking the buttons in width is only enough for a slight increase and will require customs buttons to be redrawn.

2 rows with a lower heigth would still have a limit of 16, would require redrawing of all custom buttons and would introduce the Lix "korean washing machine" effect of overloading the UI with tons of buttons.

The  "scroll left" / "scroll right" idea seems more future-oriented to me, while also avoiding the "korean washing machine" effect. A limit might still be desirable when the skill type number increases even more over time and I think nobody here wants to scroll through a huge list. ;)
This of course has the disadvantage of not displaying everything at the same time. Testing needs to be done here I think.......

1713
I would agree with Simon here that shimmying should not be possible in this corner case for the exact same reasons he mentioned.

1714
Re-solved the 2 updated levels. :)

1715
Resolved the updated level.

It seems like the series "Ruining your castle" for SQron continues. :XD:

1716
NeoLemmix Styles / Re: Chalkboard Lemmings
« on: May 12, 2019, 04:26:00 PM »
Solved the 3 levels and these are pretty nice little puzzles indeed! :thumbsup:   I might have a feeling my solution to the 2nd one is a backroute though. :evil:

Feel free to add more levels over the time when your brother gets new level ideas! :)

The tileset looks and plays amazing! :thumbsup:

I think some really good levels can be made from this and a set with all the standard letters and numbers is always useful. This would be a worthy addition to the standard library!

I've attached my solutions.

1717
NeoLemmix Styles / Re: Chalkboard Lemmings
« on: May 12, 2019, 04:09:03 PM »
I've noticed that the pictures were not showing and I took the liberty to fix the links (".png" was missing). ;)

1718
In regards to the prize, I would like to donate it to the upkeep of this forum, assuming that is possible.

Alright, the prize has been sent! ;)

1719
Re-backrouted SQron's levels.

1720
Blood born has been readded and I attached my solution. :)

1721
NeoLemmix Levels / Re: [NeoLemmix] Lemmings United
« on: May 12, 2019, 08:12:51 AM »
5 17, 5 18 and 5 19 were fine, but 5 16 still needs a little fix. :P

V 6.4 is out! :)

The following levels have received a backroute fix:

- 5 16 (a platform has been raised and some steel has been added)

1722
NeoLemmix Levels / Re: [NeoLemmix] Lemmings United
« on: May 11, 2019, 05:27:43 PM »
V 6.3 is out! :)

The following levels have received a backroute fix:

- 5 15 (a digger is now a pick-up skill)

1723
Resolved Nessy's level.

1724
NeoLemmix Levels / Re: [NeoLemmix] Lemmings United
« on: May 11, 2019, 11:44:41 AM »
V 6.2 is out! :)

The following levels have received a backroute fix:

- 5 15 (added some steel)

1725
I would like to withdraw Blood Born until further notice. The level is completely broken and I cannot find a solution to it. It will require a complete overhaul. I'm sorry.

Affirmative, I removed the level from the pack. Feel free to resumit though. :)

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