Played ... Will-Lem' Superlemmings. I've attached replays, which were achieved without using pause etc
Well done! And thank you for adhering to the spirit of the challenge
Note that I'm used to builder queuing and all the other quality of life stuff like pause/frame stepping to put my opinion into perspective
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It is an interesting challenge but a frustrating one as well.
Noted. And yes, I can imagine that this pack was something very different for you in that case!
the standard slow edge scrolling got me into some problems, though I only now have realized that right clicking seems to make it faster
Indeed, holding the RMB whilst scrolling doubles the scrolling speed. The ability to toggle this some other way would be good, I'm hoping that hotkeys become a thing in SL at some point (I toyed with the idea of learning Java to implement some of the ideas I had but it's proved to be somewhat elusive so far, I think I'd have far too many problems trying to do it without help).
can get frustrating when one has to start over again
I know what you mean, and it's certainly valid feedback. However, I'd suggest that the whole point of this challenge is that it's execution-based. So, part of the challenge is to overcome the frustration of restarts; as your skill with Superlemming mode increases, these happen less and less often.
By accident I sometimes bashed in the wrong direction
It's absolutely fine to use Direction Select for this challenge. The only "rule", as such, is not to use the pause button. To be honest I'm very impressed that you managed to beat these levels without using the Direction tool, so you get bonus stars for that!
SUPERLEMMING vs. The Space Lizards/x3a.rpl, x3b.rpl
This level seemed easier than 2/the bubble one and seems to have a broad variation of solutions
One of the things I love about this (and the original) level is the number of routes that are possible to take, it's one of the main reasons I chose to remix it for this pack. I like both of your solutions, you did a good job of dealing with that pesky tree when taking the top route!
Generally the pack seems to be inspired strongly by the original levels, which entails imho sometimes the problems of the original designs as well
Fair comment, many of these levels are remixes of L1 levels. I'm generally one of people who like the original designs as they are, problems and all. Some of the imperfections are what make those levels so endearing, particularly since they have been solved and resolved many many times since their inception all those years ago. Even when remixing the levels, I often deliberately try to preserve and recreate some of those imperfection, although I usually just end up making imperfect levels of my own!
IcE PoPs! (40% save req.)/x4.rpl (45%), x4b.rpl (46%)
I actually don't know why this level is meant to be played pause free
Pressing pause allows the player to stop-start the level, and give extra thinking time not just for planning a route but for making assignments which must be performed quickly. It's about more than just figuring out a strategy, the challenge is to then execute it at speed. However...
The x4b.rpl just uses the fast way down the side. I've realized in this level that there are invisible walls to the sides, so that the lemmings don't die at the edge.
This is a heck of a backroute!!!
I'm leaving it in there, see if anyone else spots it. Nicely done!
The SUPERLEMMING Lovers/x6.rpl
The learning effect makes this level more manageable
I appreciate this comment; I took time to make sure that the levels increased in difficulty as gradually as possible, even with some breather levels in between some of the harder ones.
Mind The Soup(ERLEMMING)/x8.rpl
In my view the hardest level, an amalgam of two hard original levels
I would probably agree with this, although the one I struggled with most during my playthrough was actually level 2
The Bubble Run! Something about that end section kept catching me out and I had to keep restarting over and over, it was a real pain! Every time I've played it since then though I can usually beat it on the first attempt, so maybe it was because it was filming day or something, that's my excuse anyway
But yes,
Mind The Soup(ERLEMMING) is absolutely meant to be a difficult climax level, certainly the most difficult of the single-lemming levels. The Floater makes it somewhat easier though, I think. Also, the Climber can be used to enter the end section with the bowl of soup, so it's a bit less of a Builderfest
GERONIMO!!!(60% save req.)/x9.rpl (61%)
This level was a nice challenge ... I didn't like so much that the middle crowd had to be freed since it wouldn't be nice to mess that up, which is possible. Furthermore it interferes with directly seeing how much are saved.
I see what you mean and I can sympathise; this level caused me considerable stress whilst filming the playthrough (I managed to catch 80% with Floaters and then messed up the final Builder! I had to take some time to calm down before I carried on!
)
However, since the pack is intended to be execution-based rather than pure strategy, the middle crowd setup in this level is absolutely
meant to cause these problems. Admittedly, releasing the crowd at the end requires at least a certain amount of luck, but that adds to the build-and-release atmosphere of the level and gives it an edge it otherwise wouldn't have in a more strategy-based environment. Whilst playing it can be a nightmare, beating it brings on the good feels!
Ultimately, I'm really glad that you have taken the time to play through this pack, it's great to have some feedback on it and to watch others' playthroughs of it. Thank you for this, and I hope you enjoy the next one!