Author Topic: Level pack topic  (Read 193811 times)

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JM

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Re: Level pack topic
« Reply #600 on: March 13, 2006, 10:45:32 PM »
Quote from: Leviathan link=1089136533/585#599 date=1142286301
Lol,it's raining levels with FANL-like titles :)

I know for sure I've seen these titles already:

-Hang and no life (my own)
-Climb and no life (my own)
-Drown and no life (JM)
-Bash and no time (IS)
-Float and no life (MC)

I guess FANL is really a versatile title or the levels are just so famous :)

It's the FANL-like title crew  :P

JM

  • Guest
Re: Level pack topic
« Reply #601 on: March 18, 2006, 02:34:59 PM »
I'm done with JM18 in the end  :)

http://it.travisbsd.org/lemmings/lemmingswelt/index.php?cmd=get&file=levelpacks/JM18.DAT

There you go

Enjoy playing it  :P

Some levels maybe difficult and some maybe not difficult

If you are having trouble passing "I am J.M" it is possible to complete. I checked the solution. The save target 80% and I thought it was too low so I raised to about 93% or something like that. I hope you enjoy playing this pack. If there's any problems just tell me :)

tseug

  • Guest
Re: Level pack topic
« Reply #602 on: March 18, 2006, 06:42:22 PM »
I'm trying to save as many as possible on each level.......

EDIT:

 1: -
 2: -
 3: 90%  * +
 4: 100%
 5: -
 6: 100% *
 7: -
 8: 100% *
 9: 100% (oh come on this is totally lame!)
10: 88% * ++

a '-' means I skipped it
a '*' means I saved more than required
a '+' means I might be able to improve
a '++' means I'm certain I will be able to improve

Offline chaos_defrost

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Re: Level pack topic
« Reply #603 on: March 18, 2006, 08:05:06 PM »
Don't forget Garjen's remakes of FANL and FANL2, and my Cheapo ISWorld remake of FANL and slight revision to make FANL3...

Ok, JM, I played your newest pack. A few good levels, a few not so good.

Level 1: This looks like a more obvious version of the main trick to my 8.10. Not more to say.
Level 2: Reminded me of a mid-Tricky original Lemmings level.
Level 3: Too easy. It's much too obvious what skills go where.
Level 4: Didn't play this one seriously yet. I like the terrain, though.
Level 5: Probably my favorite level in the pack, although it's still a bit easy.
Level 6: It seems like there's not a whole lot different than the original I am A.T., in all honesty.
Level 7: Easy when you know where everything is... Why the bashers and miners?
Level 8: I got it... I can't see the 100% answer -- I know the blocker isn't needed, but I can't getr the first basher to work unless he's facing left.
Level 9: Oh, come on. After level 8... this is just an exercise in repetition.
Level 10: It's been done several times before, sorry.

Still a lot better than your early packs, though.
"こんなげーむにまじになっちゃってどうするの"

~"Beat" Takeshi Kitano

JM

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Re: Level pack topic
« Reply #604 on: March 19, 2006, 09:35:46 AM »
I'll try and make better levels someday. I could make some better ones for the Lemmings re-make if everyone's forgot about that.

MC Marshy

  • Guest
Re: Level pack topic
« Reply #605 on: March 20, 2006, 10:57:24 AM »
I like Level 3 and Level 5. They are my favourite levels in the pack. I might do more work on my pack when EricLang has finished a new level editor. Should be better than Lemedit.

Offline chaos_defrost

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Re: Level pack topic
« Reply #606 on: March 20, 2006, 06:10:48 PM »
You are making much better levels than you once did, actually. Two points of advice:

1) Stay away from the unfair tricks. I sound like a hypocrite for this one (See ISteve01-03, and a lot of the 10th levels of my packs), but it's more fun to play levels that are hard without being unfair.
2) Try to incorporate multiple puzzle elements into your levels. For example, you made a multi-task level, but each of the mini-levels were too simple. For example, if you can think of two unique medium-difficulty levels, maybe place them together into one multi-task type level. If you come up with two ideas for two separate levels, try and think of a way to place them both into one level.
"こんなげーむにまじになっちゃってどうするの"

~"Beat" Takeshi Kitano

Leviathan

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Re: Level pack topic
« Reply #607 on: March 21, 2006, 10:34:42 AM »
I just remember that I've remade FANL 1 and 2 with pixel precision,even the thin pieces are present :)
The only difference right now is that you have to stretch a bridge and a shorter time limit for FANL 1...
I might improve them more but I'm out of fantasy ;)

I'm busy lately but somewhere soon I will finish my 4th pack...it will contain 2 glitch levels tough and "climb and no life" should be really confusing if all backroutes are removed :)

MC Marshy

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Re: Level pack topic
« Reply #608 on: March 21, 2006, 03:06:37 PM »
This is what's done with my 5th pack

Level 1 - 100% done
Level 2 - 100% done
Level 3 - Still tweaks needed
Level 4 - 100% done
Level 5 - Still tweaks needed
Level 6 - Still tweaks needed
Level 7 - No work started yet
Level 8 - 100% done
Level 9 - 100% done
Level 10 - 100% done

Leviathan

  • Guest
Re: Level pack topic
« Reply #609 on: March 22, 2006, 12:08:12 AM »
JM,for level 1,is the miner mispositioning glitch involved?

JM

  • Guest
Re: Level pack topic
« Reply #610 on: March 22, 2006, 11:32:12 AM »
Quote from: Leviathan link=1089136533/600#609 date=1142986092
JM,for level 1,is the miner mispositioning glitch involved?

Yeah I think that's the trick where you go over a 1-pixel gap using a miner and not a builder.

EDIT: MC Marshy I've looking at that screenshot of your first level in the pack. Is it a challenging level or is it simple to start off the pack?

MC Marshy

  • Guest
Re: Level pack topic
« Reply #611 on: March 24, 2006, 10:36:41 AM »
Slightly tricky level JM. You have to make sure your builders don't run into the flame throwers. I tweaked level 8 a bit to make it look better. I've stared work on another level in the pack and I'm trying to implement a solution into it. Level 3 looks like it still needs some tweaking. I should be done with this pack soon.

EDIT: My 5th levelpak is done and can now be downloaded at the Lemmings file portal. The file is Marshy05.dat

I hope everyone likes it.

JM

  • Guest
Re: Level pack topic
« Reply #612 on: March 31, 2006, 02:20:48 PM »
Nice levelpak MC Marshy. Some levels are a bit too easy for me but some of the others are just good. I like the level where you have to build over the shredders and be careful. "No turning back!" is one of my favourite levels from the pack. Some good levels. Better than your others :)

Offline Mindless

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Re: Level pack topic
« Reply #613 on: March 31, 2006, 11:32:18 PM »
Quote from: Isu link=1089136533/195#202 date=1121980900
No USB port. It's very old :P.<br><br>UPDATE: 5% done on the manual entering. ;P

Will we ever see this pack since you're not really active on the board anymore?

[edit:typo]

MC Marshy

  • Guest
Re: Level pack topic
« Reply #614 on: April 02, 2006, 12:48:14 PM »
Quote from: Mindless link=1089136533/600#613 date=1143847938
Quote from: Isu link=1089136533/195#202 date=1121980900
No USB port. It's very old :P.<br><br>UPDATE: 5% done on the manual entering. ;P

Will we ever see this pack since your not really active on the board anymore?

Mindless I hope we see this pack since he isn't active on the board anymore. If you're looking for new levelpaks to try out then try out my 5th levelpak which came out a few days ago :)

Get it from the Lemmings file portal as it says in my signature. Marshy01-5