Author Topic: Level pack topic  (Read 193811 times)

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Offline ccexplore

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Re: Level pack topic
« Reply #420 on: October 10, 2005, 04:31:07 AM »
Quote from: ccexplore (not logged in)  link=1089136533/405#419 date=1128918352
This set certainly doesn't seem to follow the usual difficulty curve

Never mind.  It just dawned on me the real reason is because I already solved #4 and #6 before, so that naturally distorts my preception of difficulty.

Offline ccexplore

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Re: Level pack topic
« Reply #421 on: October 10, 2005, 06:19:29 AM »
I finally passed level 9 in CustLem2.  It was truly a tight time limit and I have to throw in the kitchen sink to get it to work.  (What you'll find most frustrating is that the simple CustLemm solution, for a good while, will seem to work better than anything else you could come up with, but is just shy of making it to the exit. X_X)  I think I've proven beyond doubt that level 9 is not meant to be played in CustLemm.

Offline ccexplore

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Re: Level pack topic
« Reply #422 on: October 10, 2005, 06:23:18 AM »
Oops, actually, apparently I didn't pass it. X_X

I thought I did because the lemming is actually doing the exiting animation and I hear the "boink" sound.

But apparently, after I've posted the message and switch back to the DOSBox window, the screen says 0% rescued.  Arrgh! >:(

This sucks, but being so incredibly close, I'll try again and see, since I didn't assign the floater at exactly the last possible moment.  (I must say, the SuperLemming thing gets very annoying after a while.)

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Re: Level pack topic
« Reply #423 on: October 10, 2005, 06:31:09 AM »
Almost all of these levels require precision. Level 8 has got me, I can't see how to do it. I'll have to look at that one for a while....

Offline ccexplore

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Re: Level pack topic
« Reply #424 on: October 10, 2005, 06:35:08 AM »
Quote from: ccexplore (not logged in)  link=1089136533/420#422 date=1128925398
This sucks, but being so incredibly close, I'll try again and see, since I didn't assign the floater at exactly the last possible moment. &#A0;(I must say, the SuperLemming thing gets very annoying after a while.)

Ok, I finally succeeded at 100% on CustLem2, with the same solution, only trying to assign the floater a little later.

Offline ccexplore

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Re: Level pack topic
« Reply #425 on: October 10, 2005, 06:36:39 AM »
I want to also clarify that I've been playing all the other levels so far in CustLem2.

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Re: Level pack topic
« Reply #426 on: October 10, 2005, 06:53:57 AM »
I figured out that level 8 uses a glitch. The annoying part is that it's pretty hard to execute too.

Offline ccexplore

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Re: Level pack topic
« Reply #427 on: October 10, 2005, 07:10:41 AM »
Yes it does.  But I'm surprised that you said it's hard to execute.  I didn't have any issues with execution when I was playing the Cheapo-remake version of the level, which also uses a similar (though not identical, due to game mechanical differences with Cheapo) glitch.  Perhaps I should play the CustLem2 version and see.

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Re: Level pack topic
« Reply #428 on: October 10, 2005, 07:15:24 AM »
Now I'm not so sure... there is always one pixel that messes everything up... I think I had the wrong glitch in mind.

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The number of guest posts in a row has now reached 17.

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Re: Level pack topic
« Reply #429 on: October 10, 2005, 07:37:50 AM »
I verified each part separately, so I did have the right glitch in mind. It requires a lot of precision, so it is hard to execute. How did you do it?

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Re: Level pack topic
« Reply #430 on: October 10, 2005, 08:21:20 AM »
Finally! After almost an hour, I did it. :D That was really hard... DOSBox needs savestates.

Offline ccexplore

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Re: Level pack topic
« Reply #431 on: October 10, 2005, 08:40:24 AM »
Based on your comments, I'm starting to see a potential solution probably similar to yours, which would be a backroute for that level.  So, does your solution involves the left half of the level?  (If it doesn't, talk to geoo89.)

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Re: Level pack topic
« Reply #432 on: October 10, 2005, 08:52:29 AM »
They never go left of the starting platform. I can't see any other way.

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geoo89, I'll email you about it, maybe tomorrow though.

Offline ccexplore

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Re: Level pack topic
« Reply #433 on: October 10, 2005, 08:54:44 AM »
Ok, I think I know what the intended solution for level 2 is, although I'm somewhat surprised that Shvegait said rather little about the level.  I think I'll need to PM him about his solution.

I'm not sure if I ever really want to solve the level.  It just seems like such a pain, especially at the point when you need to assign builders like crazy.

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Re: Level pack topic
« Reply #434 on: October 10, 2005, 08:58:42 AM »
Quote from: ccexplore (not logged in)  link=1089136533/420#433 date=1128934484
I'm not sure if I ever really want to solve the level.  It just seems like such a pain, especially at the point when you need to assign builders like crazy.


It's not hard at all. I used 14 builders total.