Personally I don't like glitches at all, I'm glad NL and Superlemmini don't allow them, I think skills should act appropriatly. Also since I converted Pimolems from Lemmini to Superlemmini,
I had to recreate 6 ot those glitch levels. Glitches make it difficult to port levels into NL or Superlemmini(annoying quite honestly). Too bad lemmini and custom lemmix allows them otherwise
glitches wouldn't appear in levels(which would be better for the game).
Personally , I really like glitches! I design also non-gltch levels , but glitch levels are my favourites! Large reason for that is because when I started browsing the forums (back in 2012) , the challenges board is what got my attention the most! Also some of my favourite Lemmings youtubers back in the day were into challenges! Glitches had a major , and often a vital role in challenge and record solutions! Also some of my all-time favourite custom levels of all time are glitch levels ( like "More steel works" by Tseug , "Now you're stuck" by Clam , or "Don't stop me now" by Geoo ) !
Aditionally , I like to explore physics in Lemmings! Most players/designers are here for the puzzles , I am here for the physics! For my glitch levels , I want them to be technical and experimental! I want them to expriment with physics , push them and even break them! I want these levels , to explore what is possible with physics!
So due to their nature , these levels can't be converted to other engines without changing their solution! You have to practically transform them into different levels! But the same thing applies also to non-glitch levels that use tricks that are not possible to another engine , due to differences in physics! Each engine has it's own physics model , so there is always a possibility , that a level that is very technical , to have tricks that don't work in other engines! And sometimes , if you try to convert some of these levels to other engines , you may have to alter or remove a vital trick from them , something that may open the possibility of backroutes on them , or have them with a drastically altered solution , that misses a vital trick of them!
There is one of my glitch levels , that I have also made a non-glitch version of it! That is a modification of my first level "Unreachable Heights" , that I made a non-glitch version of it , called "Reachable Heights"! That allowed me also to make a Neolemmix version of "Rechable Heights" , which I have posted it , in in the "Random level sharing topic" and "Levels by Turrican" threads! "Reachable Heights" is a pretty good level , but it misses the entire first half of the solution of the original level , which is the most vital part of it ( the original level is science) ! I also have made a modification of "All that a basher can do" by Dodochacalo ( the original level used two Lemmini specific glitches , but I turned it into a non-glitch level ) , that I have posted it in the previous page of this thread!