All rightie, I've finally released a V4 for all my entries. Once again, thank you all for your patience and understanding. I'm just slowly getting back into Lemmings after my lengthy break/hiatus from the game. I was just beyond stressed the last several weeks and with personal life, but I think I'm all right again and ready to come back, so no need to worry about me. Hopefully nobody missed me too much
I'm hoping to make some time this week to go through these entries. I'm starting with the Lix entries and then after that onto the NL entries
Ok, now I can get into more details about Icho's and Armani's solutions to my V3's.
@IchoThose are backroutes to all 3 of my levels as I previously mentioned.
R1: For V4, I added more steel near the bottom of the huge wall in the middle.
R2: For V4, I added another flamethrower trap and smoothed out the starting platform completely.
R3: Ugh, people have been abusing that downward slanted platform left and right to backroute the level
So, away it goes for V4 and as a result changed up the starting area a bit, some more terrain shifting, and added another fire trap.
ArmaniR1: Wow, I'm quite surprised, because this is 100% intended!
Icho still managed to backroute V3, therefore I released a V4 as mentioned above.
You got the main trick, which is to stop the shimmier with the laserer. Otherwise he'll keep going straight to his death into the fire trap. Nice job!
Now, one could release him with a walker instead, but if you do that, you're not going to be able to get the level solved.
As you might had guessed, you could also swap the digger, miner, basher, and fencer skills to go from the other side instead. Meaning, you could also do the digging, bashing, and mining with the upper left lemming, as well as bash to the left with the bottom right lemming and fence with the bottom left lemming instead. This is of course entirely up to the player
Again, I'm happy to hear that you liked this level as much as you did the original from a few LDC's ago
R2: Both solutions are very bad backroutes. The changes I made for V4 are as I described above for Icho's solution
R3: Now we got further away from the intended solution with V3 than we did with V2
It's that downward slanted terrain that you, Icho, and Niesch have all abused to backroute the level
Again, for V4 the changes are as described above for Icho's solution.