#5 is interesting because the A button does seem to act kinda like the right mouse button (when holding down the A, the cursor will register the walker instead of the lemming with a skill), but nothing happens if you press the C button while the A button is held down.
Yeah, I discovered that a while ago myself, but not being able to select a Lemming using that was annoying, some levels could have been easier to execute if there was a way to select a walker Lemming. I think the game works on that in a crowd it will select whichever Lemming came out of the hatch first, but that isn't always helpful. I think tseug may have just been posting his own records on the levels by the way, but I'll comment on them.
"22 Tricky: 100%? (possible on other versions)"
I'm not sure that's possible, I can't find a way to delay the Lemmings long enough to complete the bridge at the end both ways. The RR of 88 is to high for me to do it, don't know about anyone else but 20 bridges seems too few to adequately delay enough Lemmings.
"23 Tricky: lose 1? (possible on other versions)"
That is possible here according to ccexplore though I've never tried the method myself.
"13 Taxing: lose 1? (possible on the ONML version of the level)"
How on Earth do you do that? =/
"16 Taxing: 100%? (possible on other versions)"
Yeah, that's possible here. I've not done it myself but I have seen a screenshot of the method used and I don't think any version differences interfere with the method.
"26 Taxing: 100%? (possible on other versions)"
That's possible I'm sure, I'm pretty sure I got all the Lemmings home when I first completed this level.
"27 Taxing: 100%? (I seem to remember this being doable)"
I can't get this one to work but with a few adjustments of about a pixel each it may be possible. When using a bridge at the end to make the fall survivable, I can't get it so that they survive the second fall. But it might work, never thought to try this method until I read your post there. ^^;