Hi grams88, I remember you from your
Best Level Pak topic, which was the topic where I posted my very first post in these forums a year ago.
I like that topic a lot, there were many interesting suggestions about level packs from different people.
It's always nice to see new custom levels! I played your level pack recently. Here are some comments you might want to know and perhaps learn from:
- All levels (except Lemmings at work) have Release Rate as 0. Remember to set RR for every level.
- Screen start in every level is at the left edge of the map (value "0"), it can be set in the level properties window (F10). Value "640" means that the screen start is placed in the middle of the map. Choosing "View" and "Screen start" will help you setting the screen start to a suitable position.
- Some of the levels are placed at the left of the map. If you want to move/center your levels for aesthetic purposes, you can always press "a" key to select everything in the editor and then arrow keys to move them.
- If you want to integrate objects/terrain pieces nicely together, the inspector window (F11) might help you changing the x- and y-positions of the objects/terrain pieces.
I hope this helps you!
What comes to the levels, I feel like you followed timfoxxy's Van Clan Lemmings levels (which you said in Best Level Pak topic you liked) to some extent. They seem to be pretty much endurance type levels.
Some people don't like massive builder maps, especially if they are played without savestates and quick restart, like in Lemmini. Even with fast forward some maps can take quite a long to play. I'm not a huge fan of endurance levels, they are too much mechanic performing usually without puzzle aspect. But this type of levels surely belong to Lemmings, and if they are extremely well designed, they can at best be very fun!
Calder Glen is an easy level to begin.
Dying Lemmings is about building and bombing, and
Linear Level puts you to think a little how to control the crowd. I guess you referred to
The Havoc of three with that nightmare level you said, but for me, the level I liked the least was the huge
Snow Endurance.
That took some time to solve, and even the time limit of 9 minutes was dangerous, the crowd had to be released in time. The bubble levels,
Burst Pipe and
Stuck in the Pipe, were my favourites, and especially the latter one seemed to be the most puzzle type level in this pack. One positive surprise for me was
08 BC Lost Temple, which turned out to be a tricky skill conserving puzzle, although it was a bit too lengthy level to my taste (the distances could be a lot shorter, and the level would still retain its puzzle). The skills had to be placed carefully or you could waste too many builders. Nice work!
There was one level which I think to be impossible, it is
Lemmings at work. I can't save even one lemming, because there is only 5 builders, and that level contains so many gaps, that there is no way to get lemmings to the exit as I see it. Is this level really solvable?
I suppose those little gaps between some pieces are not meant to be there. 38 lemmings are supposed to save out of 40, but it would need few builders more. Also, the exit seems to hover upon the floor.
I made replays of my solutions if you are interested, they're attached to this post. To view a replay in Lemmini, you have to use "Load Level" option, then choose a level, and after loading that level you need to use "Load Replay" option. Trying to view replays from "Select Level" option won't work.