And if you don't want to receive any further progress updates, you could have asked more directly.
Typo?
I thought I was being clear, but anyway: I personally have no complaints with you spending the rest of your life making custom levels and never actually releasing the editor, if you so choose; however, I say it's a bit of a stretch to try to pass the levels off as serious testing activity for the editor. If you're going to do that, at least provide a progress update alongside each of your levels to prove that something was fixed or completed as a result, or at least that you've covered something not previously tested with your "testing".
To put it differently, if your current levelmaking activity counts as testing, then I think you've gotten to the point where you should consider distributing the testing effort to a wider set of people then yourself. Surely having 5 (say) people
making levels "testing" at the same time will cover more areas more efficiently than 1, especially if you also suggest particular areas you want tested. The fact that you were able to release actual playable custom levels proves that you currently possess all the tools to do so, even if some parts of it aren't actually in the editor yet, which means all of us probably can too if the necessary programs are released for testing.
[edit: it may well be that the amount of time you spent on the levels are a miniscule fraction of the time you spent on making coding/design/bug-fixing progress with the editor, in which case it's not a big deal. But currently your publishing level after level, with no progress report on the editor itself until Dullstar asked, only re-inforces a perception, however wrong it may be, that you may be spending more time making levels than actually making the editor. Which was exactly
my point.]