Author Topic: Mike! I want to ask you...  (Read 34060 times)

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guest

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Re: Mike! I want to ask you...
« Reply #60 on: June 09, 2005, 01:43:15 PM »
Quote from: Isu  link=1105852459/45#58 date=1118320789
Yes, I recieved the windows version (PC CD) of lemmings in a 3-game box set called "Lets go crazy with lemmings". It included the aforementioned lemmings, lemmings Paintball, and Lemmings 3D.

Well if it has Lemmings 3D and Paintball, my guess would be that your Windows version must be one of the later releases.  perhaps the earlier Windows version(s) did have the bad safe-fall distance but they quietly fixed it since.

Offline Isu

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Re: Mike! I want to ask you...
« Reply #61 on: June 09, 2005, 05:45:50 PM »
Quote from: DragonsLover  link=1105852459/45#59 date=1118320947
So, I guess that the "floppy disk" version is the good one, right?

Yes, it most likely is, but the CD version I got doesn't seem to have any major flaws either.

Quote from: Guest  link=1105852459/60#60 date=1118324607
perhaps the earlier Windows version(s) did have the bad safe-fall distance but they quietly fixed it since.

Do you think so? I guess it's possible...

Offline geoo

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Re: Mike! I want to ask you...
« Reply #62 on: June 09, 2005, 06:54:09 PM »
I have a question about the differences between WinLem and 'original' lemmings too:
In WinLem, an exploding lemming works like a blocker, i.e. he turns other lemmings around.
I found that out playing 'Five Alive' and thought it has to be in that way.
Now, playing original lemmings with dosbox, I see that an exploding lemming doesn't turn other lemmings around.
What is right, what was it supposed to be?

Offline Isu

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Re: Mike! I want to ask you...
« Reply #63 on: June 09, 2005, 07:09:44 PM »
I think that due to the fact you are given 2 builders on the "Many lemmings make level work" level, The right process is for the bomber to turn the lemming.

Offline geoo

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Re: Mike! I want to ask you...
« Reply #64 on: June 09, 2005, 07:46:30 PM »
Well, might be true. Is there a difference between original and ONML in that fact?
I haven't tried that out in ONML with dosbox 'cause I don't get it work.

However, I solved that level letting the bomber fall a tiny because I didn't see that I could turn the one around at the second time with building. :)

\edit: I looked up the solution of 'Five Alive' from the wanadoo solutions page and it seems that in that way the second lemming isn't turned around. :???:

guest

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Re: Mike! I want to ask you...
« Reply #65 on: June 09, 2005, 08:51:27 PM »
Quote from: geoo89  link=1105852459/60#62 date=1118343249
I have a question about the differences between WinLem and 'original' lemmings too:
In WinLem, an exploding lemming works like a blocker, i.e. he turns other lemmings around.
I found that out playing 'Five Alive' and thought it has to be in that way.
Now, playing original lemmings with dosbox, I see that an exploding lemming doesn't turn other lemmings around.

Mike's really the only one qualify to answer, but I'd guess that unless you explicitly made him a blocker also, a bomber shouldn't be blocking anyone during any phase of its existence.

Offline Proxima

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Re: Mike! I want to ask you...
« Reply #66 on: June 09, 2005, 10:27:22 PM »
Indeed.

You don't need the bomber to turn lemmings to solve "Many lemmings make level work". Make the second lemming a builder as a delay; the first lemming will then explode before the next lemming reaches him.

Offline DragonsLover

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Re: Mike! I want to ask you...
« Reply #67 on: June 09, 2005, 10:53:51 PM »
In fact, bombers are not supposed to make other lemmings to turn around. I guess in WinLemm, they did that because of the blockers. I guess that exploding blockers make lemmings to turn around and when it's a walker that gonna explode, it takes the same "event" or the same "sequence" of the blocker, it reacts like if it was one, but it shouldn't. What do you think about this?
I like dragons! They're the center of my life! I'll never forget them...

Offline Proxima

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Re: Mike! I want to ask you...
« Reply #68 on: June 10, 2005, 07:34:55 AM »
On many versions (including Cheapo) it's the other way round -- exploding blockers don't turn other lemmings in the half-second before they explode.

(I exploited this to backroute Insane Steve's "Survival Curve". Sorry Steve!)

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Re: Mike! I want to ask you...
« Reply #69 on: June 10, 2005, 10:45:06 AM »
Quote from: Ahribar  link=1105852459/60#68 date=1118388895
On many versions (including Cheapo)

I was only aware of Cheapo in this regard.  What versions of Lemmings also do this?

guest

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Re: Mike! I want to ask you...
« Reply #70 on: June 10, 2005, 02:20:13 PM »
Quote from: guest  link=1105852459/60#69 date=1118400306
I was only aware of Cheapo in this regard. &#A0;What versions of Lemmings also do this?

And indeed, I tested the PC version (both original and ONML), the SNES version, the Genesis/Megadrive version, and even the Amiga version (both original and ONML).

NONE exhibit the behavior found in Cheapo.

So rather than "many" versions, looks like it's just Cheapo and maybe the Mac version.  And maybe other lemmings clones but who cares?  ;)

Offline Proxima

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Re: Mike! I want to ask you...
« Reply #71 on: June 10, 2005, 06:46:42 PM »
Odd.... I was sure I remembered seeing that behaviour on the Genesis version. I'll check that and the Mac version as soon as I get a chance.

tumble_weed

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Re: Mike! I want to ask you...
« Reply #72 on: June 17, 2005, 02:58:43 AM »
I feel sorry for Mike...being "bombarded" by questions

guest

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Re: Mike! I want to ask you...
« Reply #73 on: June 17, 2005, 08:37:54 AM »
Hmm, maybe that's why he hasn't been reading any of this lately......  ;)

Offline Timballisto

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Re: Mike! I want to ask you...
« Reply #74 on: June 19, 2005, 08:35:48 PM »
You know, I haven't really seen him around anyway.