Also, I'm not finding the thing responsive enough, particularly when unpausing – it takes a few milliseconds after I've unpaused to register a click, which is too long.
In fact, the good thing would be to be able to assign a skill to a Lemming when paused, causing the game to unpause at the same time.
Also, Bashers stop bashing for no apparent reason. Screenshot below. In fact, there's so many things wrong with the Basher actually. I got it to bash through one pixel gaps or he may not stop when he SHOULD stop, especially when bashing over rounded surface like the crystal balls in "The Art Gallery". Sometimes, he lowers of a few pixels when it shouldn't be the case.
Other bugs:
- When a Lemming lands after a fall, he's into the surface of the floor instead of above.
- I don't know if it's my graphics card or if it's about the internet browser, but it's possible that blurry rows or columns of pixels remain which Lemmings can go through. In fact, in the case of a Basher, he may avoid falling if there's a one pixel blurry row of pixels under his paws while the other lemmings fall way behind him.
- When the Climber stops climbing and you assign him a Digger skill, for example, then he starts digging in the wall way below.
- I still got cases where Lemmings can cross a one pixel gap.
- When a builder hits something at his feet (generally a builder's stair) and stops building, he should turn around instead of walking forward. Also, the builder stops when there's still one pixel remaining to build.
- Like explained above, I got walkers to land over a blocker.
- Climbers, fallers and floaters shouldn't do their "oh no!" when they're about to blow (from Bomber or Armageddon). They should blow instantly.
- Diggers are still digging one more pixel below their feet, causing them to "float" in the air while digging.
- Climbers are still climbing "in the air" when there's a one pixel gap on the wall (as in "A ladder would be handy" at the right).