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Levels for other engines / Re: Cheapo Level Pak topic
« on: August 28, 2005, 05:45:13 PM »Quote from: Isu link=1089162351/555#566 date=1124495240
I've only got to level 2, and I've glanced at the rest of the levels (Except 9, I think you know why ). Some very good levels there, It's way better than my first pack (Isulemms, see sig).Thanks, I played Isulemms a bit some time ago and I think trey're not bad; just some levels are a bit too large to my taste. For now, I played Insane Steve's levels very much and just a few levels of other sets. I played Style Trial I (I think you should know since I mentioned the backdoor for Lemmings' Ark; I now also play some genesis levels emulated and I think the backdoor might be possible too, I did a few sketches), and I quite like most of the levels.
I'm hoping to release the second part of my Style Trial on Thursday. I have about 18 levels for that so far (48 total). Only seven more to go!
And I think I've neglected the readme/walkthrough for it for far too long.
Writing walkthroughs is also a little bad, I only wrote 4/10 for my levels.
Quote from: Shvegait link=1089162351/555#567 date=1124507622
Nice levels, geoo! Your style seems strangely similar to Insane Steve's, with the preference for straight edges and with odd time limits for most levels. I wonder what makes those two traits go together, they seem contradictoryThanks.
Yes, I also noticed this similarity. I simply prefer straigt edges; therefore I also like Insane Steve's levels.
For the time limit and the RR, I just typed in what I felt like, however with intension, as long as it matched to the level at all.
"Little miner puzzle (part two)" was actually using a backdoor I quite liked I found playing an older version of the level. (I assume you used the trick one miner stops the other one)
However, I'll maybe kick it off and set another one there using this trick as element.
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For Level 5, I managed to save 22/23. If the maximum possible is supposed to be 21, I'll PM you my solution. I actually solved it accidentally X_X (Trying to do one thing, and yet something better happened from it.)Yes, I checked it for backdoors, but I couldn't get sure that everything had to be solved in the intended way.
The maximum is 21, please tell me your solution (and the "trying to do one thing" solution too, if it works).
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For Level 6, my solution does not exactly match your hints (might be close though, I don't know), but it seems like the level is rather open, with various options for tools and a somewhat generous number to save, so this should not be surprising. Plus, there are so many ways to deal with the trap at the end...
I just noticed the ridiculously easy backdoor to trap the lemmings right at the beginning X_X
Well, I'll try to fix this. But if you found other ways than that, please just tell me which of the skills basher, miner and digger you definately need to execute your solution, both Shvegait and guest/ccexplore.
Quote from: ccexplore (not logged in) link=1089162351/555#568 date=1124542614
Some tricky levels indeed. I did manage to get #7 (actually a 23/25 there) and #9 though, of the ones you mentioned above. (9 is not very interesting by the way......) #2 is especially making me go "::".The nineth level's position is deliberately overestimated; first, and mainly, because I made it as 9th level and released it as g0s08.lev. So I didn't want to change the name. Now, I'll just keep the level file's names in the order I made them, and rearrange them in the set, also it might be a bit confusing.
So far I've not read any of the hints. Hopefully it'll stay that way. :-/
For level 7, I absolutely can't imagine a 23/25 solution without timing, as you said.
Can you give me an explaination (or screenshot) of you solution please?
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