I saw the auto-filler thingy in a level, and I knew I just had to build a puzzle around it.
Wow. That is truly such an inspired, elegant, brilliant level concept especially given its utter simplicity (for those who haven't tried it yet, let's just say it's so simple conceptually, it's pretty much beyond a doubt backroute-proof, yet you won't be bored by it and hopefully a bit challenged).
The pairing of the auto-filler object with that skill was truly a match made in heaven given their complementary functions.
I haven't actually solved it yet in its entirety, though I can pretty much see exactly how to go about solving it, and unlike your last level I would definitely be delighted to execute the complete solution for real at some point. Cool.
[
edit: solution successfully executed. Worked out even better than it first looked. Just when I thought I was done and just needed the auto-filler to take its course, it turned out the exit requires some additional special handling as well (talk about a twist!
). Screenshots available upon request, but really, with so few skills given, people are better off exploring the level on their own.]
So here it is - only my second () L2 custom level.
Well, I think that actually makes you tie me in terms of the number of custom L2 levels created
(discounting backroute-elimination variants of my levels), and you handily beat me at number of custom L1 levels.
Sorry that you have to stay away, but it would be a joy to me and others if you ever get back again into the various challenge, glitch-finding, and level designing activities you were so good at.
Are you at least still active in multiplayer L++?