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Messages - Pieuw

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1
NeoLemmix Levels / Re: Fiat Lem! (Let there be Lemmings!)
« on: May 05, 2024, 12:24:08 PM »
@Armani :thumbsup:

Some levels may be considered breathers when one is already familiar with the tricks they require. This makes ranking some levels quite difficult. Do we take the original Lemmings games as reference or do we assume most players are now familiar with such tricks as the digger being turned around by a blocker? What if a new player comes around and gets stuck on a very early level because they don't know any of these tricks? This is a pickle :D

I'm glad you liked level 10, this is the very last one I made for the pack. It's indeed purely made with the dirt tileset but I cheated a little by abusing the group tool. I made single pixel terrain pieces in order to add some details. :cute:

Take Five may be too convoluted for its own good, and it's quite broken anyway. Your backroute will be easy to block but I'm sure others will be found very quickly.

Also I think you switched your commentaries about levels 6 and 7?

A word about some of Dodochacalo's levels! It's great you solved Hanging Gardens as intended, I think it's an excellent level. You backrouted Rooftop Run and Save Our Souls though, two of my favorite levels of his. I know he's already working on fixing them. Hopefully you'll be able to replay them to solve them as intended :D

2
NeoLemmix Styles / Re: New Styles - Lemmings Faithful
« on: May 04, 2024, 03:21:12 PM »
Awesome, this is truly impressive work!
My favorite may be Autumn, along with Mosaic and Palace. They look gorgeous! :thumbsup:

3
NeoLemmix Styles / Re: Orig/OhNo-style styles
« on: May 03, 2024, 03:36:12 PM »
@92Dexter11 The preview screenshot looks gorgeous :lem-shocked:

4
NeoLemmix Levels / Re: Fiat Lem! (Let there be Lemmings!)
« on: May 02, 2024, 06:15:25 AM »
Thank you Armani for the detailed feedback! :thumbsup: I already watched your Proficio 1 video yesterday and will watch the second video today to comment on your solutions :)
It's nice that you're trying to find the intended solution after backrouting a level!

Some levels are probably misplaced and we may change the order at some point after getting enough feedback. Also it's cool to know you're enjoying the few talismans we put there. Some of them, like in Smells Like Team Spirit and Attack of the Big Root Thingies are there to nudge toward the intended solutions.

I think I'll write some details about the levels, like title references and stuff. Not sure if it's best to do this in the topic or in a readme file like I did for PimoLems. Or both maybe :D

5
Yesterday I played What Remains of Edith Finch and I absolutely loved it. It's a very short game (~ 2-3h) and the gameplay is ultra linear but the atmosphere and story are incredible. I just wanted to chill but ended up with the feels :'(

6
NeoLemmix Levels / Re: Fiat Lem! (Let there be Lemmings!)
« on: April 29, 2024, 06:16:26 AM »

Thank you all! :thumbsup:

Quote
Speaking of David, I need to play through his DavidLems, and that's been prioritized since he released it on Lemmings Day earlier this year. Also, might there be a collab with him in the future with the both of you? He's French as well :laugh:
I don't think I'll work on any new project for a long while but who knows what the future holds? :D

Quote
What does Fiat Lem mean in English?
Ah yes, I was supposed to write the translation in the topic name. :forehead: Thank you Proxima for your input :D in French it translates to "Que le lemming soit !" which is the title of the first level from FranLems.

I didn't mention this but we fiddled a bit with the talismans, mainly to see how they work. We put a few in the pack, mostly in the first rank. If anyone has suggestions about interesting talismans to add, we may add more in the future :)

7
NeoLemmix Levels / Fiat Lem! (Let there be Lemmings!)
« on: April 28, 2024, 09:18:16 PM »


Dodochacalo and I are happy to finally release our collaborative levelpack! :thumbsup:
It contains 80 levels - 30 by Dodochacalo and 50 by myself - divided into 4 ratings. Our work spanned over a decade with lots of large gaps between short productive frenzies. Our main goal was to try and innovate while staying classic. We mostly used original tilesets, skills and objects, but tried to make levels that would feel fresh, puzzle-wise and/or layout-wise. There are a few exceptions of course, some new skills or objects may appear here and there.

We initially wanted to make 50 to 60 levels each but since we were making slow progress we thought better to release it now than wait another decade :crylaugh: We had to compose the ratings with what we had and that's why the difficulty may be bumpy at times. This being said, the pack may get updates in the (far) future with new content. :)

Now for a quick presentation of the ratings:

1/ Incipio (~ I begin)
Note: There are only a few levels by Dodochacalo here but don't worry, some gems are wating for you later.


RELEASE THE KRAKEN!


2/ Proficio (~ I progress)


Latecomers


3/ Scando (~ I climb up)


20,000 Lems Under the Sea


4/ Impero (~ I rule)


Itinéraire Touristique


Some people here already played my levels. You'll find them mostly unchanged here except for a few tweaks and backroute fixes. The main change I made is that I removed The Architect was on Acid and replaced it with another mystery level somewhere in the pack.

We hope you will enjoy these levels! Any feedback is of course appreciated, and replays (even mean ones) are welcome. :D

The game and rating logos were made by Dodochacalo!

---

Thanks to the people that helped us test levels over the years - I hope I won't forget anyone: Akseli, Mobius, Uberwolfie and David :thumbsup:

---

[work in progress] Here is a few details about the levels (we each commented on our own levels):



Spoiler (click to show/hide)



Spoiler (click to show/hide)

8
NeoLemmix Styles / Re: Orig/OhNo-style styles
« on: April 22, 2024, 10:09:12 AM »
@92Dexter11 Looks GOOD! :thumbsup:
I don't really know why it seems to be a bit more "high res" than the original tilesets. This may be due to the gradient effect on some elements? I'm looking forward to see more of your work. What other style are you working on? :D

9
Contests / Re: Level of the Year 2023: Playing Phase
« on: April 18, 2024, 05:36:50 AM »
Awesome!
I took some time last night and played a few levels by Armani. I solved the first three levels which were quite excellent once I understood what the frick frack was going on (I'm not familiar at all with the "new" stuff :crylaugh:). Level 2 especially was confusing at first. But I enjoyed it in the end :thumbsup: now stuck on level 4, I'll keep going later.

10
NeoLemmix Styles / Re: Orig/OhNo-style styles
« on: April 17, 2024, 11:19:32 AM »
I'd say the specific vibe of the original styles is mainly due to:

1/ A limited color palette.
2/ Not too detailed pieces that can easily be combined to make larger structures.

The original tilesets were like a toolbox to build anything. The feeling of the Tribes tilesets was quite different, probably because they contain whole recognizable objects as terrain pieces.

11
Wow, incredible!
It's quite like the photo mode they added in the remasters. :thumbsup:

12
NeoLemmix Levels / Re: [NeoLemmix] PiPoPack
« on: April 13, 2024, 12:51:19 PM »
Thank you Armani!

I'm locking this topic now (see note in the first message) but I'll check all your replays and come back to you in the private messages :thumbsup:

13
Lemmings Main / Re: DOS Game Club on Lemmings 1
« on: April 12, 2024, 08:46:04 AM »
Just listened to the podcast. It was great, I learned a lot of little things. Well done :thumbsup:

14
NeoLemmix Levels / Re: [NeoLemmix] PiPoPack
« on: April 08, 2024, 11:11:45 AM »
Well, something happened. Dodochacalo is still around! :thumbsup: We'll try to merge our levels into a bigger pack than this one. He's got around 30 levels so this would make for an 80 levels pack, which is quite fine.
We'll take some time to order levels and fix what needs to be fixed, then we can release it. The pack would probably be updated if we happen to make more levels in the future :laugh:

15
NeoLemmix Levels / Re: [NeoLemmix] Lemmings Heritage Release Thread
« on: April 07, 2024, 12:28:15 PM »
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Speaking of replays, Pieuw, how did you know that solution to level 1 in Smooth? I didn't even know it myself. ha You've saved all lemmings in that level, which I didn't think was possible. Great job there! :D

Well I didn't know about it, this is jump what came to mind. It doesn't seem hard to figure this out to be honest :D I think it's normal to overlook some obvious backroutes in our own levels. Knowing the intended solution tends to blinker the mind to other possibilities (at least that's my case :crylaugh:)

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