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Messages - MASTER-88

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1
Still work my new pack. Two levels in this month. I counted 135/150 levels done.

Yest i got totally burnouted end of the year 2023. Right now new much good ideas. Hopefully peolples enjoy my custom + series. Its my one longest lemmings progress ever.

2
well like i asked many times, do you have a recording of the start of the m2 18S idea, just a vid is enough,i just need some starting point because i dont want to trial and error until i get it just right because that is just wasting time that i could have spent on the best ending tas, if you dont have the recording than its worh trial and erroring

That was already posted in site, that was hard to find. This is my way theory 18 skills m2. Its only show this group

Thats group

https://www.youtube.com/watch?v=atJ52Z2ZbnU
Thats end

https://www.youtube.com/watch?v=ze6gDeuc5qs

Otherwise level actual working same way as my 19 skills solution which is already posted playlist. But just change this compression more tight. How ever its still not let that extra lemmings up. So its still ended 19 skills.


3
well, M2 is still a potential to save skills, i may try it again but tbh its just not a fun level to tas
M2 & M19 could be both. But those levels are quite "assholes" Ccexplore said m19 could be improvemnet, but he is not interested make it.

If you could be me work that my idea M2. You might redo it one point. I cannot  make its work then when i work it. Test out many ways. Its still goes suck.

4
maybe i'll attempt some RTA 21-24S, i just think it has to be possible, with some extra skill usage to make it easier

Good Luck. Is there anymore max pointed better. I think i make good stanard. We are playued that gam 30 years. Still new finds. I´ll follow your channel.

5
my original tas was 24S maybe that would be possible on console, i basicly wasted a few skills somewhere where you could use them on console to make it easier

Many your records could be quite impossible make on console. Even those short levels like 4-5 skills contains some really hard inputs. I cannot even imagine make those same inputs double times.

Very nice job. I have a lot trouble make those Mayhem 20 & Sunsoft Special 1 on console. There is only few super hard inputs you have to make.

6
i feel like it might be possible on console with lots of pausing, anyway, you can update it again cuz i managed 19S with even more percision (10025P) https://youtu.be/RzHsXcqjWUY

Its update mainpage. You are lemmings queen. I´ll love you. Thanks to beat my records.

7
i feel like it might be possible on console with lots of pausing, anyway, you can update it again cuz i managed 19S with even more percision (10025P) https://youtu.be/RzHsXcqjWUY

Okay i´ll update again. Nice job once again. Yeah i think i kidding. This is not real console possible. I´ll glad see TAS records.

8
its done, might actually not be tas only because i found a way to do it easyer though it still has a few q-perfect input, you might be able to reduce skills by a little if you manage to spread out the lemmings behind the group, i'll be attempting that now but here at least you have a current best i got: 21 skills (10023P) https://youtu.be/nNww82rzFeI

Holy shit. That nice. Yes this is not console possible, too much impossible inputs in go. But i´ll update this my page TAS.

EDIT
Updated.

9
there might be a tas only improvment on S3 i'll do some more testing, havnt gotten it so far but there might be something

Good luck with this. I already make many otherversion completions (Private Room Available). SNES not work. My Sunsoft Special 3 contains difficult EXTREMELY HARD before. IIRC curretn WR points solutions contains most pixel perfect timings in one go (its 8 or more and some less more (have to count again). That was 285 attempts then completed. Its more attempts than any level. Though its take less training than most other levels, like Sunsoft Special 1 or Mayhem 20, which techinically got ruined first 10 seconds most. So good luck. I´ll wish best. Those metal things are tested a lot, but we cannot make it work on SNES,

10
Thanks Paiy. Its take me 4-5 hours with this morning. Also used emulator to training this. So that not was that easy perform. Its not was all around hardest level to perform, but for sure TOP 10 Hardest.

Your video help me a lot make this. Thats very nice find Paiy. :thumbsup: 30 years lemmings. This is maybe only level (expect mayhem 24 all or nothing) which only allowed one way to pass. I got find year ago 6 skills solution, but its doesn´t work any other version than SNES. Just Miner Mechanism

This solution might be worth try other versions too IMO. Very nice job.:thumbsup:


11
Awesome find paiy. :thumbsup:

Yeah performed console system too

Mayhem 20 5 skills console. Listed youtube playlist, not archive list update yet.
https://www.youtube.com/watch?v=_KPCTtYlU9w&t=2s

BTW
Is anyone attempt that other lemmings versions? My older 6 skills wont work other versions, but this Paiy strategy is different, also glitch free.

12
Level Design / Re: Immediate turn-offs
« on: November 25, 2023, 11:53:49 AM »
Armani tolde me my pack i´progress is overall good. But few levels he told me is list which he hate.

All Step 5 levels.
-Speedbuilding 2023 ( This level is pixel perfect) Yest it is.
-Just a Minute MASTER edition (Another quite pixel perfect level, but this actually allow few frame errors (But its just a minute NEO Lemmings, SNES version if also pretty naughty) Thats not horrible hard. I havaf to play it thorugh 5x, because broke my replay with backroutes, but its always take some good amount time find correct setups. I think its allow few frame errors here and there. Also level is short
-Impossible Staircase (This level is PURE hell) Armani give up. I myslef spend 2h 30 min with this manipulation. I first plan make it even harder, but when i work 2h 30min. I think its hard enought and for sure it hard enought. Impossible Staircase might be hardest level to completed my pack.

Most my levels not contains those shit things. Like Armani say. Only few your levels are piece of shit and rage quit, most are very nice levels. I´ll make list those levels when my pack are done. Rage quite levels might some fun challenge when you are bored and want make some great.


13
I still work my pack, but for sure even 1:00 version not are done in this year, not even Demo version. This pack will be huge. 150 levels plan. Expansion might even more.

Armani are played most my prototype levels. I´ll warning. This pack will contains some frame perfect levels in Step 5. Even Armani not want make shot with those levels. There is around 3-4 levels which requires those frame timings.. Not just trash entire pack away and just moved next level. I´ll later make list RAGE levels. You can solved those "RAGE" Levels just yourself and feel euphoria when you are done. Othwise just skip those levels and moved next one.

Why hell i make those levels. Some peoples like crazy challenges. I was example when i push off Frame perfet slide glithc SNES Mayhem 2 Boiler Room. Its take 8 hours on console and 6 days emulator practice. When i did it on console i was super happy.

But those levels will be just guys/girls who really enjoy shit challenge yourself.

In my 150 level packs. There will be only 4-5 levels which could required that shit and all those are short ones. I´ll warning those levels. I think my pack first version might be done Spring 2024 and ithen i´ll list those rage quit levels. Just don´t play those levels and moved just next. If you want show your master skill play those levels and enjoy just keep going. Usually 2-4 hours is enoought. Sometimer more.

That warn.

14
Level Design / Re: Immediate turn-offs
« on: November 01, 2023, 07:24:51 PM »
Quote
6. Bad music

Ok, that's highly subjective. I just can say that I can't listen to the original tunes anymore, so I'm happy with every pack that uses custom music. I admit I have a soft spot for Arty's packs, especially Sub Lems, for he used different tunes for every single level. Considerung tunes, I'm not a big fan of loops too - that's too predictable for my taste.

LOL That was nice thing i totally forget mention. Most lemmings themes are luckily quite good there is only few really bad ones. But i have some pain time when i play Christmas lemmings. I simply turn music off. I hate those themes way too much like all Christmas music.

About neolemmings. If some level have so crap theme, i´ll play it through with lemming editor and change some my favorite theme. So its never are that trouble. I´ll also like most regular lemmings music too. Orig 4 & 10 maybe my favorite funs. I still used those themes my levels sometimes.

About NES lemmings. This version like bug about music and sounds effect, so i´ll turn always music off if i have to throw some sharp things. That when i did pause free solution some hardest levels and i have hear build warning effect and etc.... That most console lemmings trouble.

I currently loved freedomplanet music my own levels. For sure all peoples not like.

But its little bit trouble add music zip. There is size limit what i can to post. I usually have to make 3-4 post add some special music zip. So i´ll recommend you are loaded my music zip when i am post those. Then i not have post those again.

15
Level Design / Re: Immediate turn-offs
« on: November 01, 2023, 11:59:13 AM »
I think im not really have much hate levels. I am managed frame perfect things on console conditions like sliding glitch in Boiler room. Its might one most frustrating thing ever can made on lemmings without tool assist. I just hear most peoples dislike those frame perfect timings.

IMO lemmings have several style levels. Some endurance levels have long lenght, much skills, but are quite easy to completed. Sharp element levels requires sharp timings, but those are mostly shorth. Puzzle type levels which are cunnings, but releativily short. Speedrun type levels, which have hard timelimit.

I´ll mostly try build all type levels my packs.

I think if you make long pack its some good you will show some harder tricks in easier difficult with easy setups. Neolemmings contains a lot tricks you maybe never are see, so when trick like this goes later levels and you not have any idea about it, its goes impossible to completed level. I´ll techinically like all type lemmings levels. Though i only are good build level using orginal boards. How ever i usually play neolemmings using clear physic mode only, so its not matter much is there special boards or not. Special boards are some messy to navigate without clear physic tool. So i´ll personally favor orginal type levels.

Im not really have hate type levels myself. I can always change level if i cannot figured out it and will back it later when i have more fresh ideas.

I am quite patient player myself. So im not really goes mad if i have to reback level over again. Yeah i´ll know its might be very nasty if level have 20 minutes to lenght and your skills end right before goal line. :D I usually used tons practice replays so i can easily navigate it through again with better and also used tons pen and paper. No trouble for me. I am throw much harder and frustrating things with console conditions without tools. Neolemminsg luckily have replays and tool sets. Yeah that was some really painful make on SNES system when i make those max-% min skills challenge. For example this Boiler Room pixel perfect slide setup at end. Its take me over 8 hours attempts. :devil:




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