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Messages - mobius

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2881
Lix Levels / Re: Lix Community Level Set
« on: January 28, 2012, 05:48:36 PM »
well that was strange... I saved the level but the text file appeared blank but it was actually filled with pages of spaces.  ??? My electric went out yesterday while I was on the computer so that may have something to do with it.
Anyway, I fixed it by saving under a different name.

Also that was my intended solution for Elixir.
And I solved "come on down to my place" that's a neat trick that I never saw before. I haven't solved come on down 2 yet though.

Quote
does it involve bashing out blockers?

2882
Lix Levels / Re: Lix Community Level Set
« on: January 27, 2012, 07:29:02 PM »
I fixed "Elixir" so there's just 3 builders and no diggers. (when I was confused about that solution I was just being stupid :( ). I'll say its final now.

and here's another.

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this level has sort of a narrow time limit but its not so you have to hurry, (I didn't hurry). It's just so your forced to multitask.

unrelated but; how do you insert 'spoiler' hidden messages into here? I did this by copying and pasting some one else's message.

Also, are you guys still altering the program? If so, have you thought about being able to have a different number of lemmings come out of different entrances? I won't complain about all kinds of things I'd like to see in the game cause I know how much work it takes.

There would then be too much information that's hidden from the player and requires trial and error to discover. As a one-off, if you really have to, you can simulate it by putting multiple entrances in one place.

I don't understand how that makes a lot of hidden info. I meant how in Lemmings Revolution you can have two entrances where one has most of the lemmings come out and the other only has one or two come out. And each have their own separate release rates. It makes it easy to separate a one or few lemmings from the pack and probably has other applications as well. Of course in revolution you could tell when a entrance was done or not because it lit up.

2883
Lix Levels / Re: Lix Community Level Set
« on: January 26, 2012, 06:28:06 PM »
^I like that one a lot. You should do it. Does lix have traps like that though?
I also like the one "LemDunk" I saw on youtube. you should remake that too.

"Elixer" is a nice and fun level!  :thumbsup: If you intended to refer to the alchemical drug, it's spelled "Elixir".

You could make it harder (and make the number sequence neater) by reducing builders and bashers to 3 of each. Conversely, if you wanted to add multiple solutions you could add more skills :P

I can't spell as you can see. (to much reliance on spell check).
How did you do it with 3 builders? I've tried digging and bashing in the beginning area to trap in the bunch but to build up to the miner's tunnel I cant get enough height with just one builder.
I think I will try to remake this level later and either change skills or the layout as well to make it harder. Like an "Elixir 2". I'll leave them as is for now. and you can add them to the list if you want. I would be honored :P. Just curious how would you rate these? fun, tricky...?

I've fixed the name and here's another. *note; I made that level before seeing the one sort of similar to it in the lix pack. oh well

Also, are you guys still altering the program? If so, have you thought about being able to have a different number of lemmings come out of different entrances? I won't complain about all kinds of things I'd like to see in the game cause I know how much work it takes.

2884
Challenges / Re: Maximum Lemmings Saved Records
« on: January 25, 2012, 10:12:12 PM »
yeah for some reason I thought you had no floaters on that level, so I thought going to the right was impossible. This level isn't really that hard at all now that I think about it.

another solution is to block and after you've cleared a path to the left, free the blocker using the glitch then have him build up to the ceiling to turn around.

2885
Lix Levels / Re: Lix Community Level Set
« on: January 25, 2012, 10:06:49 PM »
here's another. This is rather easy but I'm trying to figure  out a way of making it harder and/or having multiple solutions. If anybody has any ideas feel free.
and I fixed my level "Roundabout"

Here's the first of my Cheapo remakes :) This is an easy level, but perhaps interesting to try to optimise. I've modified it to include some of the new skills in Lix. Also, I've edited my post at the top of the previous page to include an update to the "LIX" level, with grid snap used and diagonal bricks in the corners (I decided against using more decorative terrain than this). I'm happy for this to be the final version of the level.

that's a good one. One thing I noticed right away though (this has nothing to do with your level design) is that when you have a scrolling downward level its really easy to accidentally scroll down when selecting skills.  Or is that just me?

2886
Lemmings Main / Re: Excel Lemmings!
« on: January 25, 2012, 09:45:06 PM »
wow. I knew you could do a lot with Excel but...  :o

and apparently they can fall from any height in this person's game

2887
Challenges / Re: Maximum Lemmings Saved Records
« on: January 25, 2012, 01:04:19 AM »
Could anyone tell me how you're supposed to win "Two Laps Final" without using the bomber glitch? I mean, I'm assuming there's a way considering the reset bomber glitch is a glitch. In any videos I've seen of people completing the level they always use the glitch.

2888
Lix Levels / Re: Lix Community Level Set
« on: January 21, 2012, 08:51:03 PM »
for some reason I can't view replays downloaded here. there's a red ex sign on the menu when I select it and nothing happens when I press "replay".

anyway here's another. <spoiler> I tried to make this one a 'misdirection' level. Anyone who plays it tell me if it, if it works that way and of any back routes. I'm not a good judge of my own work.

2889
Lix Levels / Re: Lix Community Level Set
« on: January 20, 2012, 09:56:34 PM »
here's two levels. (there essentially the same as the ones I made in Lemmix)
this was sort of a test for me. I really like the wrap around function.  Has anyone used this to the full yet? (I haven't played a lot of levels yet. and I think that "catch and release" is hard btw, of course I haven't spent a lot of time on it). I love lateral thinking puzzles like that [if that's what u call it]

Is it alright if a level is loosely based on one from a game?

2890
Tech & Research / Re: glitches in other Lemmings games
« on: January 17, 2012, 01:53:31 AM »
flop strangely like a fish and then vanish and die (the counter actually decreases).

A little hard to tell since it's not shown in the screenshot, but your description seems to match a drowning lemming.  Perhaps the level data has some errors causing that area to be treated as water?

I dont think so because drowning lemmings kind of slump forward then move downward (through the water). With this the lemmings just remains still and flop back and forth. It's really weird I've never seen it in any other place. However it could be what you said except for some reason they remains still and don't fall downward like they would through water.

-I've discovered an interesting trick u can do with the miner glitch. If you place two blockers  close together and have a lemming in the middle mine, he will keep getting turned around (while mining) but if he is positioned correctly he will leave a thin space of material in the middle.

in the picture u can see two separate holes made with one miner. The blocker on the right was free'd before I took the picture

2891
Tech & Research / Re: glitches in other Lemmings games
« on: January 16, 2012, 04:44:15 PM »
I documented the "disappearing" glitch I mentioned earlier.
So far I've only seen it happen on 'Reduce and Simmer'
When a lemming walks over to this area (see picture below) they will stop whatever they are doing, ei. walking or performing a skill, flop strangely like a fish and then vanish and die (the counter actually decreases).

2892
Lix Levels / Re: Lix Community Level Set
« on: January 16, 2012, 01:54:19 AM »

Suggestions/comments on the general procedure are welcome.

How can you contribute?
  • Remake existing levels, design new levels, or suggest levels you'd like to see remade
  • Backroute testing
  • Suggestions for renaming, or improving the design of levels, especially if still noted as incomplete in the list
  • Commenting on data in list (e.g. if you have a vastly different opinion on the difficulty, or done some extensive backroute testing)
  • General feedback

when you say remake existing levels do you mean levels from any of the regular lemmings games?

I volunteer to make a few (remakes or my own whatever). I can do easerish levels.

2893
Tech & Research / Re: glitches in other Lemmings games
« on: January 16, 2012, 01:46:39 AM »
here's another odd glitch that I suspect is level-specific. (on 'When Two Tribes go to War') I assigned one of the acid lemmings a blocker on the left platform and when I went to bomb/reset him, when the countdown finished and he "oh-no!'ed" he fell through the steel for no apparent reason. Amazingly I actually managed to assign builder and successfully save him.  Actually I think i had to assign two builders, when I did once, he just stopped falling as if stuck in the steel then another one and he was free, (but he was close to the edge when a blocker anyway)

here's a picture:


2894
Non-Lemmings Gaming / Marble Drop
« on: January 12, 2012, 11:47:09 PM »
anybody here ever play or here of this game? some great puzzles and really tough too. this is another game would be cool to have an editor for. I'm not sure if its compatible on new computers, I have to check.

I read somewhere that the idea behind this game actually came from drawings by Leonardo DaVinci! that really boggles my mind.

2895
Levels for other engines / Re: Lemmix Level Pack Topic
« on: January 12, 2012, 11:30:15 PM »
awesome  8)

darn, I thought of the idea behind "I am AT" (what does that title mean btw?) but once again... I'm late to the party

I also am trying ClamSpam01, 'fall and die". I feel like I'm almost there.

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