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Messages - Crane

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991
Contests / Re: Level design contest #3!
« on: December 20, 2013, 03:01:39 PM »
Gronkling found a second backroute that left him with just 8 seconds on the clock.  I quite like this one actually, although it unfortunately got fixed in my latest version of the level!

Thanatos Gambit:

- Pieuw - backroute (v0)
- Akseli - backroute (v0), backroute (v1), backroute (v2), backroute (v3), backroute (v4)
- Gronkling - glitch (v0), glitch (v1), backroute (v2), backroute * 2 (v3), backroute * 2 (v4)
- möbius - backroute (v0)
- Clam Spammer - backroute (v2)

Hopefully this answers all the backroutes to date... emphasis on hopefully!

992
Contests / Re: Level design contest #3!
« on: December 18, 2013, 05:23:27 PM »
Well, I think I've won the award for the most backrouted level!

Gronkling's backroute is almost identical to the last one he found, with one minor change in basher positioning, while Akseli's is a brand new one.

Thanatos Gambit:

- Pieuw - backroute (v0)
- Akseli - backroute (v0), backroute (v1), backroute (v2), backroute (v3), backroute (v4)
- Gronkling - glitch (v0), glitch (v1), backroute (v2), backroute * 2 (v3), backroute (v4)
- möbius - backroute (v0)
- Clam Spammer - backroute (v2)

993
Contests / Re: Level design contest #3!
« on: December 18, 2013, 02:50:53 AM »
Gronkling found another pretty good backroute in the same version, but isn't too far from the intended solution in places.  I still haven't completed Gronkling's level yet - wow that is hard!

Thanatos Gambit:

- Pieuw - backroute (v0)
- Akseli - backroute (v0), backroute (v1), backroute (v2), backroute (v3)
- Gronkling - glitch (v0), glitch (v1), backroute (v2), backroute * 2 (v3)
- möbius - backroute (v0)
- Clam Spammer - backroute (v2)

Find attached version 5 (numbered 4, since I started at 0)

994
For me, a Blocker.  Keep out unwanted door-to-door salesmen!

995
Levels for other engines / Re: Revenge of the Lemmings!
« on: December 16, 2013, 02:26:13 PM »
Frenzy 27 is actually a backroute, but because of its beauty, and the fact you have to make sure it's the Climber that does the final building (otherwise he climbs the barricade on the far right and dies), I'll give it to you and let it stay!  It's actually impossible to do it this way in Lemmini because the fire traps are less forgiving, but I do love your solution.

996
Contests / Re: Level design contest #3!
« on: December 08, 2013, 10:05:32 PM »
Gronkling took advantage of an oversight of mine when I modified the upper level slightly!  Good job with that backroute, but extra points for using all the tools!  Akseli took advantage of my oversight too!

Thanatos Gambit:

- Pieuw - backroute (v0)
- Akseli - backroute (v0), backroute (v1), backroute (v2), backroute (v3)
- Gronkling - glitch (v0), glitch (v1), backroute (v2), backroute (v3)
- möbius - backroute (v0)
- Clam Spammer - backroute (v2)

997
Contests / Re: Level design contest #3!
« on: December 08, 2013, 06:47:54 PM »
Well, no more submissions for now, so I gather players haven't found any more backroutes yet.  Hopefully that means I can release the next version with everything patched.

998
Levels for other engines / Re: Revenge of the Lemmings!
« on: December 08, 2013, 12:55:52 PM »
Okay, did some reading up!  Impressive backroute there Proxima, and if you can complete The Final Countdown without going to the lower level, that's another backroute.  Oh boy!

999
Levels for other engines / Re: Revenge of the Lemmings!
« on: December 08, 2013, 12:49:21 PM »
Sorry, I wasn't aware of the Lemmix player - I guess I need to look around more closely.

1000
Forum Games / Re: Ask a stupid question, get a stupid answer!
« on: December 08, 2013, 02:06:48 AM »
A. Because they're cousins of the most intelligent species on Earth.  All hail!

Q. What's 1 + 1?

1001
Levels for other engines / Re: Revenge of the Lemmings!
« on: December 08, 2013, 01:35:22 AM »
Heh, I'm having problems opening the correct level because it says it can't find graphic set 6 (I'm opening level021.dat which contains the correct level).  Can anyone give me some tips so it recognises the Oh No! More Lemmings graphics sets?

Oh, and I've found that "Sharing a Climber?" is impossible to complete on the Lemmix version due to the aforementioned steel problems.

ADDITIONAL: Can someone check "The Final Countdown" (Picnic 30) too? I'm having problems with the steel areas and the splat distance (a digger in the right place survives in CustLemm and Lemmini, but splats in Lemmix).

1002
Contests / Re: Level design contest #3!
« on: December 07, 2013, 11:55:26 PM »
Successful backroute from Clam Spammer, and very elegant too - nice one.  He also said there was something to be said about a level that has a time limit of 9 minutes and has 30 seconds left on the clock when the last lemming exits!

Thanatos Gambit:

- Pieuw - backroute (v0)
- Akseli - backroute (v0), backroute (v1), backroute (v2)
- Gronkling - glitch (v0), glitch (v1), backroute (v2)
- möbius - backroute (v0)
- Clam Spammer - backroute (v2)

1003
Levels for other engines / Re: Revenge of the Lemmings!
« on: December 07, 2013, 11:53:04 PM »
That'll be one of my levels!  This level was originally made in LemEdit and designed for CustLemm, so it should be doable in Lemmix.

Quote from: Spoiler
You have to get two lemmings to build towards each other across the expanse in such a way that the lemming coming from the right turns around (by hitting the other builder's bridge) and heads straight for the exit.  You are also correct that you have to stop the climber from climbing the left pillar.

1004
Forum Games / Re: Ask a stupid question, get a stupid answer!
« on: December 07, 2013, 08:51:27 PM »
A. The NSA.

Q. Why is Triple Trouble not in Mayhem?

1005
Contests / Re: Level design contest #3!
« on: December 07, 2013, 06:41:43 PM »
I hope I didn't change it too much to the point that it's a different level.  I was trying to patch backroutes while keeping the level pretty and also keeping the intended solution mostly the same (some positioning has changed slightly).

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