Due to having LPed and completed Lemmings Revolution recently, I thought I revive this thread and pick it up where it last left off. I hope you gentlemen don't mind if I do
Here is the link to my LP if any of you are interested in it:
https://www.youtube.com/playlist?list=PLbp2m4KlFpJvZA2nsGzLZhfwJfZq88Ka9. Also, I've made it easy to find the levels by putting in chapters, i.e, use the timestamps in the video description. In particular, after this level is reviewed, you will want to start at Part 12 for the remainder of the review game.
This is my first time I ever participated in a review thread, so let's see if I can do this correct
11-6: T is for TeamworkLemmings: 2
Save: 2
Time: 10 minutes
Release Rate: 99
Skills: 10 climbers, 10 floaters, 50 bombers, 10 blockers, 14 builders, and 10 each of bashers, miners, and diggers
Good: A nice any-way-you-want level that features multiple laser gates/levers, and even weasels. IMO no solution is trivial, I think any you find is challenging in some way. You have a lot of skills available, so you can easily recover and try out stuff until you find the right switch that gets you to the balloon.
Bad: Like any level that has laser gates/levers, you don't know their effects until you try them. Especially since there's so many of them in this level, this can potentially be a very time-consuming level, where you might not even activate the right switch to access the balloon until the very end. However, the correct one is luckily easy to memorize.