Don't look back: This got a time-limit gadget. Unrelated lix activates a discrete trap, so the main crowd can pass. This makes runner assignments harder: The runner arrives at the trap too early.
Above the 4th obstacle, assign blocker to the early runner. Mine through this 4th obstacle with a regular lix, thereby releasing the blocker again.
- Okay to keep this level with time-limit gadget?
- If keep, difficulty remains at Cunning?
- Or instead of the time limit, jag the main floor diagonally, to kill who turns? Must jag very often, to prevent blocker assignments next to a small obstacle.
- Or replace level entirely? The level is artificial without time limit support by Lix. I want to create at least one forest level anyway, to showcase the forest tileset within the community pack. Proxima has suggested Get Down From There in Simple.
ccx: Happy to see you around again, thanks for supporting your level. I hope the VSI-free game grows on you a little. It feels correct to me, play has become much more concise without VSI and time limits.
-- Simon
There is a simpler way to do the revised Don't Look Back. I think it's okay and well-placed in terms of difficulty.
The runner mines through the fourth obstacle. When building over the third obstacle, start the builder further back to waste more time. :lix-cool: