In level 10 (Did everyone turn left) rank 3 the level is different than neolemmix's version so It took me awhile to solve. There is a beartrap on bottom in Lemmini's version. Not in neolemmix. because of the beartrap in Lemmini's version there was 1 extra digger. Also +1 basher. and -1 miner.
so I finally figured to use that extra digger on weed hanging down when a lemming is facing left then bash just under beartrap with that one when is on bottom level(facing left of course)
and Icho didn't mention difference with the Lemmini version on his youtube channel so I didn't change it to neolemmix's version, but I solved it anyways.
And I wonder why he didn't use Lemmini version of it in Neolemmix. I think Lemmini's one is a tad harder. and it is the 3rd rank. the neolemmix one is too easy for a 3rd rank one. (unless there is a backroute somewhere that Icho didn't use it in neolemmix)
Great job on actually solving a Reunion level! However, there's a much easier way in Lemmini thanks to a miner/blocker trick that only works in Lemmini. See my replay I attached. My solution consists of blocking at the top with the first lemming after he walks for a bit, and then digging with about the last lemming. After a few strokes, mine to release the blocker. The pit should be deep enough so that the blocker turns around. Once the blocker is released, assign a blocker to the miner after the miner finishes a stroke but before he starts moving. Instead of blocking, the miner will fall, walk, and turn around. Thus, the bottom of the level doesn't even get used. That's because in Lemmini, if you look closely, the miner is actually hovering in the air, which explains why assigning a blocker to the miner immediately releases it. If the miner starts moving, he will momentarily be on the ground, and so he'll block as normal if this happens. Thus, the blocker needs to be assigned at the right time. Since this doesn't happen in Superlemmini/Neolemmix, you can't do this miner/blocker trick, and in the other versions you have to use the bottom of the level anyway.
In any case, I appreciate the work you're doing in converting the Lemmini packs to Superlemmini. Once I'm done with United, I'll definitely try out your Superlemmini conversion packs. I'm similar to you in that I pretty much prefer the classical way of playing lemmings, i.e, the classic 8 skills, time limits, and, most importantly, timed bombers. This was why it took me so long to transition to Neolemmix since Lemmini and Superlemmini pretty much have all I wanted. I especially love the directional select feature, i.e, holding down the left/right arrow so that only a lemming in that particular direction gets selected, which was how I found out about Lemmini.