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Topics - WillLem

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46
From this topic:

Quote from: jkapp76
The possibility of some projectile killing a zombie is also a cool idea idea, I've suggested that spears or grenades kill zombies before.

47
SuperLemmix Bugs & Suggestions / [SUG] New skill - Batter/Flinger
« on: July 10, 2023, 10:44:17 AM »
From this topic:

Quote from: Proxima
Lix's batter ... is a unique and really interesting movement skill because of the way it requires one lemming/lix to interact with others, and a whole crowd can be batted if they are tightly packed; it also allows blockers to move without removing terrain.

And, from this topic:

Quote from: jkapp76
Flame Thrower: I agree this is replaced by the grenader pretty well, but I would make this one very different.
I would recommend making the flame perform like the old ghost gimmick; the flame will turn around any lemming (or zombie) it hits.

48
From this topic:

Quote from: Strato Incendus
Magno Booter: This is one we previously discussed for NeoLemmix. It would probably be hard to code, though. Especially if, for added utility, it would work like the gravity-reversal objects in Lemmings Revolutoin, where Magno Booters could build / platform / stack / mine / fence / dig / laser-blast upside down.
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probably the one with the most versatility, especially if it’s a permanent skill that can start using other skills upside down (which it can’t in L2: The Tribes). Probably the hardest to implement, though.

Quote from: Floyd Brannon
Magno-booter! C`mon, we all want this. We just don't expect to get it. I'm no programmer, but I think this would be best if it's temporary. Clicking the booter would begin a timer and cause the lemming to fall up. When the lemming hits the ceiling it can walk upside-down until the time runs out, then he falls. This would be the crown jewel of Super Lemmix skills.

49
Closed SuperLemmix Bugs / Suggestions / [SUG] New object - Trampolene
« on: July 10, 2023, 10:34:22 AM »
From this topic:

Quote from: Strato Incendus
PS: L2: The Tribes also has trampolines. With the reintroduction of Radiation and Slowfreeze being discussed (=objects that assign Bombers and Freezers), I could see a trapoline acting as an object that turns a lemming into a Jumper, but only if he falls onto it from above. It would also prevent splatting, like an anti-splat pad or updraft. To simplify things, the Jumper width could be independent of fall height (in contrast to Lemmings 3D / L2: The Tribes).

Then again, if the Runner is considered, that would already be a skill that alters the Jumper’s range. So perhaps, these two questions should be discussed in context.

50
From this topic:

Quote from: Strato Incendus
The Runner: It already exists in Lix, and the only reason it doesn’t in NeoLemmix is that it tends to add execution difficulty where the NeoLemmix player wants none. For SuperLemmix, though? It seems tailor-made! :thumbsup:
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should be comparatively easy to implement

Quote from: jkapp76
Having one lemming run ahead to perform skills seems great. And having a runner perform a higher jump would replace
the vaulter for sure.

51
From this topic:

Quote from: Strato Incendus
Ballooner: This one might be interesting without the fan, since it can get up vertical obstacles that the Climber cannot pass. It would require an automatic move into the direction the lemming is currently walking, though, once it finishes. Alternatively, perhaps it could be implemented as an upward Glider, moving diagonally upwards as soon as it is assigned. This would also fit with the NeoLemmix / SuperLemmix version of the Laserer, which is diagonal, too — while L2s Laser Blaster is vertical.
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something to overcome those pesky not-Climber friendly obstacles that are way too high for a Jumper or single Builder

Quote from: Floyd Brannon
Ballooner! This would be the best upward-vertical option I think. There is also lemmings artwork showing lemmings in balloons.

52
From this topic:

Quote from: Strato Incendus
Laser Blaster: Referring to the “upward Digger” idea here again. If we decide we could use an upward Digger in SuperLemmix, it should probably be called something different, so that the Laserer remains the way it is. And then we might as well go with a vertical Twister, as described above.

Essentially, that would mean Laserer and Twister swap roles from L2 to SuperLemmix:
- The Laserer is vertical in L2, diagonal in SuperLemmix.
- The Twister often goes diagonally in L2, but might be useful as a vertical skill in SuperLemmix.

Quote from: jkapp76
Twister: I can see some use for digging upward vertically.

Quote from: Floyd Brannon
Vertical laser? It might be nice to have the current laser have both directions. I thought the laser in Lemmings 2 allowed you to fire it in any direction. I know there's some weapon you can aim.

53
From this topic:

Quote from: Strato Incendus
Sand Pourer, Glue Pourer, Filler: I’ve always found the Glue Pourer the most versatile of these three, since it can act as a Filler and a Platformer, depending on the terrain. If there’s some predictable way in which the Glue could be made to “pile up”, the Sand Pourer’s uses could be implemented in the same skill.
In short: I think there should only be one of these three. But in order to be considered worthy of inclusion, it would probably have to be at least versatile enough to feature aspects of all three of these skills.
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In the past, we contemplated the idea of the Roper being used as a downward Builder, specifically. Meaning, it should not be able to aim upwards, as it can in L2: The Tribes.

54
From this topic:

Quote from: Strato Incendus
SuperLem: The only skill that directly follows your mouse. Yes, it does add execution difficulty without requiring the fan. But if a player is good at handling this, especially with pausing / framestepping etc., it can single-handedly break a lot of levels, I would assume. Probably too overpowered. Keep in mind it can also be used like a Walker / Jumper / Shimmier to cancel other skills. That alone is enough to make Walkers one of the most powerful skills.

55
Closed SuperLemmix Bugs / Suggestions / [SUG] New skill - Surfer
« on: July 10, 2023, 10:13:49 AM »
From this topic:

Quote from: Strato Incendus
Surfer: We have previously discussed the utility of “one-time use” skills, which can create an interesting restriction to design levels around. Much like the “non-permanent skills” gimmick used to do, in NeoLemmix 1.43, where Climbers / Floaters etc. would lose their skills after a single use. The Surfer would be a non-permanent Swimmer. Alternatively, the same role could be given to the Kayaker. Obviously, that makes the respective other skill redundant. So if we decide we might want this, there should only be either the Surfer OR the Kayaker.
Note that neither the Surfer nor the Kayaker would be able to dive, which is a mechanic that does come up with Swimmers every now and then.

56
SuperLemmix Bugs & Suggestions / [SUG] Swimmer skill upgrades
« on: July 10, 2023, 10:10:50 AM »
From this topic:

Quote from: Strato Incendus
Diver: Basically just a fancy Jumper, if implemented as in L2. What would be a lot more interesting, though, is if it could be assigned to a Swimmer to make him go down in a water pond, without requiring a ceiling of terrain to do so.

57
When fixing this bug, I noticed that "time taken" is never shown when test-playing a level from the editor (via F12), even if the level is successfully completed in the test-play.

This has now been updated so that the time result is shown in this particular case, but, a question occurs: should we also display time taken when the level is failed? Perhaps not for normal gameplay, but it could be useful information when test-playing.

Thoughts?

58
GigaLem, from Discord:

Quote from: GigaLem
I feel for slx, there should be a file post and preview screens that show what the color of the font for what part changes it to, and you can change it by looking through the text file and changing its color code

59
SuperLemmix Bugs & Suggestions / [SUG] Sounds for Spearer / Laserer
« on: July 05, 2023, 06:57:20 PM »
From this topic:

the spearer should have some type of "thud" sound when the spear hits its target. This would really make the effect realistic.


60
From this topic:

a ruler (for the editor) on long timed bombers take to go down a number (this means one would apply to the various means of movement)

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