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Lix
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Lix Levels
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ClamLix
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Topic: ClamLix (Read 92308 times)
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Timballisto
Posts: 941
Re: ClamLix
«
Reply #225 on:
November 21, 2020, 05:26:37 AM »
Here you go.
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Forestidia86
Posts: 725
inactive
Re: ClamLix
«
Reply #226 on:
November 21, 2020, 05:31:57 PM »
Thanks for sharing the replay. Your replay entails the core mechanic with a clever twist in a side point compared to the replay from the proof collection. To me it looks like an acceptable alternative route.
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Liebatron
Posts: 542
Re: ClamLix
«
Reply #227 on:
November 22, 2020, 10:41:35 AM »
I'm still stuck on this one... I feel like I have the general idea, but I'm not sure, and I don't want to ruin the challenge by watching a replay...
I feel like the general idea is thaaaat:
Spoiler
(click to show/hide)
The primary challenge is how either get the Lix up and over the pillars on either side, or use a single basher to take out both pillars... I can lay down a bunch of platforms to get the Lix about halfway up the left pillar, but I'm not sure how that helps, since I've still got two pillars to bash through and one basher. So it seems like the real challenge is "How do I knock out two pillars with one basher"... So... Here's where I feel like I'm a crazy person. I
must
have this excessive amount of platformers for a reason... Am I really supposed to just use them to layer things so that the basher has something to bash all the way across the bridge to the other side? Because that seems hilariously excessive, but also like it might really be what's intended here. The only issue is the time I tried it, I ran out of platforms with about 1/3 of the bridge still unbashable. If I leave gaps, I wonder if I might be able to make the whole thing bashable, but I'm not sure.
Mostly I just feel like I've become so fixated on getting the 'all-the-way-across' basher to work that I've blinded myself to a more obvious solution. So... Am I on the right track here, or am I nuts?
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Forestidia86
Posts: 725
inactive
Re: ClamLix
«
Reply #228 on:
November 22, 2020, 12:44:53 PM »
Liebatron, you are on the right track.
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Liebatron
Posts: 542
Re: ClamLix
«
Reply #229 on:
November 23, 2020, 12:24:05 AM »
Got it! This is a good level.
Spoiler
(click to show/hide)
The thing I was missing was that the slowness of the basher gives you some time to build the last layer of the bridge!
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Forestidia86
Posts: 725
inactive
Re: ClamLix
«
Reply #230 on:
November 23, 2020, 03:46:28 AM »
Although the solution is crafty, there are less hectic ways to solve it, was quite amusing to watch. I would see it as another alternative route.
Unfortunately Clam isn't active anymore for quite a while.
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Forestidia86
Posts: 725
inactive
Re: ClamLix
«
Reply #231 on:
October 05, 2021, 12:14:58 PM »
Rough ideas how to implement Interval Training and Fill the Floor in Lix. Probably better and more elegantly implementable but a first draft.
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Forestidia86
Posts: 725
inactive
Re: ClamLix
«
Reply #232 on:
October 10, 2021, 11:46:32 AM »
Attempted fix to Chaos Theory, if included should be in Outtakes.
Spoiler
(click to show/hide)
Was a nuke level. Gave infinite exploders, lowered the exit a bit. Save req. from 10 to 50. Amount of spawned lix from 999 to 500.
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Simon
Administrator
Posts: 3903
Re: ClamLix
«
Reply #233 on:
October 10, 2021, 12:08:06 PM »
Thanks, will include in 0.9.39!
-- Simon
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ClamLix